2K Games is the latest publisher to pull their games from GeForce Now

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With the launch of GeForce Now, more and more publishers are quickly removing their games from the service. Activision was the first of which, followed by Bethesda, and now all 2K Games' library have been pulled. Such games include BioShock, Borderlands, XCOM, and more. Nvidia claims that they're working with 2K in order to get their games re-added back to the service in the future, through contracts with the publisher.

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Arras

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Good thing that the cloud gaming is losing its momentum.
this is completely different from something like Stadia though. You basically hire a PC to install and play your own Steam library on, as an option. You aren't tied to it in any way, there's no exclusives, and you can stop using it and install the games on your own pc whenever you want. It's a great way for those without a powerful PC to still play some games that might exceed their system requirements, and I honestly have no idea why devs would want to block it since users still need to own the games to use this.
 

Godofcheese

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Must be hard for boomers to understand how technology works eh

I wonder, would it be illegal then for me to play games at an internet café on their computers with my steam library?
Or lending my friends pc to play my games?
Because I don't own those computers, nor do I own the one on Geforce Now, it's a rental, same with the Internet Café one.
 

Silent_Gunner

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this is completely different from something like Stadia though. You basically hire a PC to install and play your own Steam library on, as an option. You aren't tied to it in any way, there's no exclusives, and you can stop using it and install the games on your own pc whenever you want. It's a great way for those without a powerful PC to still play some games that might exceed their system requirements, and I honestly have no idea why devs would want to block it since users still need to own the games to use this.

Good thing Parsec exists...even though I haven't had time to figure out how exactly to get it to work in between everything I've been doing lately.
 

iyenal

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this is completely different from something like Stadia though. You basically hire a PC to install and play your own Steam library on, as an option. You aren't tied to it in any way, there's no exclusives, and you can stop using it and install the games on your own pc whenever you want. It's a great way for those without a powerful PC to still play some games that might exceed their system requirements, and I honestly have no idea why devs would want to block it since users still need to own the games to use this.

I wasn't aware that you can install the games on your own PC in addition of the remote PC.
Yeah that changes stuff, but it's still that cloud gaming isn't always beneficial to everyone like publishers here, and clients will full cloud gaming services tomorrow. I am sure this feature is just to introduce people silently to this, and it's quite worrying about the gaming's industry on this perspective.

And to note that it's written black on white on their ad that it's cloud gaming.
 
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wischmob

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Whether you have a subscription running to play the games, or to basically rent a remote desktop and play your own games on it - no matter which way you slice it, it is still cloud gaming and it shouldn't succeed. Reason is simple: too many games are reliant on low input latency, and any cloud gaming service will always have twice your ping plus whatever time is needed to process the video output into the stream as input latency. It is bad enough that a majority of players these days aren't sensitive enough for this, otherwise console game devs / publishers wouldn't constantly push resolution and graphics over framerate and low input latency, or at least give the option to lower the former in favor of the latter (not to mention being able to disable stuff like vsync).

Yes, it sounds like doomsday talk, but as a passionate gamer cloud gaming services are another nail in the desktop's coffin. Some time one of those nails is too much.

EDIT: Just to clarify, i am by no means against technical advancement, and the tech behind this is cool. But its implications aren't.
 
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gnmmarechal

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I wasn't aware that you can install the games on your own PC in addition of the remote PC.
Yeah that changes stuff, but it's still that cloud gaming isn't always beneficial to everyone like publishers here, and clients will full cloud gaming services tomorrow. I am sure this feature is just to introduce people silently to this, and it's quite worrying about the gaming's industry on this perspective.

And to note that it's written black on white on their ad that it's cloud gaming.
As much as it is cloud gaming, it just allows you to play the games you already own on lesser hardware, so.... I think it has a place. Unlike dedicated cloud gaming platforms like Stadia, which can go die in a fire.
 

veggav

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Whether you have a subscription running to play the games, or to basically rent a remote desktop and play your own games on it - no matter which way you slice it, it is still cloud gaming and it shouldn't succeed. Reason is simple: too many games are reliant on low input latency, and any cloud gaming service will always have twice your ping plus whatever time is needed to process the video output into the stream as input latency. It is bad enough that a majority of players these days aren't sensitive enough for this, otherwise console game devs / publishers wouldn't constantly push resolution and graphics over framerate and low input latency, or at least give the option to lower the former in favor of the latter (not to mention being able to disable stuff like vsync).

Yes, it sounds like doomsday talk, but as a passionate gamer cloud gaming services are another nail in the desktop's coffin. Some time one of those nails is too much.

EDIT: Just to clarify, i am by no means against technical advancement, and the tech behind this is cool. But its implications aren't.

You have to understand the concept of properly optimized netcode and similar code like RunAhead to understand that lag (within reason) can be overcomed to be completly transparent.

The majority of games made today take in consideration inherent lag from the tv display, from bluetooth overhead and to those lag has a minimal impact, i.e. Tomb Raider.

