Sony introduces the PS5 controller, the DualSense

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Get ready for the next generation of gaming controllers. The DualShock controller has come a long way, but now Sony is ready to introduce its successor, the newly revealed DualSense. Taking the best of "what gamers love" about the DualShock 4, and adding newer, better features and design, the DualSense will feature haptic feedback, an in-built mic, and adaptive triggers. This new controller will also no longer feature a "Share" button, as it has been replaced by something called the "Create" button. Sony promises more information about this function in the future, closer to launch.

We’ve reached an exciting milestone with PlayStation 5, as we’re starting to ship our new controller in its final design to developers who are implementing its unique features into their games. But first, we wanted everyone in the PlayStation community to get a first look at the DualSense™ wireless controller, and hear our vision for how the new controller will captivate more of your senses as you interact with the virtual worlds in PS5 games. The features of DualSense, along with PS5’s Tempest 3D AudioTech, will deliver a new feeling of immersion to players.

When PS4 launched in 2013, the DualShock 4 wireless controller garnered a lot of positive feedback from gamers and developers for being the best PlayStation controller yet, and for introducing forward-looking features like the Share button. This brought us to the next question – how do we build upon that success?


After thoughtful consideration, we decided to keep much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design. Based on our discussions with developers, we concluded that the sense of touch within gameplay, much like audio, hasn’t been a big focus for many games. We had a great opportunity with PS5 to innovate by offering game creators the ability to explore how they can heighten that feeling of immersion through our new controller. This is why we adopted haptic feedback, which adds a variety of powerful sensations you’ll feel when you play, such as the slow grittiness of driving a car through mud. We also incorporated adaptive triggers into the L2 and R2 buttons of DualSense so you can truly feel the tension of your actions, like when drawing a bow to shoot an arrow.

This provided us with an exciting challenge to design a new controller that builds off of the current generation, while taking into account the new features we were adding. For example, with adaptive triggers, we had to consider how the components would fit into the hardware, without giving it a bulky feeling. Our design team worked closely with our hardware engineers to place the triggers and actuators. The designers were then able to draw the lines of how the exterior of the controller would look and feel, with a challenge of making the controller feel smaller than it really looks. In the end, we changed the angle of the hand triggers and also made some subtle updates to the grip. We also took thoughtful consideration into ways to maintain a strong battery life for DualSense’s rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.

For the buttons, you’ll notice there is no longer a “Share” button as we had with DualShock 4. Don’t worry – it’s not going away. In fact, we’ve built upon the success of our industry-first Share button to bring you a new “Create” button feature. With Create, we’re once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves. We’ll have more details on this feature as we get closer to launch.

DualSense also adds a built-in microphone array, which will enable players to easily chat with friends without a headset – ideal for jumping into a quick conversation. But of course, if you are planning to chat for a longer period, it’s good to have that headset handy.



Now, let’s talk about the colors. Traditionally our base controllers have a single color. As you can see, we went a different direction this time around, and decided on a two-toned design. Additionally, we changed the position of the light bar that will give it an extra pop. On DualShock 4, it sat on the top of the controller; now it sits at each side of the touch pad, giving it a slightly larger look and feel.

In all, we went through several concepts and hundreds of mockups over the last few years before we settled on this final design. DualSense has been tested by a wide range of gamers with a variety of hand sizes, in order for us to achieve the comfort level we wanted, with great ergonomics. Our goal with DualSense is to give gamers the feeling of being transported into the game world as soon as they open the box. We want gamers to feel like the controller is an extension of themselves when they’re playing – so much so that they forget that it’s even in their hands!

:arrow: Source
 

RichardTheKing

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The white controller makes me think of the Wii and the basic 8 GB Wii U; horrendous.

Gimme black. Or gold - that's the DualShock 4 controller I've been using for years.
 

weatMod

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this thing looks god awful
besides being ugly AF those buttons look really shallow
like they will have no travel or clickiness to them

it;s just so so ... UGLY
it has very boxy look to it, it reminds me of the Ouya controller

are we sure this is not a belated April fools joke?
 
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Plasmaster09

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this thing looks god awful
besides being ugly AF those buttons look really shallow
like they will have no travel or clickiness to them
Clickiness? Okay, yeah. I want clicky buttons too. Travel? In FACE BUTTONS?
God no.
You're just asking for the return of PS2-style weird analog buttons.
 

weatMod

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Clickiness? Okay, yeah. I want clicky buttons too. Travel? In FACE BUTTONS?
God no.
You're just asking for the return of PS2-style weird analog buttons.
i don't know i can't really tell because there is no shot from the right angle but the buttons almost appear as if they are flush with the controller , it's almost as if they are not buttons at all but some sort of touch sensors
 
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Plasmaster09

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i don't know i can't really tell because there is no shot from the right angle but the buttons almost appear as if they are flush with the controller , it's almost as if they are not buttons at all but some sort of touch sensors
oh god you're giving me controller nightmares
what is this, the turbo touch 360 for sega genesis?
eugh. touch-sensor buttons? the touchpad was overzealous enough. i pray they aren't like that.
 
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Plasmaster09

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Haters gonna hate. Personally I've been tired of solid black electronics for a long time now...I'm a gamer not a goth. Just like with the XB1 controller, two tone with a splash of color is way better.

View attachment 203069
yeah but not like this
this just reminds me of the dual onyx/platinum gba sp and that thing looked like a fan mod
 

MikaDubbz

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It looks super ugly. But that doesn't matter with these things. What matters is how it will feel in my hands. I'll have to actually hold one before I give my true judgement on the device, but Sony has always bothered me with their controllers in regard to the thumbsticks, I hate both being low, I'm much more of a fan of the left stick elevated above the d-pad, while the right stick is below the face buttons, so that will always be a point against Sony for me no matter what unless they ever embrace that change.
 

hiroakihsu

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Honestly I'm rather disappointed that they're going with glossy-surfaced d-pad and face buttons like what they had on the vita (I absolutely hate glossy surfaces of any kind BTW...They're practically like magnets for scratches and greasy fingerprints).
 
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Delerious

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Meh, at least they're trying to go in a different direction I guess. It doesn't look too terrible in my eyes, but it certainly doesn't look great. Kinda looks like they took some design elements from Microsoft on this one. I do hope they do release just a straight black one at some point.
 

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