ROM Hack Discussion Animal Crossing: New Horizons -- Reverse Engineering, Glitches, Bugs, etc. thread!

Ast3r15k

Member
Newcomer
Joined
Apr 3, 2020
Messages
7
Trophies
0
Age
32
XP
126
Country
United States
Has anyone tried to inject the Sanrio villagers to see what happens? I just noticed they're mentioned in the villager groups...

0C, 0B, Chai
09, 0A, Chelsea
05, 12, Marty
0F, 0B, Rilla
1D, 14, Toby
1F, 0E, Étoile

Okay, so I got to test this with the Mystery Code (w/ a backup) and their names appear in-game as expected. So, they'll move in and their name displays correctly in their homes; however, when you go inside there's NO ONE in there, but there will be the usual boxes. Wall and Floors are also basic by default. They'll even unpack and they will perpetually be "outside for a walk," so it's a waste of a villager slot.
 
Last edited by Ast3r15k,
  • Like
Reactions: Mopquill

Gungeon

Active Member
Newcomer
Joined
Nov 12, 2016
Messages
36
Trophies
0
Location
Pallet Town, Kanto
XP
67
Country
United States
Using Rydog's code

[ABD To Slot 1 Press ZR]
80000200
541E0000 4C7F2680
580F0000 0373C1F8
580F1000 000000E0
580F1000 00000018
580F1000 00000040
780F0000 000000C8
A4EF0000
20000000

[Color 2]
80000200
04100000 AC3B90C4 00001001
20000000

[Color 3]
80000200
04100000 AC3B90C4 00010022
20000000

[Color 4]
80000200
04100000 AC3B90C4 00010023
20000000

[Color 5]
80000200
04100000 AC3B90C4 00010024
20000000

[Color 6]
80000200
04100000 AC3B90C4 00010025
20000000


Activate each color on its own with ZR alongside with the adb to slot 1 code. The item you receive from adb will be a different variant.


Some items from Nook Miles don't have more than 4 variants and can cause texture issues if you try loading them. Make sure you checl the Nook Miles Variant lists first.

Credits: Rydog and all who helped on the discord chat.
 
  • Like
Reactions: Mizo and nandu

Classicaldonkey

Well-Known Member
Newcomer
Joined
Mar 27, 2020
Messages
83
Trophies
0
Age
42
Location
UK
XP
161
Country
United Kingdom
Using Rydog's code

[ABD To Slot 1 Press ZR]
80000200
541E0000 4C7F2680
580F0000 0373C1F8
580F1000 000000E0
580F1000 00000018
580F1000 00000040
780F0000 000000C8
A4EF0000
20000000

[Color 2]
80000200
04100000 AC3B90C4 00001001
20000000

[Color 3]
80000200
04100000 AC3B90C4 00010022
20000000

[Color 4]
80000200
04100000 AC3B90C4 00010023
20000000

[Color 5]
80000200
04100000 AC3B90C4 00010024
20000000

[Color 6]
80000200
04100000 AC3B90C4 00010025
20000000


Activate each color on its own with ZR alongside with the adb to slot 1 code. The item you receive from adb will be a different variant.


Some items from Nook Miles don't have more than 4 variants and can cause texture issues if you try loading them. Make sure you checl the Nook Miles Variant lists first.

Credits: Rydog and all who helped on the discord chat.

Whats this do?
 

Gungeon

Active Member
Newcomer
Joined
Nov 12, 2016
Messages
36
Trophies
0
Location
Pallet Town, Kanto
XP
67
Country
United States
Whats this do?
Go to adb deposit the amount equal to the ftr item id and the item goes to slot 1.

If you activate a color variant code alongside the cheat if can spawn a different variant.

Like default is monster statue ugly brown....with color on you get red, blue, and black Monster Statues etc...

Or different crafted colors for regular craftavle items
 

Classicaldonkey

Well-Known Member
Newcomer
Joined
Mar 27, 2020
Messages
83
Trophies
0
Age
42
Location
UK
XP
161
Country
United Kingdom
sorry if this sounds noob, but what is so special about Raymond that people wanting it and selling at such high prices?

I have him, but i dont get it too, but i guess if you have played all the games its just someone in every game

--------------------- MERGED ---------------------------

sorry if this sounds noob, but what is so special about Raymond that people wanting it and selling at such high prices?

