The Legendo Of Zelda games ranking

x65943

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I wouldn't consider Master Quest a different game from OOT though, seeing how it's just a remix of the levels really and not a whole new game
I can see why you would say that, but for me every area is so different that it really felt like a totally new experience. Sure the story etc is the same, but the meat of the game (the puzzles) are totally different.

The game also released about 5 years later in the US on the GameCube - (although originally it was supposed to be a 64DD exclusive). I think this also separates it from OoT in that it had its own separate development cycle.

IMO MQ is as different a game as Mario Bros 2 is from Mario Bros 1.

After beating OoT ~30x it was super refreshing. It has some of the most interesting (and infuriating) puzzles.

The mirrored version on the 3ds made some aspects feel even more different.

I can see the argument both ways. I guess since no one else listed it tho perhaps I am alone in thinking of it as a separate game (at least among GBAtemp users)
 
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Ericzander

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I've played them all to completion, except for Breath of the Wild. So I'm not going to rank that one. But I'll take @x65943's approach and rank them based on console and handheld. I also concede that Master Quest is different enough from Ocarina of Time to make it a different experience, but it doesn't matter because I say that they tie, haha.

Console:
A Link to the Past
Majora's Mask
Wind Waker
Ocarina of Time / Master Quest
The Legend of Zelda
Twilight Princess
Skyward Sword
Zelda II

Handheld:
A Link Between Worlds
The Minish Cap
Links Awakening
Oracle of Ages
Oracle of Seasons
Phantom Hourglass
Spirit Tracks

Don't really want to do too much explanation. A lot of it has to do with nostalgia. If I was told I could only play one Zelda game for the rest of my life it has to be A Link to the Past, no matter what. The memories associated with it are so strong that replaying it brings me so much joy. I can only do it every couple of years.
 

FAST6191

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In descending order

Legend of Zelda link gets laid. This is probably one of my favourite games, never mind Zelda games. I would sooner not play any of the other Zelda games on this list than not play this again.
Legend of Zelda DX (though if you only have the original then whatever).
Oracle of Ages and Seasons I count as one game. Love them.
Minish Cap. One day I might make kinstones tolerable or interesting and in that case it might even top oracles for me. I also consider it what the SNES effort (more on that later) should be.
Wind Waker (I only ever played the GC version).
Majora's Mask. Good story, good world, reasonably well thought out mechanics.
Four Swords if you can get people together. Any version here, though the GC version will probably be my winner.
Might consider the DS versions at this point but only if you play with dpad hacks. Without them then they are worthless.
Ocarina I guess would be next, master quest if you have got it but I am almost inclined to say play the original first.
Zelda II. Got a copy with my gamecube collector edition thing. Surprisingly I really liked it. I am also told it is rather celebrated in Japan where outside it people are rather less fond so I am taking that as confirmation.
SNES Zelda does little and less for me, mostly played the GBA version though. Give me Crusader of Centy/Soleil or Alundra any day of the week over this. That said I can play it I guess and note its importance, and if you are after a 16 bit example of 2d Zelda this will serve well. The Satelaview thing might also sit alongside this for me, though again get the nice hacked versions that keep it all together.

Zelda 1 on the NES. I can see why some like it but it is one of the confusing NES titles that only make sense with a manual so I say skip it.
Twilight Princess I mostly used to run the hack. Don't know if I have done enough to say I did at this point.
Zelda watch game. Mentioned just because. None of the watch games were really any good but it did do well in school assemblies when swapped with my friend for my Mario one. Also taught me to keep one eye open, lie when caught (I don't have anything miss) and misdirect and speed things away to those to hide it.
Skyward Sword might have had something but motion control gimmicks got in the way.
BOTW is a pedestrian open world RPG game the likes of which I can name you a dozen better alternatives for made years before that, and often by smaller devs. Does nothing new, nothing better in general or as a whole. It is however functional so I will give it that if you want a time waster -- the others tell you an interesting story or showcase some nice mechanics and world worth exploring, not so here. The idea that it is some masterpiece of gaming that shows the rest of the world how it is done is a notion I have never understood.
Never played the 3ds version and don't really care to at this point -- my general antipathy towards the SNES effort means I don't care to revisit it.
Tingle games I mostly played to test the hacks/translations. Not really for me.
Do actually own a copy of crossbow training but have not yet got around to playing it.

Looking at the rest of AmandaRose's list then most of those are Zelda games in as much as Smash Brothers is Zelda so meh (not to mention most of those games are meh from what I understand).
 

Issac

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This will be challenging! I instinctively want to explain my choices, but at the same time that might be boring? Hmm, I will write a little something every here and there.
I'll do the same as @x65943 and @Ericzander, divide the games.

