The road to PS5 "deep dive" reveal stream - roundup



After Xbox revealed brand new details on the Xbox Series X, it's time for Sony to do the same with the PlayStation 5. Mark Cerny will be explaining some new information about the PS5's architecture and technology, giving us an idea of what to expect when the console launches later this year. Get ready to watch the stream with us, when it begins at 9am PT, where we'll be covering all the announcements made during the broadcast.

Live Coverage

In place of their canceled GDC plans, this stream will explain Sony's goals for the PS5's hardware.

They mentioned the difficulty of developing for the PS3, saying that they made sure they listened to the developers for the PS4 and going forward. "Game creators matter".

The most requested feature of a new PlayStation made by developers was to have an SSD. The goal is to create a console that developers can easily get used to, and realize their creations faster.

Here are the specs for the PS5, compared against the PS4 on the right.

3lYOImO.png


The PS5 plans to target 5 GB/s bandwidth, instantaneous seek times, and 0.27 second load times, with no load screens.

PlayStation is explaining how they use strategies to hide load times, or how developers need to compromise their game in order to fit it on a Blu-ray.

The SSD will have a size of 825GB, and those who want more storage can easily add it.

Cerny is now talking about custom decompression methods for game data, and the custom processors in the SSD.

The PS5 will ideally have 100x faster I/O over the PS4.

If you want to use PS4 backwards compatibility, it's recommended to use an external hard drive for your titles as to not encroach on the premium SSD space.

Sony will have an expansion bay for an extra m.2 drive, with supported drives and their physical sizes to be revealed at a later date.

The PS5 will have a custom RDNA GPU. They're working together with AMD.

Not every game will be supported by backwards compatibility, but Cerny says a list of the top 100 PS4 titles will likely be supported by the PS5's launch.

Primitive Shaders allow for on the fly rendering. There's a new feature called the Geometry Engine.

Ray Tracing is supported, though developers don't necessarily need to use it.

Mentioning that previous PlayStation consoles haven't always handled power consumption and overheating issues in the best of ways, the PlayStation 5 will be able to run off a constant amount of power, with the CPU and GPU varying depending on the game, rather than previous generations where systems ran on varying power consumption and a constant CPU/GPU output.

The GPU freq is capped to 2.23Ghz and the CPU is 3.5 GHz. The variable frequencies won't make the system get as hot or loud as the PlayStation 4/Pro did as often.

Audio helps immerse and enhance the gaming experience. That's why the PS5 will have 3D audio that'll assist players in making the best experience possible. In a graph detailing how humans hear sound, Sony explains how they use HRTF to create directional audio.

Tempest 3D AudioTech is what the PS5 will use.

Instead of using Dolby Atmos, Sony wanted to not be held back by licensed use scenarios and limited to the support of specific sound bars.

Audio engineers are implementing digital surround sound, for those that don't have fancier audio setups to make the most of the Tempest Audio Engine.

According to Cerny, PS4 audio sounds "flat" compared to the PS5's audio.

There will be 5 HRTFs to choose from, for players to get their best sound for their personal experience.
 

depaul

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Switch is probably a "balanced" console (price, performance, fun...). But soon it will look very very weak with its PS3-esque graphics and long loading times.

P.S. Great to discuss all these news in this free time. Hope you're all doing well friends.
 

Silent_Gunner

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Switch is probably a "balanced" console (price, performance, fun...). But soon it will look very very weak with its PS3-esque graphics and long loading times.

P.S. Great to discuss all these news in this free time. Hope you're all doing well friends.

The loading times thing I don't get. Isn't the Switch supposed to have some form of flash storage kind of like an SSD? Or is it a different kind of flash storage?

All I know is that the Spirits mode in Smash would've gone faster if not for some of the longer than necessary load times!
 
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Plasmaster09

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The loading times thing I don't get. Isn't the Switch supposed to have some form of flash storage kind of like an SSD? Or is it a different kind of flash storage?

All I know is that the Spirits mode in Smash would've gone faster if not for some of the longer than necessary load times!
The loading times thing is the one thing I agree with here in terms of complaints, but honestly once you hit 720p or 1080p, most people just won't notice unless they literally have the screen stuffed in their face (I know, VR, but that's only really a side thing with Labo). If a version comes out that's 1080p handheld and higher (2k if such a thing exists) docked, it's basically as high as the human eye would plausibly need. Well, except for VR, but see above.
 

Xzi

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I'm somewhat tempted to roast Sony over this...those specs will barely deliver 4K@ 60 FPS with ray-tracing off right now, it'll definitely struggle to deliver that same performance a few years from now. Both Sony and MS lied their asses off about performance targets for this generation, but at least MS gave themselves a decent cushion for future-proofing.

