NSUI beta 27.Is there an option when to make the save type flash 128 kB instead of 512?
Sorry bud. No can help. We da 3DS crew. Check our Wii U buddies at:Anyone know how to get the pokemon games to inject on Wii U VC without white screen?
Anyone ever have success with games like SMA4 with flash saving to work properly? Looks like you needed to SRAM patch it because no GBA VC emulator supports flash saving, or does it?
I'm looking for a way to SRAM patch the rom so it works with the emulated save method of GBA VC. I believe that is SRAM only.
GBA VC isn't a emulator. NSUI beta 27 should be able to inject the rom with the correct save type. If not, you can trick the program to inject the rom to a different save type.I'm looking for a way to SRAM patch the rom so it works with the emulated save method of GBA VC. I believe that is SRAM only.
GBA VC isn't a emulator.
As stated before, GBA VC is not an emulator. It's a hypervisor where due to the 3DS family of systems inheriting hardware that traces back to the DSi → NDS → GBA, it's able to natively play GBA games with ~1-to-1 backwards compatibility.GBA VC is an emulator, an official emulator from Nintendo, packaged with one specific game. I know that there are no GBA VC games available from Nintendo that support flash saving, unless there are Pokemon games from Nintendo, but I'm not aware of any.
As stated before, GBA VC is not an emulator. It's a hypervisor where due to the 3DS family of systems inheriting hardware that traces back to the DSi → NDS → GBA, it's able to natively play GBA games with ~1-to-1 backwards compatibility.
If GBA VC was an emulator, one would have been able to use 'save state' like the other Virtual Console series (GB, GBC, NES, SNES, GG, etc), those of which are emulators.
Doesn't the NSUI let you change the save type in the application before you build the CIA? What's the difference between specifying the save type in the NSUI and hex editing the ROM so the NSUI auto-detects it (other than the obvious)?NSUI is pretty good most of the time selecting the correct save type whenever making GBA VC injections but may occasionally hiccup when it comes to very obscure retail games, romhacks, or homebrew fan made games. To get around that limitation, you can trick NSUI into picking a different save type by hex editing the GBA rom's serial code (see the link in my post #1449).
NSUI only lets you choose save types of the same size and memory type for a specific game based on that serial code-to-database lookup. Of the 15 possible save types, some can be used interchangeably. Let's say you want to inject Advance Wars (USA). NSUI will present six (6) Rom save type(s), but only three (3) are valid choices for that game.Doesn't the NSUI let you change the save type in the application before you build the CIA? What's the difference between specifying the save type in the NSUI and hex editing the ROM so the NSUI auto-detects it (other than the obvious)?
Hi, new here, so this is the lastest version of the injector correct?