Console:
Zelda II (I grew up with that game, and the music is fire).
A Link to the Past (classic, and playing randomized versions brings new life to the game. Oh, and the romhacks like Parallel Worlds are also fun)
Link's Awakening Remake (a lot thanks to my nostalgia, but the QoL updates, and the fun playful graphics are a nice addition. It's still missing some of the soul of the original (which is rank higher, overall).
Majora's Mask (story story story!)
Ocarina of Time (and Master Quest)
Wind Waker (the HD remaster made the game even better than its original run, thanks to some QoL updates)
Breath of the Wild (the gameplay was really fun, the world was big and exciting... but so empty and devoid of (proper) things to do).
Skyward Sword (I like it, I never had issues with the controller).
Twilight Princess
Zelda I (It's at the bottom, but it's not bad. It's just the one that is the least fun to me, the age + lack of nostalgia for me (my family's copy disappeared very early)).

Handheld:
Link's Awakening (it is short, yet very polished and fun)
Oracle of Ages
Oracle of Seasons
A Link Between Worlds
Minish Cap
Phantom Hourglass (Hate the controller and the repetitive dungeon you always go back to).

Not played, or not played for long enough:
Spirit Tracks (I have it but never played it)
Triforce Heroes (I have it, and played it a little bit, but being a single-player-guy it doesn't reach its potential).
Four Swords GBA (never played)
Four Swords 3DS (played for a bit)
Four Swords GC (tried to play it with 3 friends, but we had so many issues connecting the GBAs with our cables so... we never got anywhere).
All the Satellaview games: BS Zelda, Stone Tablets (I just haven't tried them).

I won't count the CDi games, and I haven't been able to try them properly either.
And I won't count spinoffs like Hyrule Warriors or Crossbow Training.

I hope I haven't forgotten anything.
 
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Taleweaver

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Let's see...I haven't played quite some games (or only a few minutes), so they aren't rated.

1. Link's awakening (gameboy)
(played through this 4+ times, which is a lot. Don't have a switch, or I'd play the remake as well)

2. Four sword adventure (gamecube)
(I just like that 4-player hack 'n slash game)

3. Twilight princess (wii)
(best console version according to me)

4. Skyward sword
(that motion thing got somewhat annoying as some other choices, but there were some amazing pieces in there)

5/6. Oracle of ages & Oracle of seasons
(I...honestly can't pick one over the other)

7. Minish cap
(while it looks better than the above, it was a bit too generic. Also: I hated that collector game thing)

8. Wind waker (gamecube/wii)
(I honestly tried to like it, but both times I just lost attention once the actual sailing commences)

9. Breath of the wild (wii)
I don't think it's too easy, but for everything else: see @voddy's post. I don't want to dish anyone's choice here...it's just not mine.

10. Ocarina of time (3DS)
Ugh...this'll be even MORE controversial, but it's true: I still got an almost never played cartridge over here somewhere from when the original 3DS was new. Perhaps it's the small screen or the wonky 3D, but I.Just.Don't.Like.Playing.This.

11. Spirit track (DS)
Well...at least I got this in a sales bin. I really should put this higher because I actually had some fun with this game. But the way the dungeons kept stacking on top of each other so progressing meant wading through the same stuff over and over again just infuriated me so much that I ragequit. Fuck that mechanic. If not for anything else, it's because it dragged down the rest of the game (okay, the touchscreen controls weren't my cup of tea either, but I like how they tried).
 

AmandaRose

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Looking at the rest of AmandaRose's list then most of those are Zelda games in as much as Smash Brothers is Zelda so meh (not to mention most of those games are meh from what I understand).

If you are going to have Master Quest count as a separate game then you must accept
BS Zelda no Densetsu: and
BS Zelda no Densetsu: Inishie no Sekiban as they are basically just like Master Quest.

BS Zelda no Densetsu: Is a SNES remake of the First Legend of Zelda with the graphics style of A link to the past and brand new dungeons. The outside world is the same though.

BS Zelda no Densetsu: Inishie no Sekiban is the same as A link to the Past with all new dungeons but the same world map.

So they should qualify if Master Quest does in my opinion.
 

mightymuffy

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1. Link to the Past
2. The rest...:P

I definitely agree the most with EricZander & AmandaRose's list. BoTW features highly on mine, awesome game! Wind Waker, Ocarina of Time, Link's Awakening DX (GBC) probably filling the top 5. Kudos to Minish Cap, Ages/Seasons... I grew up on the Original on NES so that would be up there, but I do realise that's only coz I'm wearing my rose tinted glasses playing it. Most of the rest are worth a play for me too - what a series! (Majora's Mask and Twilight Princess a teeny bit over-rated in my opinion. But still fine games!)
But A Link to the Past is still the best game ever made in my opinion!
 
