Sony introduces the PS5 controller, the DualSense

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Get ready for the next generation of gaming controllers. The DualShock controller has come a long way, but now Sony is ready to introduce its successor, the newly revealed DualSense. Taking the best of "what gamers love" about the DualShock 4, and adding newer, better features and design, the DualSense will feature haptic feedback, an in-built mic, and adaptive triggers. This new controller will also no longer feature a "Share" button, as it has been replaced by something called the "Create" button. Sony promises more information about this function in the future, closer to launch.

We’ve reached an exciting milestone with PlayStation 5, as we’re starting to ship our new controller in its final design to developers who are implementing its unique features into their games. But first, we wanted everyone in the PlayStation community to get a first look at the DualSense™ wireless controller, and hear our vision for how the new controller will captivate more of your senses as you interact with the virtual worlds in PS5 games. The features of DualSense, along with PS5’s Tempest 3D AudioTech, will deliver a new feeling of immersion to players.

When PS4 launched in 2013, the DualShock 4 wireless controller garnered a lot of positive feedback from gamers and developers for being the best PlayStation controller yet, and for introducing forward-looking features like the Share button. This brought us to the next question – how do we build upon that success?


After thoughtful consideration, we decided to keep much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design. Based on our discussions with developers, we concluded that the sense of touch within gameplay, much like audio, hasn’t been a big focus for many games. We had a great opportunity with PS5 to innovate by offering game creators the ability to explore how they can heighten that feeling of immersion through our new controller. This is why we adopted haptic feedback, which adds a variety of powerful sensations you’ll feel when you play, such as the slow grittiness of driving a car through mud. We also incorporated adaptive triggers into the L2 and R2 buttons of DualSense so you can truly feel the tension of your actions, like when drawing a bow to shoot an arrow.

This provided us with an exciting challenge to design a new controller that builds off of the current generation, while taking into account the new features we were adding. For example, with adaptive triggers, we had to consider how the components would fit into the hardware, without giving it a bulky feeling. Our design team worked closely with our hardware engineers to place the triggers and actuators. The designers were then able to draw the lines of how the exterior of the controller would look and feel, with a challenge of making the controller feel smaller than it really looks. In the end, we changed the angle of the hand triggers and also made some subtle updates to the grip. We also took thoughtful consideration into ways to maintain a strong battery life for DualSense’s rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.

For the buttons, you’ll notice there is no longer a “Share” button as we had with DualShock 4. Don’t worry – it’s not going away. In fact, we’ve built upon the success of our industry-first Share button to bring you a new “Create” button feature. With Create, we’re once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves. We’ll have more details on this feature as we get closer to launch.

DualSense also adds a built-in microphone array, which will enable players to easily chat with friends without a headset – ideal for jumping into a quick conversation. But of course, if you are planning to chat for a longer period, it’s good to have that headset handy.



Now, let’s talk about the colors. Traditionally our base controllers have a single color. As you can see, we went a different direction this time around, and decided on a two-toned design. Additionally, we changed the position of the light bar that will give it an extra pop. On DualShock 4, it sat on the top of the controller; now it sits at each side of the touch pad, giving it a slightly larger look and feel.

In all, we went through several concepts and hundreds of mockups over the last few years before we settled on this final design. DualSense has been tested by a wide range of gamers with a variety of hand sizes, in order for us to achieve the comfort level we wanted, with great ergonomics. Our goal with DualSense is to give gamers the feeling of being transported into the game world as soon as they open the box. We want gamers to feel like the controller is an extension of themselves when they’re playing – so much so that they forget that it’s even in their hands!

:arrow: Source
 

jt_1258

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getting some boomerang flashbacks with how odd the design feels. either all white or all black would feel so much better
 

TangentingTangerines

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Besides the haptic feedback (which I'm guessing just means Sony's version of HD Rumble) and the adaptive triggers, it feels like there's nothing this controller can do that the Dualshock 4 couldn't. At least DS4 added the touchpad so they had an excuse to not make Ps3 controllers compatible on PS4. Hopefully with the PS4 backwards compatibility, that'll extend to controllers, though I'm not holding my breath.
 

