ROM Hack RELEASE Xenoblade: Definitive Edition config files

yamato11

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tonemap=on
ssao=on
bloom=off
godray=on
AntiAliasing=on
ColReduction=on
dof=off
lensFlare=off
aoskip=off

lut=on
luttex1=lutba

cube=cube

toneHistogramLow=0.8
toneHistogramHigh=0.9
tonemax=1.0
tonemin=0.15
tonescale=7.0
toneUpSpeed=0.1
toneDownSpeed=0.5
toneBlmmax=1000
toneBlmmin=0.001
toneBlmmul=100.0

godray_inival=0.95
godray_decay=0.99
godray_scale=1.235

blm_border_sub=1.0
blm_border_mul=0.105
blm_border_sub2=0.0
blm_border_mul2=0.0
blm_border_max=3.5
blm_str1=1.0
blm_str2=1.0
blm_str3=1.0
blm_gauss1=0.9
blm_gauss2=0.8
blm_gauss3=0.8
blm_weight1=0.63
blm_weight2=0.1
blm_weight3=0.14
blm_weight4=0.53
blm_weight5=0.58
blm_deviation1=0.2
blm_deviation2=0.5
blm_deviation3=1.0
blm_deviation4=1.0
blm_deviation5=1.0
blm_saturation1=0.0
blm_saturation2=0.0
blm_saturation3=0.0
blm_saturation4=0.0
blm_saturation5=0.35
blm_emissive_str=9.0
blm_tone_scale=0.05
blm_emissive_max=20.0
blm_emissive_min=0.0

lens_max=1
lens_rot=0
lens_sub=1.5
lens_mul=3.5
lens_weight=0.1
lens_decay=1.0
lens_str=1.5
lens_paMax=4.0
lens_UVDecay=0.290

AA_Sharpness=8.0
AA_Range=0.5
AA_Threshold=0.17
AA_ThresholdMin=0.05

red_sclX=1.0
red_sclY=1.0
red_hdsclX=0.75
red_hdsclY=0.75

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=0.7
red_AtMinY=0.7
red_AtRate=97.0


ao_Lengs=0.1
ao_LengsRatio=1.98
ao_range=5.7
ao_rangeRatio=1.000
ao_sub=0.02
ao_subRatio=0.150
ao_Mul=2.0
ao_blurRange=0.720
ao_blurScale=0.75
ao_av_Shwstr=0.5


blur=off
blurStr=0.2
blurAlpha=40.0
blurSub=0.025
blurBlurRange=0.32

shadowStr=1.0
shadowHalf=on
shadowColor=0.0, 0.0, 0.0
simShwStr=1.6
simShwIn=0.7
simShwMin=0.15

sRGBMode=on
gamma=6

ao_av_CenterWeight=1.090
ao_av_MaxDistance=0.15
ao_av_MaxRadius=0.2
ao_av_FadeOutStart=70000.0
ao_av_FadeOutDistance=10000.0
ao_av_BlurFallOff=0.050
ao_av_BlurScale=1.6
ao_av_Shwstr=0.5

cam_near=0.1
cam_far=80000.0

avmp01 = 0.5 , 0.5 , 0.5
avmp02 = 0.5 , 0.5 , 0.5
avmp03 = 0.5 , 0.5 , 0.5
avmp04 = 0.5 , 0.5 , 0.5
avmp05 = 0.5 , 0.5 , 0.5
avmp06 = 0.5 , 0.5 , 0.5
avmp07 = 0.5 , 0.5 , 0.5
avmp08 = 0.5 , 0.5 , 0.5
avmp09 = 0.5 , 0.5 , 0.5
avmp10 = 0.5 , 0.5 , 0.5
avmp11 = 0.5 , 0.5 , 0.5
avmp12 = 0.5 , 0.5 , 0.5
avmp13 = 0.5 , 0.5 , 0.5
avmp14 = 0.5 , 0.5 , 0.5
avmp15 = 0.5 , 0.5 , 0.5
avmp16 = 0.5 , 0.5 , 0.5