...And still not a single damn picture of the consumer model either. :angry:
 
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pedro702

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Sony's internal SSD is most likely proprietary anyway.. them allowing an extra SSD that has to be faster than their internal one is going to be hard to come by.. so they will simply sell their own SSDs that match the internal one's speed and power. Even though it's M.2, it will probably only support certain keys like B+M or something.


Absolutely fucking BS.. I have a TON of PS4 games I'd love to be able to play on my PS5 with the extra power and graphics.. why the fuck would I trust Sony to choose 100 titles for me.. Why???

They already do that BS with PSNow. The PS4 can play PS3 and PS2 games.. but instead, it's locked behind the paywall that is PSNow. I am sick of buying the Last of Us and San Andreas. I refuse to buy another GOW remaster or Nathan Drake collection.

This is a huge win for Microsoft already. You don't have to BUY remasters of the same game over and over. This is like a full blown Nintendo move by Sony. "Hey, we know you've got a switch and all these old Nintendo systems already.. but how about we lock online play behind a paywall and give you these emulators we developed for games from the 80's and 90's that you already own".. Fuck off already.

Sony fans are going to swallow this nonsense lol.
I already have a PS4 Pro.. Maybe I want to also insert my Last Of Us disc on the PS5 and have it all on one console?

What happened to the days of PS1, PS2, and PS3 when you owned DBZ Budokai and you inserted DBZ Budokai 2 and 3 and unlocked characters just for owning the previous games.. It's literally an incentive to own the older games and play them on the newer more powerful console.. Even just having the save on your memory card helped.

This top 100 Backwards Compatibility is 1000% pure Bullshit. They have the emulator built in already and they know how the PS4 works better than anyone else.. they should be able to make it backwards compatible 100%.

But instead.. here comes PS5's PSNow. lol. Time to buy XBox after owning PS1, 2, 3, and 4.. Got no more room or love for a Sony PS5 to sit under the TV.

As a game developer, I can't wait to see how they price the devkits..
i blame microsoft for this backwards compat limited crap

they started with xb360 with limited games then expanded it to one and now to series X

ps2 and Selected ps3s had full backward compat but then they saw ms do it and said screw it and will do the same.

nintendo didnt do backwards compat this gen becuase obvious disc to cartridge is impossible but i beleive switch 2 will have 100% one, when they do it they always do 100%.

launch wii 100% bc with gc
wiiu 100% with wii

gba 100% with gbc
ds early models(no dsi) 100% with gba
3ds 100% with ds.
 
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Silent_Gunner

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I'm somewhat tempted to roast Sony over this...those specs will barely deliver 4K@ 60 FPS with ray-tracing off right now, it'll definitely struggle to deliver that same performance a few years from now. Both Sony and MS lied their asses off about performance targets for this generation, but at least MS gave themselves a decent cushion for future-proofing.

...And still not a single damn picture of the consumer model either. :angry:

Once again...

The Chad PC EVISCERATES the Virgin Console with FULLY MODULAR HARDWARE, ACCESS TO THE FILESYSTEM, GRAPHICS SETTINGS OPTIONS, ACTUAL MODS, I COULD GO ON FOREVER, FACTS, LOGIC, and COMMON SENSE!
 
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64bitmodels

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I'm somewhat tempted to roast Sony over this...those specs will barely deliver 4K@ 60 FPS with ray-tracing off right now, it'll definitely struggle to deliver that same performance a few years from now. Both Sony and MS lied their asses off about performance targets for this generation, but at least MS gave themselves a decent cushion for future-proofing.

...And still not a single damn picture of the consumer model either. :angry:
it's honestly sad lol, back in 2006at least the xbox 360 and ps3 were able to constantly deliver 720p30fps
nowadays it feels like consoles are 1 gen behind what they're supposed to deliver.

i blame microsoft for this backwards compat limited crap

they started with xb360 with limited games then expanded it to one and now to series X

ps2 and Selected ps3s had full backward compat but then they saw ms do it and said screw it and will do the same.

nintendo didnt do backwards compat this gen becuase obvious disc to cartridge is impossible but i beleive switch 2 will have 100% one, when they do it they always do 100%.

launch wii 100% bc with gc
wiiu 100% with wii

gba 100% with gbc
ds early models(no dsi) 100% with gba
3ds 100% with ds.
I hope microsoft gets their shit together and actually puts xbox one hardware in the series x, so we won't have anymore of this limited backwards compatibility bullshit. the only reason xbox's backwards compatibility is so limited is because they just emulate the games instead of do them on actual hardware. also DS lites were still being sold in 2006 when the ds came out so the dsi wasn't really ELIMINATING gba backwards compatibility.