I was thinking of putting a ebay thing up for 1p and saying come and visit it here and people will be able to help moving him in to their worlds
 

stallionoid

Member
Newcomer
Joined
Apr 4, 2020
Messages
12
Trophies
0
Age
25
XP
71
Country
United States
I did the method in the OP of getting new villagers- deleting a villager in the SE, finding another villager, then editing that one to be the desired villager as they're moving in- but the exterior of the villager's houses match the original villager (i.e. I found Rory on an island, asked him to move in and changed him to Sherb, but the house still looks like Rory's house). Is there any way to use the SE to fix this or?
 

putti

nerd
Member
Joined
Mar 23, 2016
Messages
213
Trophies
0
XP
308
Country
United States
How are you making your villagers move out so easily? I go for 2 hours and finally get the bubble but it's the wrong villager lol

I'm following this: https://docs.google.com/document/d/102OuViIbB2l38hQsIF3kHjvhgWlIBva0D4t4YylvHbc/mobilebasic

Dude, there is no easy way.
Either time travel or don't.

It's pretty obvious that you are ignoring people who tried to answer you already.
And it seems like you want to sell the villager for some cash.

If you want to sell the villager, do it yourself without asking it here or ask somewhere else.
People already have answered your question and stop spamming the thread with same question over and over again.
It becomes harder for people to find what they want in this thread.

Also, codes just don't come out.
Appreciate the efforts that gbatemp coders have done for you, at least.

Sheesh
 
Last edited by putti,

THOMZY

Well-Known Member
Newcomer
Joined
Mar 28, 2020
Messages
47
Trophies
0
Age
34
Location
Zone 51 !
XP
121
Country
France
sorry if this sounds noob, but what is so special about Raymond that people wanting it and selling at such high prices?
He doesn"t have an amiibo yet, so it's like 1/400 chance to have him.

@evanhuttonfc H448 tutorial to put any villager in boxes : -> CLICK HERE
But you still need NHSE
 
Last edited by THOMZY,

putti

nerd
Member
Joined
Mar 23, 2016
Messages
213
Trophies
0
XP
308
Country
United States
I appreciate the snide response, but need to be a dick about it. I've read the responses and obviously some people know different ways of doing things. Someone told me to use NHSE, which at this point I don't consider safe. This guy is talking about giving away a bunch of them... If it was taking him 2 or 3 hours per, he's talking about putting 15 hours into the game just to make people mad?I never said anything about selling any villagers. The concept of having friends may be hard for you to grasp, but I have friends who have spent the last week looking for specific villagers, and after giving them hundreds of nook miles tickets, I'm actually close to being able to help them. I'm not spamming the thread. I've posted 4 times in this thread recently, one asking if there was a code to make a villager move out, and 2 directly asking people how they are making their villagers move out. Sure, maybe I could've merged or PM'd, but I don't see 2 of the same question that is on topic to the thread excessive... Plus I'm adding content that wasn't previously in the thread (link to how I found to make villagers move out, whether helpful or not).

Codes do come out. They are eventually found. I'm not asking for someone to go hunt the code for me. I've been hunting it myself, I'm just throwing the idea that if someone is looking for a way to transfer villagers easier, the way to do it would be to be able to exchange a villager that is already moving out. I may have worded this poorly, but it should be pretty obvious that this is what I meant



Edit you into my response here as well, you didn't quote me so I didn't get a notification and didn't see it. I'm looking into that, thanks

If my response offended you, you obviously have a guilty conscience about something.
I honestly don't care what you do with it.
You do you.

But again, people have answered your question already, and stop asking about it.
Don't ignore as if no one answered yours.

End of conversation.
 

Mizo

はじめまして私わみぞです、よろしく。
Member
Joined
May 27, 2016
Messages
283
Trophies
0
XP
441
Country
United States
To all three, try my tool here.


You aren't able to maintain multiple saves on one nand. If you import your emunand save, you're overwriting your sysnand save with that. Your friends will see the same save you see when you load up the game; it's not more complicated than that.


That is a super cool idea! I don't think anything like that exists; I think @h448 is right on the money with their answer.


It's likely there is a mistake in the cheat file, but without looking at it, we're just guessing. Throw its contents up inside a CODE block.


