Xenoblade Chronicles: Definitive Edition gets rated in South Korea, hinting at a release soon

xenoblade_chronicles_definitive_edition.jpg

Announced in September of last year, during a Nintendo Direct, was a definitive edition of the cult classic Nintendo Wii JRPG Xenoblade Chronicles. The game has just received a rating via the South Korean ratings board, which previously leaked the existence of XCOM 2 and Catherine: Full Body ports for the Nintendo Switch. With Xenoblade Chronicles: Definitive Edition getting rated, it likely means the game is close to finished, meaning we might hear an official release date announcement soon. All we know for certain right now is that the game is set for launch in 2020 for the Nintendo Switch.

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BORTZ

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No wait just a few months, I haven't finished 2/Torna yet!

I finished the original on the 3DS. I echo some of the sentiments of the users here who would like to see the game on an HD display. I did play a bit on the Wii, but I couldn't keep at it.

I played X a few years later and boy did I have a great time with it. I had to just beat it and take it out of my WiiU or I would have never stopped playing... or completely completed it. But I had other things to play.

One of my main reasons for getting a Switch was for 2/Torna. And seeing the 1 is getting an HD remake... ohhh boy.
 
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Draxikor

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That could be the Game that makes me buy the Switch but those anime/moe graphics..... Jeez why nintendo didn't just update the original style, the art of XC2 makes the history less mature.
 

AutumnWolf

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It's on the Wii u eShop as VC
You can't ride mechs in Xenoblade 1, SuperDan was talking about Xenoblade X (which is a Wii U game) and he even said so himself, why are you even quoting me?

The art of XC2 makes the history less mature.
No it doesn't
That could be the Game that makes me buy the Switch but those anime/moe graphics..... Jeez why nintendo didn't just update the original style
Nintendo only publishes the game, they have little to no involvement in it's development
 

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The dubbing is the same. The English dubbing of the game is not that it is bad, it is British English that is totally different from the American that you are probably used to.

3DS had the limit of 4GB files for the FAT32 format (the game size almost 4GB, 3.8GB or 3.9GB I think I remember) so he didn't have dual audio.

The Xenoblade Chronicles 3D never really existed, it is the same game, without dual audio, worse performance than Wii, lower quality textures and geometry in general. It is the worst way to play this installment. This new one will be the first REAL FULL RETAIL

UK English is fine for me, really. The problem is that the quality was bad IMHO.
I remember I couldn't stand the phrase "Lets press on, and ON AND ON" at all. It was so loud and poorly made... And I aware of the events that follows after, but... That's no excuse.
Some normalization of the volume was the minimum they could've done. I hoping that at least that gets fixed tbh :)
 

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Hearing the English accents in Xenoblade was the most cringe inducing experience I've had in gaming. And whenever a character used the colloquialism "mate" I just wanted to crawl into a hole and disappear. Absolutely awful. I felt lucky that the ability to switch languages was there on the wii. It helped preserve my enjoyment of the game tremendously.
 
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Draxikor

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@Sinon Is not just the art of the game everything on it has a lot of anime, moe and idol cliches, is one of the major critics to this game, many others has the same art style but their approach is different and this games exhale "fan service" the first game was a middleground between reality and anime.
 
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It's not programmed from scratch, as I said. The underlying systems are lifted directly from the SNES version. It is a copy with a new 3D facade. Early footage shows 1:1 NPC behaviour, including scripts lifted directly from the SNES that made NPCs walk into walls for seconds at a time, instead of turning as they do now, because they had not adjusted their behaviour to suit 3D models instead of sprite flipping.
Oookaaay, and those ingame 3D sequences are all painted over the ingame 2D sequences I guess. :)
Well, ask Grezzo how they "remade" all the N64 Zelda's for the 3DS. They tried everything to keep like in the N64 versions. They also put those bugs back because it should feel like the N64 versions. That doesn't make it a copy of the old code with only a new facade. It is programmed from scratch to give the feeling of the old known and beloved games. These are remakes, not just simple ports. And if you like it or not, Secret of Mana is an example for this.

