Sony introduces the PS5 controller, the DualSense

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Get ready for the next generation of gaming controllers. The DualShock controller has come a long way, but now Sony is ready to introduce its successor, the newly revealed DualSense. Taking the best of "what gamers love" about the DualShock 4, and adding newer, better features and design, the DualSense will feature haptic feedback, an in-built mic, and adaptive triggers. This new controller will also no longer feature a "Share" button, as it has been replaced by something called the "Create" button. Sony promises more information about this function in the future, closer to launch.

We’ve reached an exciting milestone with PlayStation 5, as we’re starting to ship our new controller in its final design to developers who are implementing its unique features into their games. But first, we wanted everyone in the PlayStation community to get a first look at the DualSense™ wireless controller, and hear our vision for how the new controller will captivate more of your senses as you interact with the virtual worlds in PS5 games. The features of DualSense, along with PS5’s Tempest 3D AudioTech, will deliver a new feeling of immersion to players.

When PS4 launched in 2013, the DualShock 4 wireless controller garnered a lot of positive feedback from gamers and developers for being the best PlayStation controller yet, and for introducing forward-looking features like the Share button. This brought us to the next question – how do we build upon that success?


After thoughtful consideration, we decided to keep much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design. Based on our discussions with developers, we concluded that the sense of touch within gameplay, much like audio, hasn’t been a big focus for many games. We had a great opportunity with PS5 to innovate by offering game creators the ability to explore how they can heighten that feeling of immersion through our new controller. This is why we adopted haptic feedback, which adds a variety of powerful sensations you’ll feel when you play, such as the slow grittiness of driving a car through mud. We also incorporated adaptive triggers into the L2 and R2 buttons of DualSense so you can truly feel the tension of your actions, like when drawing a bow to shoot an arrow.

This provided us with an exciting challenge to design a new controller that builds off of the current generation, while taking into account the new features we were adding. For example, with adaptive triggers, we had to consider how the components would fit into the hardware, without giving it a bulky feeling. Our design team worked closely with our hardware engineers to place the triggers and actuators. The designers were then able to draw the lines of how the exterior of the controller would look and feel, with a challenge of making the controller feel smaller than it really looks. In the end, we changed the angle of the hand triggers and also made some subtle updates to the grip. We also took thoughtful consideration into ways to maintain a strong battery life for DualSense’s rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.

For the buttons, you’ll notice there is no longer a “Share” button as we had with DualShock 4. Don’t worry – it’s not going away. In fact, we’ve built upon the success of our industry-first Share button to bring you a new “Create” button feature. With Create, we’re once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves. We’ll have more details on this feature as we get closer to launch.

DualSense also adds a built-in microphone array, which will enable players to easily chat with friends without a headset – ideal for jumping into a quick conversation. But of course, if you are planning to chat for a longer period, it’s good to have that headset handy.



Now, let’s talk about the colors. Traditionally our base controllers have a single color. As you can see, we went a different direction this time around, and decided on a two-toned design. Additionally, we changed the position of the light bar that will give it an extra pop. On DualShock 4, it sat on the top of the controller; now it sits at each side of the touch pad, giving it a slightly larger look and feel.

In all, we went through several concepts and hundreds of mockups over the last few years before we settled on this final design. DualSense has been tested by a wide range of gamers with a variety of hand sizes, in order for us to achieve the comfort level we wanted, with great ergonomics. Our goal with DualSense is to give gamers the feeling of being transported into the game world as soon as they open the box. We want gamers to feel like the controller is an extension of themselves when they’re playing – so much so that they forget that it’s even in their hands!

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Lazyboss

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Really terrible design, and the most important buttons not coloured, look off.
Replace the white and black to red and blue and you will have Mario controller.
 
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FAST6191

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I also had flashbacks of the boomerang upon seeing that.

Now I stopped retching it does not immediately send "run away" to me like some of the weird and wonderful stuff Sega's controller division did after discovering crack during the Sega Saturn. To that end going to have to touch it first, though I am not expecting too much there.
I also wonder at the dpad but it is not like anybody is going to give me a nice microswitched thing any time soon.
 

DANTENDO

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I like the physical design but not so much of a fan of the panda colour scheme. The all black mockup looks so much better.

But who cares what the controller looks like honestly? Bring on the games :)
In all, we went through several concepts and hundreds of mockups over the last few years before we settled on this final design - said by sony lol
 

donaldgx

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It's like they tried to be 'cool'/'modern', and failed miserably at it.
keep it as a single color and it will be much better (like the edited black controller).
 

cearp

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looks interesting... just a curvier ps4 controller with microphones. cool.
of course there will be more color choices, which is good. that white one looks strange.

For the buttons, you’ll notice there is no longer a “Share” button as we had with DualShock 4. Don’t worry – it’s not going away. In fact, we’ve built upon the success of our industry-first Share button to bring you a new “Create” button feature.
you mean you just renamed the button, no big deal lol
 
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Kioku

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I like the physical design but not so much of a fan of the panda colour scheme. The all black mockup looks so much better.

But who cares what the controller looks like honestly? Bring on the games :)

I care, actually. The DS4 was undoubtedly the most uncomfortable controller I've ever used. Sony and their estranged controller designs are why I've never really been big on the Playstation brand.
 

Lodad

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That controller looks... ugly? Something I expect from a third party tbh.
But maybe I'll grow into it.
Oh god think of how ugly the third party controllers will be.

EDIT: Wait why wouldn't it include the extra grip buttons that you have to pay $30 to add to the DS4?
 
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Teletron1

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Damn, really was hoping for the one that was supposed to have had a screen but I guess this will be the year when you can’t tell systems apart .. :wacko: can’t wait for the tower design to follow
 

Lodad

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Damn, really was hoping for the one that was supposed to have had a screen but I guess this will be the year when you can’t tell systems apart .. :wacko: can’t wait for the tower design to follow
Oh, that'll be their premium edition controller that will come out a year later I'm sure and it'll cost $20 or $40 more than a standard controller.
 

Ericthegreat

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Get ready for the next generation of gaming controllers. The DualShock controller has come a long way, but now Sony is ready to introduce its successor, the newly revealed DualSense. Taking the best of "what gamers love" about the DualShock 4, and adding newer, better features and design, the DualSense will feature haptic feedback, an in-built mic, and adaptive triggers. This new controller will also no longer feature a "Share" button, as it has been replaced by something called the "Create" button. Sony promises more information about this function in the future, closer to launch.



:arrow: Source
Ah crap I'm a big DualShock fan, this looks bad, id probably faster switch to using an xbox controller.
 

Plasmaster09

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"uhh let's see here. nintendo is putting some weird but surprisingly neat patented tech in their consoles. let's patent something that makes even less linguistic sense than hd rumble. er... how about 3d audio or something?" what on earth does 3d audio even mean
but seriously. although stuff like the built-in mic and "adaptive triggers" (whatever the hell that even means, I assume it's basically analog triggers designed to get stiffer the further they're pressed, which sounds annoying more than anything) is neat... this is pretty much the same controller with slight design tweaks for the fifth (more than that counting the redesigns) time.
plus it makes me think they're literally designing what they make around what the competition does- the unexpected tech of nintendo and the controller designs of the xbox line.
oh also why is haptic feedback (aka rumble with a fancier name) being used as a selling point? modern first-party controllers basically all have rumble now.
i'm no hater, but sony appears to be running out of ideas here.
 

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