Homebrew Question M.U.G.E.N. On Switch?

H1B1Esquire

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Silent_Gunner

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Good luck. The only way we'll ever get MUGEN in its most up to date and compatible form on anything that isn't Windows and running an x86 processor is if someone managed to find the source code and post it online for others to do with as they see fit.
 
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Good luck. The only way we'll ever get MUGEN in its most up to date and compatible form on anything that isn't Windows and running an x86 processor is if someone managed to find the source code and post it online for others to do with as they see fit.

yeah things look pretty bleak. But i have learned alot. The most logical entry point is dosbox and dosmugen. You would need the version of dosbox that is compatible with lfn or long file names. This is not the “modern” mugen but an older version. This is not super problem for me. I know mugen very well. Hurdles is current retroarch core does not support lfn.

another route is linux on switch. Problem here is that it is arm linux. So you would need to use hangover (wine for arm) to run winmugen. This is good route. I did not have luck but plan to try again with latest linux. This will take some help from gurus perhaps but would be best performance option. Once that is done you would have possibility of doing something similar to what was done on xbox. A dsl version of linux just booting linmugen or hangover winmugen. Definitely going to take a guru to get to that point. But these things are very difficult. Openmugen psp shown in video while impressive is a bust. The source code of mugen is actually within the code of paintown (something i found quite surprising). But to my knowledge it wouldn’t be as simple as your typical switch port. I am happy to help in anyway I can but so far these are the entry points I have identified...
 

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yeah things look pretty bleak. But i have learned alot. The most logical entry point is dosbox and dosmugen. You would need the version of dosbox that is compatible with lfn or long file names. This is not the “modern” mugen but an older version. This is not super problem for me. I know mugen very well. Hurdles is current retroarch core does not support lfn.

another route is linux on switch. Problem here is that it is arm linux. So you would need to use hangover (wine for arm) to run winmugen. This is good route. I did not have luck but plan to try again with latest linux. This will take some help from gurus perhaps but would be best performance option. Once that is done you would have possibility of doing something similar to what was done on xbox. A dsl version of linux just booting linmugen or hangover winmugen. Definitely going to take a guru to get to that point. But these things are very difficult. Openmugen psp shown in video while impressive is a bust. The source code of mugen is actually within the code of paintown (something i found quite surprising). But to my knowledge it wouldn’t be as simple as your typical switch port. I am happy to help in anyway I can but so far these are the entry points I have identified...

Look, I want to be optimistic, but I have to be real: there's no guarantee that MUGEN from my perspective will ever see a practical implementation on the Switch in its current form. Yes, you could port over older builds and everything in between, but the problem you run into there is compatibility: while I'm sure Nightmare Broly, Blessed Chuck Norris, and Rare Akuma and every other OP character will work fine in the old MUGEN builds, there's a lot of characters who were made with MUGEN 1.0 or worse, the leaked beta build of 1.1 with stage zoom and 32-bit palette support among other different thing in mind.

If one were to use characters from the new format in the OG builds of MUGEN, the game would crash. And even if one could find the characters for the original versions of MUGEN, it's going to be especially difficult nowadays unless one is willing to request a lot of characters on MUGEN Fighters' Guild, use the Wayback Machine, or hope that the many collections of characters on MUGEN Free for All have every character for every game they want to represent on their roster. And no, MUGEN Archive is a den of scum and villainy that can't be trusted!
 
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compatibility actually means nothing in mugen. I know right? Mind blown? Let me school you. Mugen is like this meat right. You could get it out a window from mcdonalds or you can slow cook smoke it. So here is the deal. Because of the nature of mugen you have all these creators. Some are teamed. Some not. To make things more complicated you have patchers. Basically at the end of the day you determine the quality of your mugen. Not compatibility. Char not compatible? Fix it. Now where you have a point would be stage sff like stage res? But even there. I seen some 1080p stages that well just sucked compared to dosmugen. Again no reason to create a problem where there is not a problem. If one learns the engine they truly do determine the quality of their mugen game. Chars generally get better over time and with patches. I play lotta mugen. With that said dosmugen is totally pretty simple i feel. I have done the legwork. Need lfn core on switch. Totally doable and would make for quite an enjoyable game via retroarch. The linux work for what you are looking for i finally am in a position to investigate. Should be doing something fairly soon there.
 

