Hacking [RELEASE] Phacox's Injector (NES/SNES/N64/GBA/NDS for Wii U)

denpanosekai

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Thanks for the great info. And which game should I use as base for Mario Land 1 and 2 (DX-patched?) after I've converted them through Goomba?
 

phacox_cll

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After converting the GB or GBC games to GBA with Goomba Color you must pad the end of the files with zeros to get to 2097152 bytes since the GBA Virtual Console verifies that the ROM has 2 MiB, 4 MiB, 8 MiB, 16 MiB or 32 MiB.

As a base game you can use Rayman Advance (USA/EUR).
 
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XaneTenshi

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So I know that the chance of any fix is probably slim to none, but I'll ask anyway:
While playing Pokémon "Platinum" (definitely not playing Moemon Platinum or something like that:blush:), I get a Communication error upon visiting the Underground. Is there any way to fix this? Maybe a homebrew or something that can run in the background to simulate the Wireless features? I don't care about the Multiplayer aspect of the Underground, but you can find evolution stones in there and I need those XD.

EDIT: I guess this is kinda the wrong place to ask, and after doing a bit of research, it seems that Wiimmfi could be what I am looking for. If anyone does know how to setup Wiimmfi with VC titles, I would appreciate some help though:P
 
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zerofalcon

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So I know that the chance of any fix is probably slim to none, but I'll ask anyway:
While playing Pokémon "Platinum" (definitely not playing Moemon Platinum or something like that:blush:), I get a Communication error upon visiting the Underground. Is there any way to fix this? Maybe a homebrew or something that can run in the background to simulate the Wireless features? I don't care about the Multiplayer aspect of the Underground, but you can find evolution stones in there and I need those XD.

EDIT: I guess this is kinda the wrong place to ask, and after doing a bit of research, it seems that Wiimmfi could be what I am looking for. If anyone does know how to setup Wiimmfi with VC titles, I would appreciate some help though:P

Every communication aspect in all GBA or NDS VC emulator titles is not coded on Wii U. Wiimmfi only works on the vWii side unfortunately.
 

XaneTenshi

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Well that F****** blows!! Guess I won't be going to the Underground any time soon then...

Just to be sure: I've read that all you really need to do to get Wiimmfi up and running is to change your internet settings to a specific dns and I've seen this work (although this was with an actual DS). I can certainly change those settings on the Wii U side of things, but of course it won't matter if the VC titles won't even see that you are connected. Is this the case?
 

CORE

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Clip Left, Right, Top, Bottom via [Render] settings.

Alternatively you can use Wexos Toolbox and adjust in FrameLayout.arc.

0.99 For Banjo Tooie.

With that said Not64 Emulates more Accurately FrameBuffer when you press Start Pause Screen.
 

E1ite007

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Watermark?
IMG-20200411-015247148.jpg
 
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CORE

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That easily swapped out buddy I use All Custom cause I use Loadiine.

Cart Art Carousel
Custom TV Banner
Custom Icons Wheel

Im sure it just place holder to get started because you can edit the file with your own it not permanent.
 
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E1ite007

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That easily swapped out buddy I use All Custom cause I use Loadiine.

Cart Art Carousel
Custom TV Banner
Custom Icons Wheel

Im sure it just place holder to get started because you can edit the file with your own it not permanent.
Gonna try it then.
Thanks pal.

Also, you join'd GBAtemp on my 19th birthday. LOL.
 
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larryd

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Thank you so much for this utility, it is awesome. I have a problem though then trying to inject Gunstar Super Heros for GBA.

Starting injection...
System.Exception: psb.exe fail.
at PhacoxsInjector.GBAInjector.InjectRom()
at PhacoxsInjector.GBAInjector.Inject(Boolean encrypt, String outputPath, String shortName, String longName, Bitmap menuIconImg, Bitmap bootTvImg, Bitmap bootDrcImg)
at PhacoxsInjector.PhacoxsInjectorGUI.Inject(Boolean encrypt)
Injection failed.

Do you have a clue whats causing this?
 

phacox_cll

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The problem resides in the file "/resources/gba/inject.bat" or in the same "/resources/gba/psb.exe". When there is an error in execution.
Does the same happen with other ROMs?
If you changed the path to the program folder, delete the ".bat" files so that the program generates them with the new path. (It is an error that I have to correct for the next version).
 
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zerofalcon

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I'm sorry if it's impolite to ask this, 'cause you know, is your work and all of that, but is there a way to avoid the watermark when creating an inject?
You can use the universal .psd template made by cucholix for using in photoshop to edit the bootTVTex, it requieres more editing than with phacoxs injector btw. Not trying to dismiss his work, just claryfing there are alternate options if anyone wants a more accurate VC look.
 

larryd

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The problem resides in the file "/resources/gba/inject.bat" or in the same "/resources/gba/psb.exe". When there is an error in execution.
Does the same happen with other ROMs?
If you changed the path to the program folder, delete the ".bat" files so that the program generates them with the new path. (It is an error that I have to correct for the next version).

I deleted the app folder, made a fresh one and it worked again. It started the same error again after 4 injects. Deleting and making a fresh app folder from the ZIP fixed it again. I managed to install every game I wanted to inject (Mother 3 english patched, F-Zero Climax english patched, Gunstar Heroes) with the exception of Rhythm Tengoku with the newest english translation patch. When i start the inject the Wii u crashes right after the vc boot screen. The rom works fine in mGBA. I will try to inject the unpatched rom, maybe that works. And I really can not thank you enough for this application, it is waaaay easier to use then the others around and makes GBA injects work for once.
 
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