Hey, that is pretty cool! I think if people are having trouble putting the cheats together, they'll have trouble with python, but that is a cool tool for generating a lot of cheats at once, if I'm understanding correctly! I posted this this morning, which is probably a bit more user friendly, but does one cheat at a time.


Is there a good way to filter one's internet without using 90dns and blocking online play?

Amazing!! thanks m8 ♥
 
  • Like
Reactions: Mopquill

Alexisaul455

Member
Newcomer
Joined
Mar 20, 2020
Messages
20
Trophies
0
Age
27
XP
98
Country
United States
hello, friends, thanks for the help you have given me but now I have another question I'm using this list to get the recipes everything was fine but using this gives me something else (1A1 Cherry-blossom branches) I get the recipe for ( TREE'S BOUNTY LITTLE TREE) and also when using this (1B1 Crescent-moon chair) use the id from this list: https://pastebin.com/w8CVN7Zr
 

mrwho

Active Member
Newcomer
Joined
Nov 26, 2019
Messages
35
Trophies
0
Age
32
XP
410
Country
United States
Still don't know where to put codes, but here's something I made :v
Code:
[ABD To Slot 1 Press ZR]
80000200
541E0000 4C7F2680
580F0000 0373C1F8
580F1000 000000E0
580F1000 00000018
580F1000 00000040
780F0000 000000C8
A4EF0000
20000000
Video:

you're a goddamn madman
 
  • Like
Reactions: Mizo

umibiraki

New Member
Newbie
Joined
Apr 6, 2020
Messages
3
Trophies
0
Age
34
XP
85
Country
Canada
Is anyone working on codes that modify spawn/cooldown timers for mobs and/or resources?

E.g. codes to make it so you can hit trees or rocks forever; or so a given rock/tree will be ready to go again after five minutes, rather than the next day; or so a new bug/fish/shell will appear every few seconds, or as soon as you despawn another one; or a code to cause a balloon to spawn whenever you press a button; etc.

For people interested in actually continuing to have a reason to play the game (but just skipping all the waiting), this type of code is IMHO a better idea than a "press X to get everything and have no more problems"-type code. But, of course, harder to implement.

I'm interested in looking into this myself, but I'd like to know if anyone worked out how to do this for ACNL, since it might be the same for ACNH and so might save some effort on reverse-engineering. (Guessing it'll be disappointing and most resources will just be manually repopulated by code run under the "start of a new day" cutscene; but bugs/fish/shells/clams/balloons/shooting stars/etc. might be something more like a priority queue with TTLs and per-hour per-category object limits.)
 
Last edited by umibiraki,
  • Like
Reactions: BerserkLeon

DestinyFeather

Well-Known Member
Member
Joined
Sep 14, 2009
Messages
428
Trophies
1
XP
1,121
Country
United States
Is anyone working on codes that modify spawn/cooldown timers for mobs and/or resources?

E.g. codes to make it so you can hit trees or rocks forever; or so a given rock/tree will be ready to go again after five minutes, rather than the next day; or so a new bug/fish/shell will appear every few seconds, or as soon as you despawn another one; or a code to cause a balloon to spawn whenever you press a button; etc.

For people interested in actually continuing to have a reason to play the game (but just skipping all the waiting), this type of code is IMHO a better idea than a "press X to get everything and have no more problems"-type code. But, of course, harder to implement.

I'm interested in looking into this myself, but I'd like to know if anyone worked out how to do this for ACNL, since it might be the same for ACNH and so might save some effort on reverse-engineering. (Guessing it'll be disappointing and most resources will just be manually repopulated by code run under the "start of a new day" cutscene; but bugs/fish/shells/clams/balloons/shooting stars/etc. might be something more like a priority queue with TTLs and per-hour per-category object limits.)
I'm pretty sure there's a fish creation queue. There's an area of the memory called fish creator base (sorry I can't remember the exact name). It's an entire area of the memory that I randomly guess is
area where fish spawn
fish id
And from time to time the fish might despawn causing the slots to override to zero (if I remember correctly, it goes to fffe, don't quote me) and there's an area at the bottom that always seems like it's counting down for despawns but when I tried to freeze the value it did nothing so that's probably not the timer. There's a cheat code for fish spawn which might override this area or be close to the real area.
 
Last edited by DestinyFeather,
  • Like
Reactions: Mopquill

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    AncientBoi @ AncientBoi: Oh? What did you take to get Hi? :angry: