SEGA will be giving Sonic games longer development cycles to hopefully result in better games

sonic-forces.jpg

SEGA of America hosted a special livestream recently, the first Sonic Official stream of this year, where some of their team discussed Sonic-related news. Aaron Webber was there to answer questions from fans in the chat, with one of the most popular ones being why it's been so long since there was a new Sonic game announcement or reveal trailer. Webber's response was that SEGA used to release Sonic titles on a yearly basis, but the company decided that they no longer wanted to rush games out, and made the choice to give each game a longer development cycle. He also says that the team is incredibly excited about what's in store, but they can't say anything more at this time. The last time a mainline 3D console Sonic the Hedgehog game released was Sonic Forces, back in 2017.

:arrow: Source (response is at 14-minute mark)
 

TangentingTangerines

Well-Known Member
Member
Joined
Aug 11, 2015
Messages
118
Trophies
0
Age
32
XP
1,859
Country
United States
while they take time to code and make assets they have the worst part of the game already done, they have the story, the characters, the level layouts and everything, most of the hard works is already done, so no it isnt as hard as to make a brand new game from scrach because you have the bases for everything, just need to make better mechanics and make it preety, this is why activision remade 3 spyro games in like 1 years and half.
It also depends on how faithful you want the remake to be. Spyro, Crash, and Shadow of the Collosus remakes stay 1 to 1 with the originals outside of the presentation to the point where I hesitate to even call them remakes, whereas something like the Resident Evil 2 remake changes basically everything outside of the basic premise, and this is reflected in development time (Like you said 3 spyro games in 1 1/2 years, vs Resident Evil 2 Remake taking 3-4 years),
 
  • Like
Reactions: MarkDarkness

64bitmodels

Professional Nintendo Hater
Member
Joined
Aug 1, 2019
Messages
1,451
Trophies
1
Age
18
XP
2,883
Country
United States
It also depends on how faithful you want the remake to be. Spyro, Crash, and Shadow of the Collosus remakes stay 1 to 1 with the originals outside of the presentation to the point where I hesitate to even call them remakes, whereas something like the Resident Evil 2 remake changes basically everything outside of the basic premise, and this is reflected in development time (Like you said 3 spyro games in 1 1/2 years, vs Resident Evil 2 Remake taking 3-4 years),
Spyro, Crash and SOTC are still more proper of a remake though- they polish the controls and improved the music and graphics while still keeping the core game intact, level design gimmicks and everything.
The likes of RE2Remake and FF7 Remake are less so remakes and more so COMPLETE REIMAGININGS. Reimagining is a word that needs to be used more in these big scale "remakes"- that's literally what they are
The entire game was changed besides the premise and story, that is anything but a remake
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,720
Trophies
2
Age
33
XP
8,700
Country
Portugal
It also depends on how faithful you want the remake to be. Spyro, Crash, and Shadow of the Collosus remakes stay 1 to 1 with the originals outside of the presentation to the point where I hesitate to even call them remakes, whereas something like the Resident Evil 2 remake changes basically everything outside of the basic premise, and this is reflected in development time (Like you said 3 spyro games in 1 1/2 years, vs Resident Evil 2 Remake taking 3-4 years),
and resident evil 3 took like a year so they kinda remade both in the same time, sure depends how far they want to distance it, i doubt they redo all the level design and such becuase people liked the game with some exceptions like that fishing stuff lol.
 

Rahkeesh

Well-Known Member
Member
Joined
Apr 3, 2018
Messages
2,178
Trophies
1
Age
42
XP
3,261
Country
United States
Forces crapped out level design really fast with a bunch of noobs at the helm. Putting more time into it is exactly what was needed. I don't think the basic mechanics/ideas of forces were really bad (aside from Classic Sonic making zero sense), and I'd still rather play that than lost world, the non-speed Adventure levels, or werehog.

Also I got a bad feeling Taxman is doing something else that isn't Sonic these days. Cannonhead definitely is. Not sure Sega really payed them proportional to the amount of success Mania had.
 