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1- A Link between worlds
2- A link to the past
3- Breath of the wild
4- Wind Waker
5- Hyrule Warriors
6- Link's Awakening DX
7- Spirit Tracks
8- BS Zelda stone tablets
...

Could only think of 8 that i can really call my favorites

I don't really get the appeal ocarina of time has these days, I loved it at the time, but the game is kind of an unfinished mess, link is slow as molasses and the game leaves no room for the player to breath and enjoy it with navi always rushing you to the next location. I guess maybe it's good as an introduction to the series? every 3d zelda afterwards is always trying to be OoT ( which in itself was a zelda 2 remake ).

the cool thing about breath of the wild is that it's like a remake of OoT that hits closer to the idea they had when it was a 64DD game and without much linearity thanks to the success of ALBTW. playing it is kind of like how it felt to play OoT at the time it came out.

Spirit Tracks does a better job at being majora's mask than the majora's mask remake, it really captures the feeling of the original and it's a shame it never caught on because phantom hourglass was so boring and both had forced touch controls.

I like minish cap a lot, but like the other capcom zelda games, it's just an attempt to remake zelda OoT in 2D that got a nope from nintendo and was turned into something else. it's hard to get into it because the pacing is so clunky.
i love how the oracle games were obviously remakes of zelda OoT, MM and Zelda 1 at some point. it's a very novelty idea to have them on the game boy. probably were turned down because nintendo was afraid it would take away from the n64 sales.

I can't stand any of the grezzo remakes or original games tbh, in the remakes case they always put making it look pretty above everything else ( at the cost of rendering distance, which is especially dumb in star fox 64 and OoT with poe hunting ), dumb down the difficulty and make a sucky watered down version of the original. ( in majora's mask case, it seems it was because of aonuma didn't get the original though )

I lost interest in the link's awakening remake the moment i learned it was from grezzo, and then i understood why the hud looks like an alpha of an indie game.
also it doesn't have the perspective from ALBTW because grezzo apparently doesn't know how to do it, triforce heroes has original assets from albtw with the correct angulation, but the new assets all at weird unmatching angles, creating this really weird effect that everything is bent in a weird way inside the world.. so instead they shifted the camera so they don't have to mess with the assets.
 
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x65943

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1- A Link between worlds
2- A link to the past
3- Breath of the wild
4- Wind Waker
5- Hyrule Warriors
6- Link's Awakening DX
7- Spirit Tracks
8- BS Zelda stone tablets
...

Could only think of 8 that i can really call my favorites

I don't really get the appeal ocarina of time has these days, I loved it at the time, but the game is kind of an unfinished mess, link is slow as molasses and the game leaves no room for the player to breath and enjoy it with navi always rushing you to the next location. I guess maybe it's good as an introduction to the series? every 3d zelda afterwards is always trying to be OoT ( which in itself was a zelda 2 remake ).

the cool thing about breath of the wild is that it's like a remake of OoT that hits closer to the idea they had when it was a 64DD game and without much linearity thanks to the success of ALBTW. playing it is kind of like how it felt to play OoT at the time it came out.

Spirit Tracks does a better job at being majora's mask than the majora's mask remake, it really captures the feeling of the original and it's a shame it never caught on because phantom hourglass was so boring and both had forced touch controls.

I like minish cap a lot, but like the other capcom zelda games, it's just an attempt to remake zelda OoT in 2D that got a nope from nintendo and was turned into something else. it's hard to get into it because the pacing is so clunky.
i love how the oracle games were obviously remakes of zelda OoT, MM and Zelda 1 at some point. it's a very novelty idea to have them on the game boy. probably were turned down because nintendo was afraid it would take away from the n64 sales.

I can't stand any of the grezzo remakes or original games tbh, in the remakes case they always put making it look pretty above everything else ( at the cost of rendering distance, which is especially dumb in star fox 64 and OoT with poe hunting ), dumb down the difficulty and make a sucky watered down version of the original. ( in majora's mask case, it seems it was because of aonuma didn't get the original though )

I lost interest in the link's awakening remake the moment i learned it was from grezzo, and then i understood why the hud looks like an alpha of an indie game.
also it doesn't have the perspective from ALBTW because grezzo apparently doesn't know how to do it, triforce heroes has original assets from albtw with the correct angulation, but the new assets all at weird unmatching angles, creating this really weird effect that everything is bent in a weird way inside the world.. so instead they shifted the camera so they don't have to mess with the assets.
I am a huge Spirit Tracks and Majora's Mask fan, but I really gotta ask how you think they are similar?

In the fact they are sequels that reuse assets from the previous game?
 

SG854

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I love them all. I am not a hater like a few of you here. Say your negative comments to Nintendo's face and we'll see whose the tough guy.
 
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