ROM Hack Discussion Animal Crossing: New Horizons -- Reverse Engineering, Glitches, Bugs, etc. thread!

nullp0inter

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Looks like the plaza has it's own set of coords.... (github link removed from my quote since I'm too new to post links)

I updated to the latest version and tried playing around with this a little bit and it works but with a weird issue that might be worth noting. The Plaza X and Plaza Y coordinates refer to the upper left corner of the plaza "tiles" set. To maintain perfect centering of the Town Hall, they should be X - 12 and Y - 5 from whatever the coordinates of the resident services building is. If an event was occurring (such as KK Slider visiting) wherein all of the stools are set up in the plaza, they will remain in the old location of the plaza instead of following it to its new location.

I thought I might be able to address this by simply using TT to go to a time no event is taking place however this didn't actually remove them. Instead I noticed something funny which is that since the plaza is no longer located in those spaces, the interaction restrictions also disappeared and you can just outright pick up the chairs as furniture.

Edit: I also just realized that when you do pick up these items, they will have their names in Japanese. I assume you weren't exactly meant to be able to pick these up so they didn't feel the need to localize them.

I also confirmed that this is safe for new events as well, they will just spawn wherever the plaza currently resides.
 
Last edited by nullp0inter,
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Doogie Boogie

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This is my process that worked for me:

1. Start with a save with 10 villagers.
2. Open NHSE. Load an empty villager onto one of the villagers. Only one. Save. This is your Save-1.
3. Restore Save-1 on Switch, open up your game, go check if that villager's house had turned into an available plot.
4. If it does turn into available plot, save the game. Quit. Backup that save. Let's call it Save-2.
5. Open Save-2 on NHSE, now edit that empty villager into the one you want, for example, Raymond. Save. This is Save-3.
6. Restore Save-3 on your Switch, open up your game, go to Mystery Island and invite that person to your island.
7. Go back to your island, check that available plot, it should say SOLD with 'Raymond' name instead of that person you invited.
8. Save, quit the game, go to your system and timeskip one day, go back to your game and Raymond should be there with correct house.

Try these and let me know if it works?

So I've been trying to duplicate this. I have 10 villagers but my 10th was still moving in. So yesterday I gave this a try. After inviting a villager over, I checked the sign to see who moved in and it was a duplicate of my 10th villager. So I rolled the save back and tried it out again today with my 10th now moved in and set up with boxes in their house. This time the plot was again taken by a duplicate of my 10th villager but I found the villager I added to NHSE as a replacement was walking around town as if they belonged even though they didn't have their own house.

I will try this again tomorrow after my 10th is out of boxes but it's curious that my 10th villager is always the one being duplicated. I don't know if that's because they are still moving in or what. The villager I was trying to replace in NHSE was the villager 1 slot. I wonder if maybe I try this with the 10th villager slot this error won't happen?

Anyone else try and method and get it to work? Just curious.
 

meohsix

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I’m sure it’s been asked and I’m sorry to do it again, but how do you edit the color of the item that you spawn?

I used this code to spawn a desktop PC in slot 1
e06 is the item

80000041
04100000 AC3B90C0 00000e06
04100000 AC3B90C4 00000001
20000000

But it’s giving me a silver colored one while I’d really like the black one.
Thanks for any help.
7678EE6A-4D8E-4F2E-B076-80E803518E55.jpeg13E41494-7322-4CD3-A4C3-3D0FB23CEB53.jpeg
 
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Tomo1

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Has anyone managed to devise a consistent way yet to get villagers to move in with the right interior and exterior? I've tried the method a certain user kept peddling, but like everyone else that also tried it- the result was that the tenth villager cloned themselves into the plot.
 

Al3need44

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No, the Lolly file is just an example. Export whatever villager you want to move out using the save editor, run the command to generate a "villager_moving" file and re-import the villager_moving file on top of the villager you exported, replacing them. The only actual file you download is the patch file, move.patch
oki so i dont have linux i have only windows so what i do ?
 

MrNerf

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I’m sure it’s been asked and I’m sorry to do it again, but how do you edit the color of the item that you spawn?