64bitmodels

Professional Nintendo Hater
Member
Joined
Aug 1, 2019
Messages
1,451
Trophies
1
Age
18
XP
2,883
Country
United States
Forces crapped out level design really fast with a bunch of noobs at the helm. Putting more time into it is exactly what was needed. I don't think the basic mechanics/ideas of forces were really bad (aside from Classic Sonic making zero sense), and I'd still rather play that than lost world, the non-speed Adventure levels, or werehog.

Also I got a bad feeling Taxman is doing something else that isn't Sonic these days. Cannonhead definitely is. Not sure Sega really payed them proportional to the amount of success Mania had.
Not sure what's so bad about taxman not doing sonic stuff
 

Jonna

Some sort of musician.
Member
Joined
May 15, 2015
Messages
1,234
Trophies
1
Age
35
Location
Canada
Website
twitter.com
XP
3,144
Country
Canada
uhh odyssey's 8bit sections?
Mario Maker 2?
The Mario and Sonic Olypmpic game?
That's all i can think of. plus 2 out of those 3 had a reason to exist (odyssey for more moons, Mario Maker 2 because it was a style in the original and sequel)
meanwhile green hill
Sonic Mania
Sonic Forces
Sonic Lost World (windy hill is literally just a callback to green hill)
Sonic All Stars Racing Transformed
the Sonic Dash mobile game
Sonic Generations, 3ds and 360/ps3
only 2 of these had a good reason to be there, and even then Mania's excuse is because of, you guessed it, iizuka holding the team back because nOsTALgIA
Mario Galaxy 1 and 2 - the levels that are literally made up of NES Mario sprites
Mario Sunshine - the bonus levels with the background made up of NES Mario sprites
Mario 3D Land - the levels that are literally made up of NES Mario sprites
Mario 3D World - 8-bit secret Luigis everywhere
 

Jonna

Some sort of musician.
Member
Joined
May 15, 2015
Messages
1,234
Trophies
1
Age
35
Location
Canada
Website
twitter.com
XP
3,144
Country
Canada
Forces crapped out level design really fast with a bunch of noobs at the helm. Putting more time into it is exactly what was needed. I don't think the basic mechanics/ideas of forces were really bad (aside from Classic Sonic making zero sense), and I'd still rather play that than lost world, the non-speed Adventure levels, or werehog.

Also I got a bad feeling Taxman is doing something else that isn't Sonic these days. Cannonhead definitely is. Not sure Sega really payed them proportional to the amount of success Mania had.
Can't chalk it up to newbies - Breath of the Wild brought on a bunch of newbies to bring something new to the game that oldbie developers got too used to, and worked out to commercial success. It's always been a horrible cycle of higher ups at SEGA giving the developers unrealistic release windows. If you watch enough development documentaries and read up on the development of Sonic games, it's a common theme, unfortunately.
 

Thejigmaster

Well-Known Member
Member
Joined
Jul 2, 2019
Messages
142
Trophies
0
Age
29
XP
411
Country
United States
Sonic games have always been It's so bad It's good type of games, enjoyable because of nostalgia It'll be interesting what they come up with for next gen sonic on the ps5 and xbox series x. :rofl:
 

Pipistrele

Well-Known Member
Member
Joined
Jan 21, 2019
Messages
770
Trophies
0
Age
30
XP
1,648
Country
Russia
Just tell me that Sonic Mania 2 is on the way.
I don't expect one personally. Sonic Mania was for the most part a love letter to the series - made by fans, for fans, and with a lot of reused/reworked assets from previous games. Making a second one would be kinda moot, since everything that could be covered was already covered in the first one (not to mention super-expensive too, since devs would have to create most of the assets from scratch).

Sonic games have always been It's so bad It's good type of games, enjoyable because of nostalgia It'll be interesting what they come up with for next gen sonic on the ps5 and xbox series x. :rofl:
Sonic 1-3 (and CD if we're reaching further) were genuinely fantastic platformers, arguably among the best from 16-bit era. The fact that there's still a massive speedrunning and romhacking community behind those kinda proves that it's not "just nostalgia over some "bad" games".
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Psionic Roshambo @ Psionic Roshambo: https://www.youtube.com/watch?v=BjK2lPBzGzo