No it isn't project is dead.
There's Flycast now but you can't use SX OS.
Hey so you mean to say that Reicast 100% dead on all platforms? (switch, linux, windows, etc.).
But flycast will continue to improve?
No it isn't project is dead.
There's Flycast now but you can't use SX OS.
It's slightly more complicated than that.Hey so you mean to say that Reicast 100% dead on all platforms? (switch, linux, windows, etc.).
But flycast will continue to improve?
It's slightly more complicated than that.
Due to scene drama, certain devs left the Reicast project and formed the Flycast fork as part of libretro. On other platforms, Reicast and Flycast will continue to exist as separate projects (though in practice, most of the progress is being made in Flycast and you should use that instead).
On Switch, the Switch port of Reicast is a casualty of said drama along with the Switch dev going quiet. Switch Reicast is dead, use Flycast.
It's slightly more complicated than that.
Due to scene drama, certain devs left the Reicast project and formed the Flycast fork as part of libretro. On other platforms (Windows, Linux, etc.), Reicast and Flycast will continue to exist as separate projects (though in practice, most of the progress is being made in Flycast and you should use that instead).
On Switch, the Switch port of Reicast is a casualty of said drama along with the Switch dev going quiet. Switch Reicast is dead, use Flycast.
Interesting.
So this might sound weird...but could the dev currently in charge of Reicast sabotage it? I tried using the latest version on the switch AND retropie/linux and my controller is unresponsive. Can't get to settings.
Reason I ask is because it's well known m4xw purposely made flycast not work with SX OS. So not sure if these kinds of practices are common.
Hey there folks,
I'm glad to introduce you reicast for switch. This is a very rushed release, expect bugs and many issues, but in the next days a more polished version should be in order. Also a more proper release, since we don't have yet automated builds for switch.
The current version has some caveats: although it uses JIT (so fullspeed! in fact can go at x2 the speed easily) there's no exception handling yet, therefor things like texture invalidation don't' work well. This can be very limiting for some games, whereas others won't show many quirks. In fact just the BIOS shows this behaviour, textures in dialogs won't get updated
Well that's it, this is a very alpha version, so expect most bugs to get fixed soon. You might also wanna check out reicast on Android or PC (at reicast.com)
I'd like to thanks flyinghead for this tremendous contributions (he's the one to thank for the armv8 JIT backend), and of course skmp and all the crew that keep reicast great (although unreadable!)
Edit: How to use it.
Yeah forgot to add that. You'll need the BIOS files at /reicast/data/dc_boot.bin /reicast/data/dc_flash.bin. The settings can be tweaked at /reicast/emu.cfg. I'd also place ROMs at /reicast on your sd card.
Notice that games using MMU won't work, that's WinCE games (I guess this list is reasonable: https://segaretro.org/Windows_CE).
Important: reicast needs some memory (like 512MB+), so launching the app via nb loader won't work if you use the Album thingy to launch it. This bit me during porting too. You need to launch a game (any game) and press the R trigger to enter the HB loader in "game mode". That should do.
Love, davidgf
Finally some mandatory screenshots:
friend you can compile it again for 9.1.0
is it ready yet???
Well, they are separate things now - they forked due to drama. But most of the interesting development is happening on flycast instead (and indeed, ALL of the Switch development is happening in flycast not Reicast).Its probably more that people don't know that flycast is the new reicast. Heck its still reicast on google play store.
In title replacement or Applet(album)?Actually, I couldn't get to play 3 out the 4 games I got using RetroArch :/ Past the SEGA logo it just crashed