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compatibility actually means nothing in mugen. I know right? Mind blown? Let me school you. Mugen is like this meat right. You could get it out a window from mcdonalds or you can slow cook smoke it. So here is the deal. Because of the nature of mugen you have all these creators. Some are teamed. Some not. To make things more complicated you have patchers. Basically at the end of the day you determine the quality of your mugen. Not compatibility. Char not compatible? Fix it. Now where you have a point would be stage sff like stage res? But even there. I seen some 1080p stages that well just sucked compared to dosmugen. Again no reason to create a problem where there is not a problem. If one learns the engine they truly do determine the quality of their mugen game. Chars generally get better over time and with patches. I play lotta mugen. With that said dosmugen is totally pretty simple i feel. I have done the legwork. Need lfn core on switch. Totally doable and would make for quite an enjoyable game via retroarch. The linux work for what you are looking for i finally am in a position to investigate. Should be doing something fairly soon there.

That might be fine for, say, 30 characters. 100+? No way, bro! I'll just stick with a GPD WIN Max for my portable MUGEN needs!
 

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never heard of ikemen. Will check that out. But yeah to me looks like either using dosbox lfn and dosmugen or linux and winmugen in some sort of hangover dsl distro would be the 2 best options with the dsl being ideal. Would take lot of work. I don't mind doing it but it's the knowledge i lack. Every day I learn a little bit more though...
 

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I mean, if anyone wants to try...?
It's also been considered for a possible Libretro implementation, if you really want to go that far. Not sure how that would work, though, considering MUGEN/IKEMEN's dir hierarchy. But if that can happen, then it would probably be easier to port.

I wouldn't mind either, but it's like I was telling @seanp2500; it's really gonna depend on what version of MUGEN we're talking about. MUGEN 1.0 would be absolutely fine. You can still find content that supports it and it wouldn't be a hassle. I'd prefer the 1.1 beta that leaked out with stage zoom in/out support as well, but it is what it is.

Where you start running into problems is finding content that still works in WinMUGEN, its Linux derivative (which I'm not even sure where that stands in relation to the support that even WinMUGEN received back in the day), and especially MUGEN Plus considering that, from what I remember, the only thing supported even in the more "modern" MUGEN builds was the stages, not the 640x480 screenpacks and lifebars.

If MUGEN was just some random, singular, unmodfiable game like, say, MK vs. Street Fighter vs. KOF vs. Marvel vs. DC vs. Ronald McDonald, it wouldn't be a problem. But considering that a lot of MUGEN's staying power relies upon content made for it, most of which is supporting software made to run exclusively on Windows (and I don't have any idea how WINE interacts with MUGEN, if it does anything worth noting in the first place), what one needs is something that supports everything made that works with the MUGEN 1.1 beta build. The only thing the older MUGEN builds have going for them at this point is using OP characters that exploited bugs in the WinMUGEN's code like Crazy Catastrophe!

(WARNING: very loud and trippy considering the beyond astronomical power on display here of some cringey kid's creations!)

tl;dr - It'd be cool to see, but whoever's doing it would have to understand how MUGEN works and how to make the port to Switch, whatever form it'd take, the most compatible with everything made and that's hopefully still easy to access without having to dedicate your life to a warehouse. (*Gives MUGEN Archive a death glare*)


What are the deets about the potential MUGEN build for RetroArch, btw?
 
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it's a minor quibble but for me is important to note that ai is better in linmugen. You can patch that into chars but many do not know that about linmugen/winmugen. It makes for more fun game for fighting cpu but it is minor.
 

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