cloud_h_min=1000.0
cloud_h_max=1100.0

cloud_color = 1.0, 1.0, 1.0

toonDirType = Camera
toonDirBackBright = 1.0
toonDirElevation = 0.1
toonDirPntSptRatio = 0.5
toonDirLightScaleVal = 0.65;
toonDirInOutMin = 0.6
toonIBLScaleVal = 0.28;
toonShadowAlpha = 0.2;
toonCharShadowAlpha = 0.02;
toonCharShadowMin = 0.46;
toonOutlineWidth = 2.3
toonOutlineMaxWidthPixelCoverage = 11.5;
toonOutlineDispOffPixelCoverage = 1.0;
toonRimDirAngleX = 13.40
toonRimDirAngleY = -11.90

rim_color = 1.0, 1.0, 1.0
rim_intensity = 3.0

iblDirectLightIntensity = 1.0
iblSkyIntensity = 1.5
iblBlendBetweenFrame = 30

skyToneDirLightIntensity = 0.2
skyToneAmbientIntensity = 0.32

tssao = on
tssaoRadius = 1.0
tssaoIntensityMul = 1.0
tssaoIntensityPow = 0.16
tssaoOutputAO = 0.35
tssaoPostBlurSharpness = 0.55
tssaoLuminanceCorrection = 0.3
tssaoSelectiveFiltering = on
tssaoWeakenRatio = 0.8

ssr = on
ssrIntensity = 1.0
ssrShinessFade = 0.8
ssrGroundness = 0.73
ssrFadeSec = 5.0

shadowCloud = on
shadowCloudStr = 0.8
shadowCloudSize = 300
shadowCloudScrollDir = 150.0
shadowCloudScrollSpeed = 6.0

shadowRaytraceDistance = 0.15
shadowRaytracePitch = 0.0

tmaa=off
tmaaSharpness_0 = 0.4
tmaaSharpness_1 = 0.6
tmaaSharpness_2 = 0.6
tmaaSharpness_3 = 0.72
tmaaSharpness_4 = 0.8
tmaaSharpness_5 = 0.9
tmaaSharpness_Hnd_0 = 0.4
tmaaSharpness_Hnd_1 = 0.6
tmaaSharpness_Hnd_2 = 0.6
tmaaSharpness_Hnd_3 = 0.72
tmaaSharpness_Hnd_4 = 0.8
tmaaSharpness_Hnd_5 = 0.9
tmaaBlendDefault = 0.05
tmaaBlendPBR = 0.0
tmaaBlendMPF = 0.3
tmaaBlendToon = 0.05
tmaaNewUpScale=off
tmaaSharpnessType=2
tmaaSharpnessAwareIntensity=0.2

shwCharParm = 17.92;
shwHalfLamParm = 1.0;

wetMaxShiness = 0.5
wetDarkness = 0.48
wetShinessScale = 0.6
wetToInsideFrame = 10
wetToOutsideFrame = 20

TransReduction = on
trans_red_sclX = 0.5
trans_red_sclY = 0.5

blur2=off
blur2Str = 10.0
blur2Sub = 0.25
blur2ObjScale = 0.65
blur2CameraScale = 0.8
blur2BlurRange = 0.7
blur2PixelRange = 20.0
blur2HLV = on

gpucount=64

leafSpecColMinShiness = 0.1
leafSpecColMaxShiness = 0.4
leafSpecColRatio = 0.85

furBlur=off
furBlurStr=0.3
furBlurPixelRange=20

lightShaft=on
lightShaftTonemapScale=1.0
lightShaftTonemapLuminance=6.5

reduceDirLightRim = 3.0

monochromeToonId = 128
monochromeFogScale = 0.5

tested, very good setting. thanks man
 
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resetes12

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I've been testing in initial scene and the first town (important, my testing may vary in other places). These are my findings on handheld:

TEST 1:
Switch set to 1500/460/1600mhz
Game set to 720p base, no dynamic resolution.
No sharpening filter, but tmaa is enabled.

Results: IT LOOKS SO FRICKING GOOD. Not very playable though, it drops regularly and it feels like game speed is lower.