--------------------- MERGED ---------------------------

Once again...

The Chad PC EVISCERATES the Virgin Console with FULLY MODULAR HARDWARE, ACCESS TO THE FILESYSTEM, GRAPHICS SETTINGS OPTIONS, ACTUAL MODS, I COULD GO ON FOREVER, FACTS, LOGIC, and COMMON SENSE!
one man completely destroys the console market with facts, logic, and common sense.
 
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depaul

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The loading times thing I don't get. Isn't the Switch supposed to have some form of flash storage kind of like an SSD? Or is it a different kind of flash storage?
Not as much powerful it's just like a cheap SD card, much weaker than a real SSD that has higher random R/W speed, and much higher sequential R/W speed.

PS4/XB1 also suffer from long loading times due to old architecture.

That's why PS5/XBX will be a big jump forward.
 

Engezerstorung

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About the 100 PS4 game :
They didnt say that only 100 games will work
They said that since they build the new ps5 "architecture" to be as compatible as possible with the way ps4 was working but its not itself a ps4 into a ps5 (like it was for ps2 and first gen ps3) it could have some game that get some trouble running from the get go (but that could be fixed by some game update as far as i understand the matter correctly)
What they say is that as far as their test go they made sure that the 100 most played PS4 game would run fine

So stop screaming like banshees on this matter...

ps: oh and its not a "build in ps4 emulator", its an architecture that run (most of) ps4 code natively, its both different than emulation or added build in ps4 hardware
 
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Xzi

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Once again...

The Chad PC EVISCERATES the Virgin Console with FULLY MODULAR HARDWARE, ACCESS TO THE FILESYSTEM, GRAPHICS SETTINGS OPTIONS, ACTUAL MODS, I COULD GO ON FOREVER, FACTS, LOGIC, and COMMON SENSE!
That's one bright spot in all this I suppose. With the exception of memory speed, the PC I built in 2016 will remain more powerful than PS5 throughout this whole generation. No need to upgrade anything until the motherboard or some other crucial component dies. Not that I was planning to anyway.
 
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JustBrandonT

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i blame microsoft for this backwards compat limited crap

they started with xb360 with limited games then expanded it to one and now to series X

ps2 and Selected ps3s had full backward compat but then they saw ms do it and said screw it and will do the same.

nintendo didnt do backwards compat this gen becuase obvious disc to cartridge is impossible but i beleive switch 2 will have 100% one, when they do it they always do 100%.

launch wii 100% bc with gc
wiiu 100% with wii

gba 100% with gbc
ds early models(no dsi) 100% with gba
3ds 100% with ds.

Yeah well I blame Sony for even attempting to follow that. I mean, it's not a money issue. I'm sure if BC was 100% ppl would still pay the price to be able to play their games and if I have to pay for some small texture upgrades and ray-tracing patches, I'd do it at least.

But to say "We've tested 100 titles and 'almost' all of them are playable".. is unacceptable lol. PS4 has ~3000 games lol.
My buddy says that we're all speculating and that it MIGHT have full backwards compatibility by launch because their blog post says they'll be expanding it. It's the same as PSNow lol.. forever expanding.

I honestly hope we're all wrong and that it has full BC.. but I've seen it too many times.
 
Last edited by JustBrandonT,

64bitmodels

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About the 100 PS4 game :
They didnt say that only 100 games will work
They said that since they build the new ps5 "architecture" to be as compatible as possible with the way ps4 was working but its not itself a ps4 into a ps5 (like it was for ps2 and first gen ps3) it could have some game that get some trouble running from the get go (but that could be fixed by some game update as far as i understand the matter correctly)
What they say is that as far as their test go they made sure that the 100 most played PS4 game would run fine

So stop screaming like banshees on this matter...
maybe instead of trying to make the ps5 hardware as compatible as it can with the ps4, they just fucking put the ps4 hardware in there
problem fucking solved, it's what nintendo did with all their handhelds and the wii and wii u
 
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Xzi

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But I think a PS5 comparable PC will cost more than 1000$
It cost right around that when I built it in 2016. If you can snag a 1080ti at a good price on eBay, it's probably doable for about $700 now. And PS5 will come in between $500 and $600, so not much difference.
 
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Engezerstorung

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yeah, and it will fucking cost way higher, oh and granted that ps4 hardware can just work as is with the rest of the ps5 hardware, like their custom ssd storage

you just basically rant against wind, you will be able to play ps4 just fine...
this conference was made targeting devs, so they explain stuff adapted to them and what they need to take into account, so of course they are going to talk about possible limitations in a dev environment, it doesnt mean that customer will be concerned with them the same way
 

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