ROM Hack Animal Crossing New Horizons Item Spawning Tool

Kru5h

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Since ACHpoker modifies the ram of the game on the fly I doubt it will ever get patched lmao.

True but Ninty do like to move the memory locations around to break the cheat systems.
Doesn't normally take long for people to rediscover where they are and get a new version up and running.
 

FabioCapela

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what are the actual qualifers for rare fish anyways? do i have to catch 100 fish or 100 different fish
AFAIK it's 100 critters registered in your critterpedia. This counts both unique insect and unique fish.
And 100 is for a handful of critters that require the largest number, most either don't require anything or require far less critters.
(Which, incidentally, means that without getting bugs you won't be able to get every fish, and vice-versa, since there's just 80 of each.)
 
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FabioCapela

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New release of my version of ACNH Poker:
- Added extra inventories: player 1 storage, recycle chest, the inventories of most shops, and quite a few for the animal villagers. They should work as normal, but be aware that the animal villager inventories track a lot more information than just the items, so manipulating those can lead to unexpected results.
- Real time tracking of the Scenery and Development scores, the number of trees, and how many items are littering your island.
- Prediction of visitors. Untested apart from making sure it matches what NHSE reports. You can find the list besides the turnip prices.
- A few bug fixes and optimizations.

I haven't implemented the inventories of the other players because I don't currently have a way to test them, but if someone can supply addresses (preferably confirmed working) for the first 20 slots and last 20 slots of each player's inventory, as well as for the storage of each player, I can easily add them to my version.
(As can anyone else who has the proper development environment; you would just have to add new lines to the InventoryInfoList array in the Utilities class.)

Edit: get the new version from https://gbatemp.net/threads/animal-...tem-spawning-tool.561966/page-39#post-9067544
 
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burhansalih

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New release of my version of ACNH Poker:
- Added extra inventories: player 1 storage, recycle chest, the inventories of most shops, and quite a few for the animal villagers. They should work as normal, but be aware that the animal villager inventories track a lot more information than just the items, so manipulating those can lead to unexpected results.
- Real time tracking of the Scenery and Development scores, the number of trees, and how many items are littering your island.
- Prediction of visitors. Untested apart from making sure it matches what NHSE reports. You can find the list besides the turnip prices.
- A few bug fixes and optimizations.

I haven't implemented the inventories of the other players because I don't currently have a way to test them, but if someone can supply addresses (preferably confirmed working) for the first 20 slots and last 20 slots of each player's inventory, as well as for the storage of each player, I can easily add them to my version.
(As can anyone else who has the proper development environment; you would just have to add new lines to the InventoryInfoList array in the Utilities class.)

This does not launch for some reason click on the exe and nothing happens
 

FabioCapela

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JMSMORIARTY

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I appreciate your thoughts of donating. But since I am not the original owner of the program, I wounldn't be accepting the donation.
As for the 40 DIY a time, the idea is simple, but creating a proper user interface for 15 page selections (565 Recipes/40 slots= 14.125) require more planning.
Should I add 15 different buttons to do so? Or do I add a dropdown box for you to select?



Fill your inventory with 40 spiders -> Click "Save" -> Everytime you click "Load", you get your 40 spiders.



Thx for the info, will add that as an saving/loading options.

I know that, but the possibility to save a backup in a file with your saved inventories so you can have multiple set ups would be nice.
 

Kru5h

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I know that, but the possibility to save a backup in a file with your saved inventories so you can have multiple set ups would be nice.
You can save whatever setup you like in @MyShiLingStar version 7.1 There are some already for all recipes from A-Z. Fill your pockets by spawning whatever you want and then click save. It will prompt for a save name. Once saved, you can reload the file whenever you want. All saves are now in a separate save folder.

--------------------- MERGED ---------------------------

that is already done in V7.1!

You can use the recycle chest for storage until it's full. Any new items that are cleared from the island each day will replace old items. There are 80 slots here and 1600 slots if you have a house that has been fully expanded/developed in MySS version 7.1. Fabios Version 4 has also added read/write capability to these and shops etc on the drop down list. His recycle chest stands at 20 at the moment. Although the chest only shows the first 20 when you open it, it has the capability of storing 80. Scroll down to access beyond the first 20 if it has more items in it.
 
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Kru5h

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New release of my version of ACNH Poker:
- Added extra inventories: player 1 storage, recycle chest, the inventories of most shops, and quite a few for the animal villagers. They should work as normal, but be aware that the animal villager inventories track a lot more information than just the items, so manipulating those can lead to unexpected results.
- Real time tracking of the Scenery and Development scores, the number of trees, and how many items are littering your island.
- Prediction of visitors. Untested apart from making sure it matches what NHSE reports. You can find the list besides the turnip prices.
- A few bug fixes and optimizations.

I haven't implemented the inventories of the other players because I don't currently have a way to test them, but if someone can supply addresses (preferably confirmed working) for the first 20 slots and last 20 slots of each player's inventory, as well as for the storage of each player, I can easily add them to my version.
(As can anyone else who has the proper development environment; you would just have to add new lines to the InventoryInfoList array in the Utilities class.)

@FabioCapela .. Love the new item locations that are now read-writable. Also like the addition of who is visiting from Monday to Sunday in the Turnip section. Can we add 'KK Slider' to Saturday? Maybe suffix with stars to signify he's only there if you have achieved the goal of attracting him to your 5 star island. e.g. K.K. Slider *****

Can you read the recipe.csv to identify recipes and display in pockets etc ?
These currently show as their recipe number on the ACNH Leaf background suggesting unidentifiable.

I tried adding the recipes to the main Item list for your version to see if it would fix this but it picks them up as duplicate items as they share the same ID as Artwork etc understandably as the actual recipe ID is 16A2 with recipe number via Amount/qty.

Can you open up the recycle chest to 80 items please?
It normally only shows 20 if the number of items are 20 or less. It expands up to 80 in total via a scroll bar in the game.

I'm intrigued on the litter and trees :) The lost diary that showed up this morning as a mini event is picked up as a litter item. I noticed my litter count went down by one when I picked it up.

Tested and working P2 to P4 slots incorporated in MySS v7.1

AC4DFA90 = P2 Slot 1 increment by 4 to next slot (Cheat slips)
AC54D150 = P3 Slot 1 @SkyQueen
AC5BA810 = P4 Slot 1 @SkyQueen


Updated Main Post, page 1, to reflect new functions and version number
https://gbatemp.net/threads/animal-crossing-new-horizons-item-spawning-tool.561966/

Can we also add source and releases for your version via KingLycosa's Github as a fork please?
Excellent work
 

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IntrigueR

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Use papa bear as example, first select hex mode:
papa.png
Hi MySS, quick question, for the patterns part, what if there are 5 or more variations? 0,2,4,6,8,10,12?
 

FabioCapela

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Can we add 'KK Slider' to Saturday? Maybe suffix with stars to signify he's only there if you have achieved the goal of attracting him to your 5 star island. e.g. K.K. Slider *****
That would be a static label. I don't see much value.
I'll look into implementing a way to change the visitors instead (though it will likely require saving, going back to the game's main menu, then reloading in order for the visitor to change, similar to how the hemisphere cheat works).

Can you read the recipe.csv to identify recipes and display in pockets etc ?
I was kinda procrastinating with this, but now it's done. I also added alternate item grid views for the recipes and flowers, and made all external files optional; it will warn you that you need items.csv in order for the program to be useful, but you can run it without if you really want.

It will load (if found) items.csv, recipe.csv, flowers.csv, and custom.csv. The file custom.csv follows the same structure as flowers.csv and allow you to not only create a list of favorites with included parameters, but also set overrides for name and image for items with specific parameters; an example that creates a star fragment tree is included.

(It can also handle an items.csv with the same structure as flowers.csv, including treating items with the same ID but different Value as different items that can have different names and icons, but I suspect changing that in items.csv can break compatibility with the other versions.)

Can you open up the recycle chest to 80 items please?
Done.

I'm intrigued on the litter and trees :) The lost diary that showed up this morning as a mini event is picked up as a litter item. I noticed my litter count went down by one when I picked it up.
I'm just exposing values that the game calculates in real time. Which, incidentally, means this can be used to reverse-engineer how the game calculates them.

Tested and working P2 to P4 slots incorporated in MySS v7.1
Assuming those are correct, and the same offsets seen for P1 are also valid for P2–P4, this new version should add full inventory support for those players. I would love if someone tested it for me, since I don't have more players on my island.

Can we also add source and releases for your version via KingLycosa's Github as a fork please?
Be my guest. I'm not likely to use Github for development myself, but I don't have any objection to my work being added online for those that want to create or learn something from it.
 

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Kru5h

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That would be a static label. I don't see much value.
I'll look into implementing a way to change the visitors instead (though it will likely require saving, going back to the game's main menu, then reloading in order for the visitor to change, similar to how the hemisphere cheat works).


I was kinda procrastinating with this, but now it's done. I also added alternate item grid views for the recipes and flowers, and made all external files optional; it will warn you that you need items.csv in order for the program to be useful, but you can run it without if you really want.

It will load (if found) items.csv, recipe.csv, flowers.csv, and custom.csv. The file custom.csv follows the same structure as flowers.csv and allow you to not only create a list of favorites with included parameters, but also set overrides for name and image for items with specific parameters; an example that creates a star fragment tree is included.

(It can also handle an items.csv with the same structure as flowers.csv, including treating items with the same ID but different Value as different items that can have different names and icons, but I suspect changing that in items.csv can break compatibility with the other versions.)


Done.


I'm just exposing values that the game calculates in real time. Which, incidentally, means this can be used to reverse-engineer how the game calculates them.


Assuming those are correct, and the same offsets seen for P1 are also valid for P2–P4, this new version should add full inventory support for those players. I would love if someone tested it for me, since I don't have more players on my island.


Be my guest. I'm not likely to use Github for development myself, but I don't have any objection to my work being added online for those that want to create or learn something from it.
Hi @FabioCapela
I can confirm P2,3 & 4 Inventory and their corresponding House storage all work
The Recycle chest must expand I guess since my player 2 has first house (80) and current Recycle access (60). That said you can still poke all 80 Recycle then removing or claiming items moves the rest down. So in effect you can still claim all 80 items in the chest whether you have access to the higher slots or not :)

Recipes now working and displaying correctly
Also like that the app now checks and warns missing item list but still able to run, saves some reports that they can't get it working
Love the custom list with the Star frag tree, also works flawless across all 4 players,
great work Fabio

Revised Page / Post [1] Anything New is now highlighted in Orange, adding revision dates to new releases going forward to make it easier for visitors to track changes
 
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