Homebrew RELEASE Awoo Installer - A No-Bullshit NSP/NSZ/XCI/XCZ Installer Based on Tinfoil

Don Jon

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just tried this the gdrive installation is phenomenal
just a note
not all noobs know what a "gdrive id" means
but after googling basically its the letters and numbers after the /d/ in the url
 

Kylimann

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Hi, just downloaded and love it! I have a problem though. I try to install Pokemon sword or shield. and get the error message Failed to install file. Partially installed contents can be removed from the System Settings Applet.

USBThreadFunc73: USB transfer timed out or failed.

I tried selecting only one file instead of two to see that resolved the issue. No luck so far.
Am I missing something?

--------------------- MERGED ---------------------------

Hi, just downloaded and love it! I have a problem though. I try to install Pokemon sword or shield. and get the error message Failed to install file. Partially installed contents can be removed from the System Settings Applet.

USBThreadFunc73: USB transfer timed out or failed.

I tried selecting only one file instead of two to see that resolved the issue. No luck so far.
Am I missing something?

Tried to install a smaller game (Mario Party) and that worked perfectly!
Whatsup with the bigger games?


EDIT: I think it is not related to the size of a game. Just installed two .NSP files which are bigger with succes.
I think the problem is within the extension, as the Pokemon Sword and Shield files are NSZ files...
Any Idea about this?
 
Last edited by Kylimann,

SomeGamer

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There seems to be a bug in the USB detection. There's a brief window after connecting the USB cable where I can select the USB install option without the no USB connection found popup and if I initiate the upload in NS-USBLoader at that exact time every install works perfectly. Using Arch Linux, Switch is on 8.1.0 with the latest Atmosphére. Same behaviour both when running NS-USBLoader as root and without root but with the udev rules. Tinfoil (the "old" one with a text-based interface) works perfectly with this exact same setup.
 
Last edited by SomeGamer,

twizzle

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Hi, just downloaded and love it! I have a problem though. I try to install Pokemon sword or shield. and get the error message Failed to install file. Partially installed contents can be removed from the System Settings Applet.

USBThreadFunc73: USB transfer timed out or failed.

I tried selecting only one file instead of two to see that resolved the issue. No luck so far.
Am I missing something?

--------------------- MERGED ---------------------------



Tried to install a smaller game (Mario Party) and that worked perfectly!
Whatsup with the bigger games?


EDIT: I think it is not related to the size of a game. Just installed two .NSP files which are bigger with succes.
I think the problem is within the extension, as the Pokemon Sword and Shield files are NSZ files...
Any Idea about this?



I have this exact same problem trying to install Zelda. No idea what to do now :(
 

phillyrider807

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Looking for a bit of help here. It seems "install over usb" just isn't working for me. But it's only for this specific installer. I do have usb install working with the latest tinfoil but i want to use "Awoo" since it supports multiple files at once.

I have NS-USBloader. I installed Java. Not sure what the problem is. It's just not connecting. Which is weird cause like i said i do have usb install working with Tinfoil so i know it's not my usb drives or cable.

I also do have network installation working with "Awoo" so it seems to be just the usb part that's not working.

Any insight?
 
Last edited by phillyrider807,

SkullHex2

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Looking for a bit of help here. It seems "install over usb" just isn't working for me. But it's only for this specific installer. I do have usb install working with the latest tinfoil but i want to use "Awoo" since it supports multiple files at once.

I have NS-USBloader. I installed Java. Not sure what the problem is. It's just not connecting. Which is weird cause like i said i do have usb install working with Tinfoil so i know it's not my usb drives or cable.

I also do have network installation working with "Awoo" so it seems to be just the usb part that's not working.

Any insight?
It sounds more or less like what's been happening to me.
Try starting the upload from NS-USBloader first, and then selecting ‘Install over USB’ on your Switch. This worked for me.
 

blawar

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They removed that line of code in 1.1.0 though.

You are being naive, they learned their mistake from overly putting it in plaintext source code on github.

The easiest way to achieve this, would be to post different code to github than you actually compiled in the release binary, then make the error look like a bug, such as a blue screen.

This project glued together og tinfoil, plutonium, and some other bits, none of which has this bug. And 100% of the drawing code is plutonium, which def does not have this bug which is why I believe this is intentional sabotage.

Another way to achieve this, would be to intentionally look for differences between SXOS and Atmosphere, and then write code designed to crash under SXOS. An easy example of this would be a sysmodule, such as Tesla that either through malice or incompetence, reserves way more memory than it needs to, memory it knows is not available under SXOS and thus will not run under SXOS.

I would fix it, but I have better things to do with my time unfortunately.
 
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Reecey

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You are being naive, they learned their mistake from overly putting it in plaintext source code on github.

The easiest way to achieve this, would be to post different code to github than you actually compiled in the release binary, then make the error look like a bug, such as a blue screen.

This project glued together og tinfoil, plutonium, and some other bits, none of which has this bug. And 100% of the drawing code is plutonium, which def does not have this bug which is why I believe this is intentional sabotage.

Another way to achieve this, would be to intentionally look for differences between SXOS and Atmosphere, and then write code designed to crash under SXOS. An easy example of this would be a sysmodule, such as Tesla that either through malice or incompetence, reserves way more memory than it needs to, memory it knows is not available under SXOS and thus will not run under SXOS.

I would fix it, but I have better things to do with my time unfortunately.
I’ve been through the code thoroughly and it’s not that easy at all I cannot find anything and even a clean output makes no difference and tbh I have never come across an app like this before that is so damn stupid hard just to make an nro file, it’s ridiculous! not even goldleaf is that difficult and I agree with you the code has certainly been sabotaged just for sxos reasons... why I cannot see the sense!

Edit: most normal apps it’s just a simple case of updating devkitpro or worst case scenario throwing a few files into the source code but... noooo, not this app.. madness!
 
Last edited by Reecey,

jeminasity

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Just wondering -- if I specify the Google API key in the config.ini, am I able to install from private GDrives as long as I provide the Drive ID?
 

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