Plasmaster09

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getting some boomerang flashbacks with how odd the design feels. either all white or all black would feel so much better
Honestly at this point I'm hoping they do something crazy like the boomerang at some point.
Basically the only time the core design has significantly changed between PlayStation controllers was between the original and the Dual Analog, which was basically the same thing but with analog sticks. After that, it's just "cram more tech in there and slightly change the shape, and maybe add more absurd input methods".
Not saying they're bad (they're great) but they're just... tweaks and improvements to the same thing every time.
 

DANTENDO

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"uhh let's see here. nintendo is putting some weird but surprisingly neat patented tech in their consoles. let's patent something that makes even less linguistic sense than hd rumble. er... how about 3d audio or something?" what on earth does 3d audio even mean
but seriously. although stuff like the built-in mic and "adaptive triggers" (whatever the hell that even means, I assume it's basically analog triggers designed to get stiffer the further they're pressed, which sounds annoying more than anything) is neat... this is pretty much the same controller with slight design tweaks for the fifth (more than that counting the redesigns) time.
plus it makes me think they're literally designing what they make around what the competition does- the unexpected tech of nintendo and the controller designs of the xbox line.
oh also why is haptic feedback (aka rumble with a fancier name) being used as a selling point? modern first-party controllers basically all have rumble now.
i'm no hater, but sony appears to be running out of ideas here.
Calm down its only a controller I really don't kno what you expect so different - im sure the extras they hav put in are enough difference to make it stand out and end of the day it's about feel and comfort not originality
 

Plasmaster09

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Besides the haptic feedback (which I'm guessing just means Sony's version of HD Rumble) and the adaptive triggers, it feels like there's nothing this controller can do that the Dualshock 4 couldn't. At least DS4 added the touchpad so they had an excuse to not make Ps3 controllers compatible on PS4. Hopefully with the PS4 backwards compatibility, that'll extend to controllers, though I'm not holding my breath.
Haptic feedback is literally another, techy-sounding term for rumble.
Regular rumble.
Sony is advertising a feature that first party controllers have had for years.
Also... wow, I did not know they didn't support PS3 controllers on the PS4. The touchpad doesn't seem to be the most integral thing in the world for major games (aka almost nothing actually required it), so it's kind of dumb.

--------------------- MERGED ---------------------------

Calm down its only a controller I really don't kno what you expect so different - im sure the extras they hav put in are enough difference to make it stand out and end of the day it's about feel and comfort not originality
dude I'm perfectly calm
any time new info comes out, debate and ridicule is to be expected, not obnoxiously silenced
feel and comfort matters but honestly this doesn't even seem like it'll improve on that front
 
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Get ready for the next generation of gaming controllers. The DualShock controller has come a long way, but now Sony is ready to introduce its successor, the newly revealed DualSense. Taking the best of "what gamers love" about the DualShock 4, and adding newer, better features and design, the DualSense will feature haptic feedback, an in-built mic, and adaptive triggers. This new controller will also no longer feature a "Share" button, as it has been replaced by something called the "Create" button. Sony promises more information about this function in the future, closer to launch.



:arrow: Source
Looks like Sony is finally making controllers for those who have hands larger than a child hah

I'm excited to see how it feels once it's offically released
 

pedro702

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tbhi hope they make a single color one be it white or black, i dont like the dual color, also looks 90% like ds4 with a renamed share button and the handles look abit longer.
 

Plasmaster09

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tbhi hope they make a single color one be it white or black, i dont like the dual color, also looks 90% like ds4 with a renamed share button and the handles look abit longer.
and it's thiccer and has tech buzzwords crammed up the ass so that people don't realize they're just reusing things as selling points and adding in random crud
 

burial

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PS controllers were always garbage IMO....so bad that I could never get into the PS brand.

Well the OG PSX controller was ok, just a SNES controller with 2 extra shoulders.
 

Plasmaster09

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PS controllers were always garbage IMO....so bad that I could never get into the PS brand.

Well the OG PSX controller was ok, just a SNES controller with 2 extra shoulders.
as a nintendo fanboy I can say that they're decent but they have basically zero originality at this point
after the dual analog, every "new" controller was the same thing but tweaked a bit and with a new, pointless function crammed into it
 

CMDreamer

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Might not be the final product.
I'm sure they're just teasing the gamers to see how they react to their tryouts.

Myself, I don't like it.
 

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How is this news?
Every Playstation controller has looked exactly the same since the original DualShock.

You can shift the buttons a millimeter to the left or right, but we all know exactly how it's going to feel when playing this thing.
 

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