The era of Battletoads (NES) is over and is restricted to a few retro style games like cuphead where precision is key and the framerate is locked. In this situation lag is in it's most noticable form.

The problem is the noise of people claiming they can catch a fly with a chopstick Myagi style and a 10 to 12ms (less than a frame of lag in 60hz) is noticiable.
For those I would not recommend the service but for everyone else this is an awesome service.

I don't live in the US or Europe. I used a vpn to create my account and I have +100ms of latency when playing (without vpn). This is barely noticiable with games like Tomb Raider sitting on my couch with a controller in hand.

Also the services costs $5 a month and I can play so many games from my nvidia shield that consumes less energy than a light bulb that it's worth it for the electricity bill alone.

I really hope this moves forward and becomes available in other countries.
It's way better to take a 150g device like the shield on my backpack compared to a 2kg notebook so I can pretend I am thr greatest champion that ever lived and that I can perceive sub frame latency.

If that were the case, I would be bringing my Sony G520 CRT monitor with me :)
 

spotanjo3

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Cloud gaming is obviously a failed of the future technology. What is going to happen to Google Stadia Console ? It is going to failing easy because of cloud gaming.
 
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SkittleDash

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Thing is, Geforce Now is a good service. The only thing killing it is the publishers because they want money from NVidia if they want to host their games. ...Even though it's no different than just borrowing a friend's PC.
 

AlexMCS

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You have to understand the concept of properly optimized netcode and similar code like RunAhead to understand that lag (within reason) can be overcome to be completely transparent.

No, it can't. Not with today's hardware limit and technology.
The amount of possible inputs is exponential for each frame, no PC in the world and in the near future can pre-render that much.
You would need a lot of high tech clusters to negate the latency effect of a single player. That's not feasible.
Network latency won't improve either, since the light speed is a hard cap with current tech.
The only thing companies can do to minimize latency is to create A LOT (in the millions) of datacenters, which won't happen wither.

In other words, latency is an unsolvable bottleneck, for now. It will only be possibly overcome if, someday, people figure out how photon teleportation works.

The problem is the noise of people claiming they can catch a fly with a chopstick Myagi style and a 10 to 12ms (less than a frame of lag in 60hz) is noticiable.

Like someone above said, some game genres are NEVER going to work via the current cloud tech: Action platformers, Fighting Games, FPS, Racing Games etc. Whenever a single frame matters, and it's WAY MORE FREQUENT than you think, this technology is worthless.

It should be very nice for turn-based/non-reactive games though, and only those.
But that's a very specific niche, so it will fail overall.
And I'm not even getting into the ownership woes that come along with this tech.
 
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laurorual

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No, it can't. Not with today's hardware limit and technology.
The amount of possible inputs is exponential for each frame, no PC in the world and in the near future can pre-render that much.
You would need a lot of high tech clusters to negate the latency effect of a single player. That's not feasible.
Network latency won't improve either, since the light speed is a hard cap with current tech.
The only thing companies can do to minimize latency is to create A LOT (in the millions) of datacenters, which won't happen wither.

In other words, latency is an unsolvable bottleneck, for now. It will only be possibly overcome if, someday, people figure out how photon teleportation works.



Like someone above said, some game genres are NEVER going to work via the current cloud tech: Action platformers, Fighting Games, FPS, Racing Games etc. Whenever a single frame matters, and it's WAY MORE FREQUENT than you think, this technology is worthless.

It should be very nice for turn-based/non-reactive games though, and only those.
But that's a very specific niche, so it will fail overall.
And I'm not even getting into the ownership woes that come along with this tech.

But you are only seeing this situation through a competitive point of view.
There are a lot of players out there that just play games for fun and really don't care that much about this super precision you will only get with local gaming.
I run a Parsec server with my PC to play games when i travel and i do play FPS (Overwatch, SplitGate and Apex) and Racing games (Forza Horizon 4) over the cloud and i can't see that much of a difference tbh. Even my friends who plays in my cloud say that it is really awesome tech and they would be fine with playing only like that.
Our mind kind of adjust our reflex to match the input lag given by the cloud and it becomes natural, kind of when you are playing a fast paced game and change to a slow paced game on a local machine.

I'm not saying cloud gaming is for everybody, but for a lot of people it really is, no matter the genre.
I can't understand why some people want cloud gaming to fail, having options is really good, even if some options are not as good as others, they are still options that for some may be the only option or the option that makes the more sense.
Just like we have awesome K+M kits like the ones from Razer and Logitech, and other kits from china that cost really low but for a lot of gamers out there it's just fine. Not everybody needs the perfect condition to have fun with gaming.
 
Last edited by laurorual,

KingVamp

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Don't most games launchers/stores disallow you from sharing your account with others? Clearly, using cloud gaming to stream games you actually own, isn't what some devs envision for cloud gaming.
 

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