you just confused the hell out of me...what? i changed the count to 1 and 2 and it still worked. gave me 3 different colors since i used 0, 1, 2
Directing this to both of you. Quantity affects customization. Say a table is blue if the first custom value is set to 3 (which is the fourth option, with the default value being 0), and cushion color is blue if set to 2, and you want both blue, you'd set the quantity to 23. But you'd need a list of which values do what on a per-furniture basis. It's much easier to just use customization kits, which can be added more easily via code.I know you can add items to your inventory but is there a way to choose color of the items that you can put in your inventory that are customizable. Like the wood colors of a table?
To my knowledge, it's likely possible, but we don't have any idea where the address for item you're currently dropping is, or if you can even drop 9 items at one time. It might be such that you'd need to have a script drop nine sequential items from the same slot, refilling it, and we're just not there yet.I have tried some things, but I am not up to speed like a lot of others here. I am trying to make the code drop 9 of an item at one time, if this can even be done.
So you lay down an item in slot 1 and it will drop 9 items, 1 each all around you.
Is this even possible? I would like to know so I can stop trying to figure it out if it is not. lol
Thanks!
As a backup, it would be easier to cheat the same item into 9 slots of your choosing, and then drop each of them manually in succession.