I have an amd card, doesn't have framelimiting anymore. I still would want a built in solutionFix it in the Nvidia control panel .
Also, i saw a SWITCH port laying around !
I have an amd card, doesn't have framelimiting anymore. I still would want a built in solutionFix it in the Nvidia control panel .
Also, i saw a SWITCH port laying around !
15:31:54:910 [01152] | INFO | Initializing crosire's ReShade version '4.6.1.827' (64-bit) built on '2020-04-14 19:10:10' loaded from "D:\username\Programs\Super Mario 64 PC\dxgi.dll" into "D:\username\Programs\Super Mario 64 PC\mario.exe" ...
15:31:54:979 [01152] | INFO | Registering hooks for "user32.dll" ...
15:31:54:979 [01152] | INFO | > Libraries loaded.
15:31:54:979 [01152] | INFO | > Found 13 match(es). Installing ...
15:31:54:994 [01152] | INFO | Registering hooks for "ws2_32.dll" ...
15:31:54:994 [01152] | INFO | > Delayed.
15:31:54:994 [01152] | INFO | Registering hooks for "C:\Windows\system32\d2d1.dll" ...
15:31:54:994 [01152] | INFO | > Delayed.
15:31:54:994 [01152] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
15:31:54:994 [01152] | INFO | > Delayed.
15:31:54:994 [01152] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
15:31:54:994 [01152] | INFO | > Delayed.
15:31:54:994 [01152] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
15:31:54:994 [01152] | INFO | > Delayed.
15:31:54:994 [01152] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
15:31:54:994 [01152] | INFO | > Delayed.
15:31:54:994 [01152] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
15:31:54:994 [01152] | INFO | > Libraries loaded.
15:31:54:994 [01152] | INFO | > Found 7 match(es). Installing ...
15:31:55:017 [01152] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
15:31:55:017 [01152] | INFO | > Delayed until first call to an exported function.
15:31:55:017 [01152] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
15:31:55:017 [01152] | INFO | > Delayed.
15:31:55:017 [01152] | INFO | Initialized.
15:31:55:017 [01152] | INFO | Redirecting CreateDXGIFactory2(Flags = 0, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000000148B510) ...
15:31:55:017 [01152] | INFO | Installing export hooks for "C:\Windows\system32\dxgi.dll" ...
15:31:55:017 [01152] | INFO | > Found 8 match(es). Installing ...
15:31:55:017 [01152] | INFO | Redirecting D3D12CreateDevice(pAdapter = 00000000021919C0, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000000000000000) ...
15:31:55:017 [01152] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000000205F1E8) ...
15:31:55:017 [01152] | WARN | D3D12CreateDevice failed with error code DXGI_ERROR_UNSUPPORTED!
15:31:55:017 [01152] | INFO | Redirecting D3D12CreateDevice(pAdapter = 0000000000000000, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 000000000148B518) ...
15:31:55:017 [01152] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000000205F1E8) ...
15:31:55:017 [01152] | WARN | D3D12CreateDevice failed with error code DXGI_ERROR_UNSUPPORTED!
15:31:56:213 [01152] | INFO | Exiting ...
15:31:56:213 [01152] | INFO | Uninstalling 36 hook(s) ...
15:31:56:220 [01152] | INFO | Finished exiting.