I used this code to spawn a desktop PC in slot 1
e06 is the item

80000041
04100000 AC3B90C0 00000e06
04100000 AC3B90C4 00000001
20000000

But it’s giving me a silver colored one while I’d really like the black one.
Thanks for any help.
View attachment 202617View attachment 202618


move the 1 to the left (value1), you have it on value2
08100000 AC3B9050 00000010 00000e06

or
04100000 AC3B90C0 00000e06
04100000 AC3B90C4 00000010


format: 000X00YZ : Y=value1, Z=value2
 

meohsix

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move the 1 to the left (value1), you have it on value2
08100000 AC3B9050 00000010 00000e06

or
04100000 AC3B90C0 00000e06
04100000 AC3B90C4 00000010


format: 000X00YZ : Y=value1, Z=value2

Yep, that did it. THANKS!
I thought the 01 was item quantity for stuff like wood that you can have multiple of. Didn’t know it would change the color options for things you can only have one of.
 

000f

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Does anyone know how to place custom design on specific island tiles with the SE? I spent 3 hours flattening and removing trees on my entire island to put down custom road designs. It would save me 100+ hours to come placing these custom designs on the floor.
 

Ansatsu247

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Tried many different combinations of restores and backups. Could not get Raymond into my game with the legitimate interior and exterior. I guess I'll just wait until the SE is updated correctly. I only have 5 villagers so far, so maybe thats my issue. I guess it doesn't work unless you have 10.
 

XKlarity

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So I've been trying to duplicate this. I have 10 villagers but my 10th was still moving in. So yesterday I gave this a try. After inviting a villager over, I checked the sign to see who moved in and it was a duplicate of my 10th villager. So I rolled the save back and tried it out again today with my 10th now moved in and set up with boxes in their house. This time the plot was again taken by a duplicate of my 10th villager but I found the villager I added to NHSE as a replacement was walking around town as if they belonged even though they didn't have their own house.

I will try this again tomorrow after my 10th is out of boxes but it's curious that my 10th villager is always the one being duplicated. I don't know if that's because they are still moving in or what. The villager I was trying to replace in NHSE was the villager 1 slot. I wonder if maybe I try this with the 10th villager slot this error won't happen?

Anyone else try and method and get it to work? Just curious.
If you noticed from past pages we've trying to get this to work but it always duplicates the 10th villager the reason is that it always duplicates the last legit villager you invited on your island so the only way to fix it is to first make on an empty plot of the villager you want to replace and invite a villager your the nook miles island and have the villager move completely into your town and then do the Lupe's method again on the villager you just invited into your town
 
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Doogie Boogie

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If you noticed from past pages we've trying to get this to work but it always duplicates the 10th villager the reason is that it always duplicates the last legit villager you invited on your island so the only way to fix it is to first make on an empty plot of the villager you want to replace and invite a villager your the nook miles island and have the villager move completely into your town and then do the Lupe's method again on the villager you just invited into your town

Oh ok, thanks. And by completely move in you mean out of boxes? Also does this replace the furniture as well as the exterior or just the exterior?
 

supermariorick

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Has anyone managed to devise a consistent way yet to get villagers to move in with the right interior and exterior? I've tried the method a certain user kept peddling, but like everyone else that also tried it- the result was that the tenth villager cloned themselves into the plot.
Amiibo emulation worked for me but it takes 3 days and you have to craft everything they want.
 

uriri

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move the 1 to the left (value1), you have it on value2
08100000 AC3B9050 00000010 00000e06

or
04100000 AC3B90C0 00000e06
04100000 AC3B90C4 00000010


format: 000X00YZ : Y=value1, Z=value2
does this also works for nook miles items? I have this code for the lighthouse but I'm getting all the red ones..
Code:
04100000 AC3B90C0 0000091F
04100000 AC3B90C4 00000000
04100000 AC3B90C8 0000091F
04100000 AC3B90CC 00000010
04100000 AC3B90D0 0000091F
04100000 AC3B90D4 00000020

unless I did the arrangement incorrectly?
 
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DestinyFeather

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-Additionally there is a very complex value for species that I can only assume is for all you assembly people out there. I don't have a complete list compiled but I do have most. Keep an eye on the value that comes right before your Villager ID, it usually looks like 0x3YYYYYYY. You could also start your search with these values for a much shorter search.

306B6E6D - Monkey
31746272 - Bunny
316B7564 - Duck
31746163 - Cat
306C7562 - Rhino
3072676B - Kangaroo
316E6770 - Penguin
306E6863 - Chicken
30706968 - Hippo
3173756D - Mouse
31676970 - Pig
3070636F - Octopus
306D6168 - Hamster
30776F63 - Cow
30676974 - Tiger
30726270 - Eagle
30616562 - Bear
upload_2020-4-6_13-36-38.png

Turns out they're not actually assembly codes!
30616562 is 0aeb in ascii. 0aeb backwards is bea0 and sounds a lot like those codes that people were talking about a while ago
 

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