SEARCH THESE SETTINGS ON THE .ini

red_sclX=1.0
red_sclY=1.0
red_hdsclX=1.0
red_hdsclY=1.0

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=1.0
red_AtMinY=1.0
red_AtRate=97.0

(OPTIONAL, first setting is Antialiasing and second one is Sharpening)

tmaa=on
tmaaNewUpScale=off


TEST 2:
Switch set to 1300/460/1600mhz
Game set with 720p as base, but scaling down to 85% of 720p when needed (dynamic resolution).
No sharpening filter, but tmaa is enabled.

Results: Runs fine, but sometimes when rotating the camera there's 1 second of stutter since it adjusts resolution. If you are okay with it it's a good experience.

SEARCH THESE SETTINGS ON THE .ini

red_sclX=1.0
red_sclY=1.0
red_hdsclX=1.0
red_hdsclY=1.0

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=0.85
red_AtMinY=0.85
red_AtRate=97.0

(OPTIONAL, first setting is Antialiasing and second one is Sharpening)

tmaa=on
tmaaNewUpScale=off


TEST 3:
Switch set to 1300/460/1600mhz
Game set at 85% of 720p base resolution, with no dynamic resolution.
No sharpening filter, but tmaa is enabled.

Results: Looks way better than base settings, stable 30FPS. Might be the best way to play?

SEARCH THESE SETTINGS ON THE .ini

red_sclX=1.0
red_sclY=1.0
red_hdsclX=0.85
red_hdsclY=0.85

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=1.0
red_AtMinY=1.0
red_AtRate=97.0

(OPTIONAL, first setting is Antialiasing and second one is Sharpening)

tmaa=on
tmaaNewUpScale=off


TEST 4:
Switch set to 1300/460/1600mhz
Game set at 75% of 720p base resolution, with no dynamic resolution.
No sharpening filter, but tmaa is enabled.

Results: Works at 30FPS as expected, and it should have a good overhead compared to Test 3. CPU clocks could be lowered and it should work aright

SEARCH THESE SETTINGS ON THE .ini

red_sclX=1.0
red_sclY=1.0
red_hdsclX=0.75
red_hdsclY=0.75

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=1.0
red_AtMinY=1.0
red_AtRate=97.0

(OPTIONAL, first setting is Antialiasing and second one is Sharpening)

tmaa=on
tmaaNewUpScale=off


Any of the tests looked miles better than the original settings. tmaa shouldn't affect too much performance, and it's more preference just like sharpening.

I got the setting info from here: https://gbatemp.net/threads/xenoblade-chronicles-2-graphics-settings.529436/ so thank the author from that page.
 
Last edited by resetes12,

ZeroX03

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I've been testing in initial scene and the first town (important, my testing may vary in other places). These are my findings on handheld:

TEST 1:
Switch set to 1500/460/1600mhz
Game set to 720p base, no dynamic resolution.
No sharpening filter, but tmaa is enabled.

Results: IT LOOKS SO FRICKING GOOD. Not very playable though, it drops regularly and it feels like game speed is lower.


TEST 2:
Switch set to 1300/460/1600mhz
Game set with 720p as base, but scaling down to 85% of 720p when needed (dynamic resolution).
No sharpening filter, but tmaa is enabled.

Results: Runs fine, but sometimes when rotating the camera there's 1 second of stutter since it adjusts resolution. If you are okay with it it's a good experience.


TEST 3:
Switch set to 1300/460/1600mhz
Game set at 85% of 720p base resolution, with no dynamic resolution.
No sharpening filter, but tmaa is enabled.

Results: Looks way better than base settings, stable 30FPS. Might be the best way to play?


TEST 4:
Switch set to 1300/460/1600mhz
Game set at 75% of 720p base resolution, with no dynamic resolution.
No sharpening filter, but tmaa is enabled.

Results: Works at 30FPS as expected, and it should have a good overhead compared to Test 3. CPU clocks could be lowered and it should work aright


Any of the tests looked miles better than the original settings. tmaa shouldn't affect too much performance, and it's more preference just like sharpening.

Are you able to upload the updated config file for each of the settings?

Does this work on SX OS?
 

lbobo

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I just signed up to say thanks to OP and thought I would share the impact of modifying the config file.
The game looks gorgeous with the modified config file.
Doesn't seem to be impacted so much by performance so far with a small OC.
I will play more in a few hours and see the impact.