stop using reshade? You might be trying to use raytrace edition, and your graphics card isn't good enough to get that up and running.I can't get it to run (Windows 10 Pro N 64 bit). When I try to run it nothing happens but it creates dxgi.log:
I tried manually installing DX12 and it was already up to date. IDK what else to do. Any ideas?Code:15:31:54:910 [01152] | INFO | Initializing crosire's ReShade version '4.6.1.827' (64-bit) built on '2020-04-14 19:10:10' loaded from "D:\username\Programs\Super Mario 64 PC\dxgi.dll" into "D:\username\Programs\Super Mario 64 PC\mario.exe" ... 15:31:54:979 [01152] | INFO | Registering hooks for "user32.dll" ... 15:31:54:979 [01152] | INFO | > Libraries loaded. 15:31:54:979 [01152] | INFO | > Found 13 match(es). Installing ... 15:31:54:994 [01152] | INFO | Registering hooks for "ws2_32.dll" ... 15:31:54:994 [01152] | INFO | > Delayed. 15:31:54:994 [01152] | INFO | Registering hooks for "C:\Windows\system32\d2d1.dll" ... 15:31:54:994 [01152] | INFO | > Delayed. 15:31:54:994 [01152] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ... 15:31:54:994 [01152] | INFO | > Delayed. 15:31:54:994 [01152] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ... 15:31:54:994 [01152] | INFO | > Delayed. 15:31:54:994 [01152] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ... 15:31:54:994 [01152] | INFO | > Delayed. 15:31:54:994 [01152] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ... 15:31:54:994 [01152] | INFO | > Delayed. 15:31:54:994 [01152] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll" ... 15:31:54:994 [01152] | INFO | > Libraries loaded. 15:31:54:994 [01152] | INFO | > Found 7 match(es). Installing ... 15:31:55:017 [01152] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ... 15:31:55:017 [01152] | INFO | > Delayed until first call to an exported function. 15:31:55:017 [01152] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ... 15:31:55:017 [01152] | INFO | > Delayed. 15:31:55:017 [01152] | INFO | Initialized. 15:31:55:017 [01152] | INFO | Redirecting CreateDXGIFactory2(Flags = 0, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000000148B510) ... 15:31:55:017 [01152] | INFO | Installing export hooks for "C:\Windows\system32\dxgi.dll" ... 15:31:55:017 [01152] | INFO | > Found 8 match(es). Installing ... 15:31:55:017 [01152] | INFO | Redirecting D3D12CreateDevice(pAdapter = 00000000021919C0, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000000000000000) ... 15:31:55:017 [01152] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000000205F1E8) ... 15:31:55:017 [01152] | WARN | D3D12CreateDevice failed with error code DXGI_ERROR_UNSUPPORTED! 15:31:55:017 [01152] | INFO | Redirecting D3D12CreateDevice(pAdapter = 0000000000000000, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 000000000148B518) ... 15:31:55:017 [01152] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000000205F1E8) ... 15:31:55:017 [01152] | WARN | D3D12CreateDevice failed with error code DXGI_ERROR_UNSUPPORTED! 15:31:56:213 [01152] | INFO | Exiting ... 15:31:56:213 [01152] | INFO | Uninstalling 36 hook(s) ... 15:31:56:220 [01152] | INFO | Finished exiting.
EDIT: Using Intel HD graphics on an i5-3470. I have an old Nvidia card lying around but its performance is worse.
I think you're not using the correct source code; the official version from the GitHub repository doesn't contain the necessary code to allow it to compile on PCs. However, someone already posted a diff file that can be used on that repository if you don't want to search for the source code archives that already do have the necessary code built-in.
The mario.exe file is identical to all the other versions I've downloaded (I compared checksums for all files) which are usually the mario.exe and nothing else. I've tried moving mario.exe to a seperate directory and running it, but it does nothing. I've tried running as administrator, and I've tried every compatibility setting, and nothing works.shut
stop using reshade? You might be trying to use raytrace edition, and your graphics card isn't good enough to get that up and running.
could be wrong though, i've got version no reshade.
you don't need to replace or move mario, shut the application:The mario.exe file is identical to all the other versions I've downloaded (I compared checksums for all files) which are usually the mario.exe and nothing else. I've tried moving mario.exe to a seperate directory and running it, but it does nothing. I've tried running as administrator, and I've tried every compatibility setting, and nothing works.
Even with this, same problem. I try to install qemu-irix via msys2 but i don't arrive. qemu ok installed, but not qemu-irix.
Nice.I raised the drawing and spawning distance of all the enemies/objects in the game, completely eliminating pop-in. So good! The experience is so much better for it. I'm having a ball with access to this source code.
Where are the source code changes, or diff/patch file, that we can use to apply the changes to the source code? I don't know where to add in these changes to be compiled in.I raised the drawing and spawning distance of all the enemies/objects in the game, completely eliminating pop-in. So good! The experience is so much better for it. I'm having a ball with access to this source code.
I'll upload something when it's ready. Like I said, there's fine tuning that needs to be done. Such as cannon barrels never spawning in which need their loops altered, Chain Chomp trying to attack out-of-sight Mario needs his behaviour altered. But to get a basic idea of how it will look you can sed all instances of oDrawingDistance = xxxx to 20000 to make most things visible. Coins/Goombas/Cannons and other things require a bit more work.Where are the source code changes, or diff/patch file, that we can use to apply the changes to the source code? I don't know where to add in these changes to be compiled in.