Animal Crossing New Horizons datamine shows potential new features to be added to the game

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Animal Crossing: New Horizons adds quite a number of things to the series, such as terraforming, better customization, and many quality of life improvements, but older fans might have noticed that a few older features or characters haven't made it into the latest Animal Crossing game. That might not be the case for long, though, as a datamine has potentially spilled the beans on what players might expect from future updates. Twitter user _Ninji, a hobbyist reverse engineer and dataminer, has found some interesting information locked away in the game's code. If you don't want to be spoiled on what Nintendo might be adding to New Horizons in the imminent future, you might want to look away.

Paintings will likely make a return, with the museum having two new entries for upgrades, one of which is an art section. There's also a "Museum Shop", along with a "Museum Cafe", with the latter having a Gyroid section, meaning the clay-figures will also be returning. According to information in the game's code, Crazy Redd will apparently visit "a secret beach" on your island via a boat, to sell wares.

New Leaf's bushes are making a comeback as well, with Azalea, Hibiscus, Holly, Hydrangea, Camellia, and Osmanthus bushes listed in the game. There are also vegetables, such as tomato, wheat, sugar cane, potato, carrot, and pumpkin.

Nook's Cranny has a third upgrade mentioned, but there's no other data there.

Diving is potentially back, with 33 unused entries in the critterpedia for "seafood".

There's no certainty that any of these actually get added to the game, but with the game's developers adding these bits of data in with recent patches, it seems likely that there are future content updates in the works.

 

FAST6191

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As ever I feel the need to object to the term datamining for the activity of pulling apart game files, figuring out how they work and detailing the results.

Datamining is good stuff but it is more about taking extant data and interpreting it. This however is hacking.
 

MagnesG

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He is kinda right, I feel like this game has some key animal crossing features gutted for no reason.
We also have to take into account on how new features are also added, if we go by that metric almost all of any sequels released had their past content being cut one way or another. As for the notion of the game not being in a complete package, well the general consensus pretty much says otherwise.

I did miss some of the past features though, just a tad bit.
 

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Better be true, way too much features from the previous games are missing.

Hope they add cloud save backup with some creativity, like with the dream suite...
 

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He is kinda right, I feel like this game has some key animal crossing features gutted for no reason.
It wasn't for no reason. In order to not overwhelm the development team with meeting the release date, it was decided to release certain things as DLC at later points so that they don't have to be rushed out mechanics.
 
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I hope they add more shops/add more stuff from new leaf. I fell off this game because it felt incomplete to me and was too open ended when it came to what you could do after unlocking building permits.(And not much to do afterwards,plus the stupid save system)
 
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Seliph

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Seems like the standard with this team. Releasing half baked games, only to release the rest of the game via dlc later on, probably to extend its lifespan. I'm not a fan of this approach.
What? Yes New Horizons has lacked a few features from older games, but the standalone game feels very polished and clearly had a ton of work put into it. Just look at the sound design and the furniture models and you'll see the little details put into everything.

I believe New Horizon's dev team didn't include certain features in the initial game because they didn't want people to simply have access to all the content day 1. Animal Crossing is a game that is supposed to be played over a long period of time where you unlock things over that time. If everything was already in the game, people who time travel could easily just immediately access all of it, use it, and then be done with the game within the first week. By gradually releasing features, this is prevented.

Plus the DLC is free. I couldn't be happier.
 
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xxNathanxx

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almost all of any sequels released had their past content being cut one way or another
And all of those were ultimately minor things, or that game's particular gimmick. All previous Animal Crossing titles had a load of things to unlock after you'd finished paying off your rent (or before). New Leaf, the handheld game from seven years ago, has you keep on unlocking new things for months and months of playing the game every day. New Horizons has, uh, recipes? Wow!

Nintendo's new way of releasing games seems to be to release something barebones, and to then release all of the stuff that would have normally been in the game from the start as a whole bunch of content updates throughout the year, to make it seem as though they're always improving their games and listening to their customers, when most likely everything that's going to be released this year was already 99% finished.

Just look at the sound design and the furniture models and you'll see the little details put into everything.
The music and sound effects are excellent, as always, and they made everything look deliciously pretty, but: the people working on music and graphics aren't the same as those working on gameplay features.

Animal Crossing is a game that is supposed to be played over a long period of time where you unlock things over that time. If everything was already in the game, people who time travel could easily just immediately access all of it, use it, and then be done with the game within the first week. By gradually releasing features, this is prevented.
But who cares? If someone wants to rush through a game that isn't designed to be rushed through, what's the problem? Does it negatively impact you, or for that matter anyone?
 

Seliph

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And all of those were ultimately minor things, or that game's particular gimmick. All previous Animal Crossing titles had a load of things to unlock after you'd finished paying off your rent (or before). New Leaf, the handheld game from seven years ago, has you keep on unlocking new things for months and months of playing the game every day. New Horizons has, uh, recipes? Wow!

Nintendo's new way of releasing games seems to be to release something barebones, and to then release all of the stuff that would have normally been in the game from the start as a whole bunch of content updates throughout the year, to make it seem as though they're always improving their games and listening to their customers, when most likely everything that's going to be released this year was already 99% finished.


The music and sound effects are excellent, as always, and they made everything look deliciously pretty, but: the people working on music and graphics aren't the same as those working on gameplay features.


But who cares? If someone wants to rush through a game that isn't designed to be rushed through, what's the problem? Does it negatively impact you, or for that matter anyone?
First of all, music and graphics are a component of all of those gameplay features, so while there were probably different people working on modeling and sound design than people working on the actual mechanics of the game, that doesn't change the fact that the quality of the sound design and modeling are also key components of the overall game product.

Second of all, the game being rushed through affects the developers. Animal Crossing releases are not frequent because a lot of time and effort is put into the creation of these games. Therefore these games are designed to be played for a very long time and retain an audience for a very long time until the next game comes out. If everyone has access to all the content on day one, a large number of people would stop playing the game after they've unlocked all of the content, and now Nintendo's lost a chunk of their audience.

The whole point of releasing this dlc isn't because the devs are lazy and just didn't want to put it into the base game, it's to encourage players to keep coming back to the game. Otherwise, what's the point of Animal Crossing if you aren't playing it over long periods of time?
 

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