The change I made was to copy paste @thieve config file and I applied Torna resolution tweak from the XC2 thread.

Default Settings
2020052615120200-8625352D7931559E8BE3042D46DE9738.jpg

After Modification
2020052615520100-8625352D7931559E8BE3042D46DE9738.jpg
I can not post any pictures as my account is new.... (Edit: actually I can.)
 
Last edited by lbobo,
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Duppex

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I've been testing in initial scene and the first town (important, my testing may vary in other places). These are my findings on handheld:

TEST 1:
Switch set to 1500/460/1600mhz
Game set to 720p base, no dynamic resolution.
No sharpening filter, but tmaa is enabled.

Results: IT LOOKS SO FRICKING GOOD. Not very playable though, it drops regularly and it feels like game speed is lower.

SEARCH THESE SETTINGS ON THE .ini

red_sclX=1.0
red_sclY=1.0
red_hdsclX=1.0
red_hdsclY=1.0

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=1.0
red_AtMinY=1.0
red_AtRate=97.0

(OPTIONAL, first setting is Antialiasing and second one is Sharpening)

tmaa=on
tmaaNewUpScale=off


TEST 2:
Switch set to 1300/460/1600mhz
Game set with 720p as base, but scaling down to 85% of 720p when needed (dynamic resolution).
No sharpening filter, but tmaa is enabled.

Results: Runs fine, but sometimes when rotating the camera there's 1 second of stutter since it adjusts resolution. If you are okay with it it's a good experience.

SEARCH THESE SETTINGS ON THE .ini

red_sclX=1.0
red_sclY=1.0
red_hdsclX=1.0
red_hdsclY=1.0

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=0.85
red_AtMinY=0.85
red_AtRate=97.0

(OPTIONAL, first setting is Antialiasing and second one is Sharpening)

tmaa=on
tmaaNewUpScale=off


TEST 3:
Switch set to 1300/460/1600mhz
Game set at 85% of 720p base resolution, with no dynamic resolution.
No sharpening filter, but tmaa is enabled.

Results: Looks way better than base settings, stable 30FPS. Might be the best way to play?

SEARCH THESE SETTINGS ON THE .ini

red_sclX=1.0
red_sclY=1.0
red_hdsclX=0.85
red_hdsclY=0.85

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=1.0
red_AtMinY=1.0
red_AtRate=97.0

(OPTIONAL, first setting is Antialiasing and second one is Sharpening)

tmaa=on
tmaaNewUpScale=off


TEST 4:
Switch set to 1300/460/1600mhz
Game set at 75% of 720p base resolution, with no dynamic resolution.
No sharpening filter, but tmaa is enabled.

Results: Works at 30FPS as expected, and it should have a good overhead compared to Test 3. CPU clocks could be lowered and it should work aright

SEARCH THESE SETTINGS ON THE .ini

red_sclX=1.0
red_sclY=1.0
red_hdsclX=0.75
red_hdsclY=0.75

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=1.0
red_AtMinY=1.0
red_AtRate=97.0

(OPTIONAL, first setting is Antialiasing and second one is Sharpening)

tmaa=on
tmaaNewUpScale=off


Any of the tests looked miles better than the original settings. tmaa shouldn't affect too much performance, and it's more preference just like sharpening.

I got the setting info from here: https://gbatemp.net/threads/xenoblade-chronicles-2-graphics-settings.529436/ so thank the author from that page.

Where is the (ini) file location that needs to be amended - Atmosphere SD Card. Thanks
 

Duppex

Well-Known Member
Member
Joined
Aug 26, 2016
Messages
119
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Age
47
XP
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United Kingdom
I just signed up to say thanks to OP and thought I would share the impact of modifying the config file.
The game looks gorgeous with the modified config file.
Doesn't seem to be impacted so much by performance so far with a small OC.
I will play more in a few hours and see the impact.

The change I made was to copy paste @thieve config file and I applied Torna resolution tweak from the XC2 thread.

Default Settings
View attachment 210655

After Modification
View attachment 210656
I can not post any pictures as my account is new.... (Edit: actually I can.)

Could you post a copy of your config file.

Thanks
 

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