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Deleted member 513667
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OP
If you ever made homebrew (or read the zero to hero guide on ds programming), you know the hassle of making sprites appear on screen, ect.
So, for example, instead of having 4 lines of code to load a sprite into vram, you just do
loadsprite(1, 1, 1, 16, 16, "loading/loadingsprite", "loading/loadingpal", false);
There are also other command, such as loading fonts, ect. More to come!
I call it, SimpleNFL!
(link has been removed)
So, for example, instead of having 4 lines of code to load a sprite into vram, you just do
loadsprite(1, 1, 1, 16, 16, "loading/loadingsprite", "loading/loadingpal", false);
Whats New
- 1.50: Fixed button input warnings
There are also other command, such as loading fonts, ect. More to come!
I call it, SimpleNFL!
(link has been removed)
Last edited by ,