Anybody found a workaround? This HB was working a while back but now i am on 9.2 and like all of you my controls dosent work anymore
This works for me. Just add your own game files.
Anybody found a workaround? This HB was working a while back but now i am on 9.2 and like all of you my controls dosent work anymore
How are you loading it? Are you doing title override or applet modeAnybody found a workaround? This HB was working a while back but now i am on 9.2 and like all of you my controls dosent work anymore
He just needs to update the homebrew to the new one with the updated LIB.How are you loading it? Are you doing title override or applet mode
This worked for me, I'm on latest atmosphere cwfThis works for me. Just add your own game files.
Display Setup -> Video Mode: Resolution = 1280 x 720
Renderer = Classic
Fullscreen = No
VSYNC = Off
Framerate Limit = 30
Apply Changes
-> Voxels = Off
-> Upscaling = Off
#NintendoSwitch Ion Fury on eduke32 pic.twitter.com/89AVGi3frm
— cucholix (@cucholix) April 22, 2020
Try Ion Fury with full CPU OC, and the following settings:
Code:Display Setup -> Video Mode: Resolution = 1280 x 720 Renderer = Classic Fullscreen = No VSYNC = Off Framerate Limit = 30 Apply Changes -> Voxels = Off -> Upscaling = Off
It runs smooth for me, only lags when autosave, but it's barely noticeable.
https://twitter.com/Cucholix/status/1252775710545989632
Also attached a fury.nro with new icon, so you don't need 2 Duke Nukes in your menu
Nope, the 1.0.0 GOG versionAre you using the latest version of Ion Fury from steam?
I guess 1.2.0 also works, but not sure what changes were implemented, will try once I get home. At least we know 1.0.0 is working.Cool, thanks!
Try Ion Fury with full CPU OC, and the following settings:
Code:Display Setup -> Video Mode: Resolution = 1280 x 720 Renderer = Classic Fullscreen = No VSYNC = Off Framerate Limit = 30 Apply Changes -> Voxels = Off -> Upscaling = Off
It runs smooth for me, only lags when autosave, otherwise fullspeed during gameplay.
https://twitter.com/Cucholix/status/1252775710545989632
Also attached a fury.nro with new icon, so you don't need 2 Duke Nukes in your menu
I guess 1.2.0 also works, but not sure what changes were implemented, will try once I get home. At least we know 1.0.0 is working.
This was the issue for me. Finally it works!! I was using the latest version! Thanks so much.Nope, the 1.0.0 GOG version
How feasible could be a port of Red Alert?Hi guys, an update will be available in a very few days, with opengl/polymer support
Hi!How feasible could be a port of Red Alert?
https://github.com/OpenRA/OpenRA
Sent you a beer your way
Thanks for all your amazing ports
And now, cue the Ion Fury when posts.Hi guys, an update will be available in a very few days, with opengl/polymer support
I didn't had the time to take a look at expansions, do you have some link to test?And now, cue the Ion Fury when posts.
/s
Looking forward to it! Would this also have compatibility with the expansions, by chance? Or will it just directly boot into Duke3D.grp as usual?
If you meant the expansions themselves, that would require linking to copyrighted content I have no right to share, as per forum rules. Still, the info regarding their general use and where to find them is in the place you'd expect. Hope you got that Steam release handy.I didn't had the time to take a look at expansions, do you have some link to test?
And the most unique official means to play them, at that. Megaton still might be my favorite if only because it actually adds stuff to make it more approachable.Gearbox deciding to take away official means to play the expansions was pretty silly even by their standards.