Homebrew Not64 Update

pedro702

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No. Each fork has a name for a reason, whether or not they borrow code from each other. So, Glide is not an umbrella term for glN64, nor Glide64, nor GlideN64. Not64/Wii64 use glN64.
like extrems said they are basicaly the same, they are very close, gliden64 is just the more updated version of the pluggin, if you read the wiki it even says "GLideN64 - A plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl)."
 

niuus

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Quick question: any chance to fix missing sky in Goldeneye 007?
I have read that Wii64 Rice supports it, in case you want an immediate option.

like extrems said they are basicaly the same, they are very close, gliden64 is just the more updated version of the pluggin, if you read the wiki it even says "GLideN64 - A plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl)."
"possibly reconcile them"
You've read it yourself. This means some work involved. No drag and drop, no copy-paste, or lightning fixes.

And as the original point stands: you should stop calling it Glide on the compatibility list. This way more people will begin to understand what plugin is there.
 
Last edited by niuus,

Ericsonanzois

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I have 2 controllers. A classic controller original that is working with not64 and a classic controller pro chinese clone. It not is working with not64. Anyway i tested yesterday Diddy Kong R and at moment with exception of bit glitch everthing is working extremsely well. Congratulations for your extreme efforts.
 

pedro702

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I have 2 controllers. A classic controller original that is working with not64 and a classic controller pro chinese clone. It not is working with not64. Anyway i tested yesterday Diddy Kong R and at moment with exception of bit glitch everthing is working extremsely well. Congratulations for your extreme efforts.
most fake controllers rarely work on homebrew in general.
 
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pedro702

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Try Destruction Derby 64 or Extreme-G 2.
btw while now there is no error opening roms with : and such, i still cant load a state on turok 3, i can save but not load, did something was forgotten to be changed when loading state?

also it seems you affected the prespective issues somehow

earthwormjim marbles, duke nukem 64 and such where items appeared infront of everything, now they appear in front of everything if you are far away, but if you are near they go back to behind the 3d objects they should be, so its progress i guess.
 

Duncan Idaho

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Conquer boots, and it looks all right, has slowdowns and some audio issue at the intro, has some glitchy textures, but its kinda playable.

Donkey Kong is playable now, but its not super playable, cameras Issues are still present, but it just refocuses a bit but constantly as if it was rapidly zooming out and in a bit.

Banjo Tooie is still as glitch as ever, jumping will briefly unload all textures, audio has more slowdown issues.
 
Last edited by Duncan Idaho,

pedro702

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Does anyone know how to inject controller pak files to be used on not64? i wanted to injedct a file taken from gamefaq on an controller file on not64 but all mpk makers/converters result in a 32kb file instead of the not64 128kb mpk files and not64 cant seem to read them and just overwrites them, anyone has any program in mind to inject controller pak files on not 64 mpk files?
 

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