Xeno Blade Chronicles, I have heard of these games. Are they good?
Low quality sarcasm...


I played this game on 3DS and I loved it. Hopefully, the save files are compatible, so that I can continue my NG+ on Switch.
No chance at all in my opinion.
 

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Oookaaay, and those ingame 3D sequences are all painted over the ingame 2D sequences I guess. :)
Well, ask Grezzo how they "remade" all the N64 Zelda's for the 3DS. They tried everything to keep like in the N64 versions. They also put those bugs back because it should feel like the N64 versions. That doesn't make it a copy of the old code with only a new facade. It is programmed from scratch to give the feeling of the old known and beloved games. These are remakes, not just simple ports. And if you like it or not, Secret of Mana is an example for this.
RE: Zelda, I'll stop short of calling you a liar but you are misrepresenting what was said. The exact text of the interview explains that the bugs were *left in* despite their wish to fix them, as in they already existed, not programmed anew on purpose. And yes, I do believe the new cutscene and inn dialogue sequences are "painted over". If it's not done from scratch it's not a remake, and it's patently obvious just from playing the game that it's reusing scripts and behaviours from the SNES game. I would not consider either of these games to be remakes.

I can say the same thing to you; Insist all you like but it'll never be a remake. I would suggest agreeing to disagree.
 

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RE: Zelda, I'll stop short of calling you a liar but you are misrepresenting what was said. The exact text of the interview explains that the bugs were *left in* despite their wish to fix them, as in they already existed, not programmed anew on purpose. And yes, I do believe the new cutscene and inn dialogue sequences are "painted over". If it's not done from scratch it's not a remake, and it's patently obvious just from playing the game that it's reusing scripts and behaviours from the SNES game. I would not consider either of these games to be remakes.

I can say the same thing to you; Insist all you like but it'll never be a remake. I would suggest agreeing to disagree.
I still insist it's a remaster. Just check this out and tell me please how many times the word "remaster" appears there. ;)
Edit: Btw, I just checked back what I typed before. I wrongly typed remake instead of remaster for N64 Zelda's. That was not intended. It's easy to mix up remaster/remake while typing fast. :)
 
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FGFlann

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I still insist it's a remaster. Just check this out and tell me please how many times the word "remaster" appears there. ;)
Please don't be so obtuse. These are not precise terms as you well know. But if we are to distinguish between a remake and a remaster by virtue of them being remade from scratch, then OOT 3DS is explicitly not a remake.
 

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Please don't be so obtuse. These are not precise terms as you well know. But if we are to distinguish between a remake and a remaster by virtue of them being remade from scratch, then OOT 3DS is explicitly not a remake.
I guess you were waiting for a reply just to reply. :D
I've edited the post above to correct this, but it seems I wasn't quick enough. :D
 

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Yes... Normally one waits for a reply to continue the conversation. In any case, I understood what you were saying and my response doesn't need changing.
 
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The first one has a great story, the X has a great gameplay and the third one...is good

Cool I may see if I can get enough money to purchase it for the 3DS I have noticed they are free roam so that is cool
 

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Not that many people have/had a Wii U tho, same goes for the New 3DS/2DS family systems

(And honestly, who would want to play Xenoblade on such a small screen with that many draw backs?)
I suspect you're trying to sidestep my actual point by saying "Wii U failed/N3DS bad". Doesn't dismiss the fact that XC got chances that TLS never got.

To begin with there's more to a game being boring that just the story and 2nd, I never said it was boring, I just said I agree on Pandora's Tower being better (far better)
Yes, of course there is. I believe it was someone else who said it was boring anyway. No ground will be made by arguing about whether or not a game will be boring, but I think the combat was very different to what other RPGs provide, the music was great and the story had problems but overall it was a solid game. I'm certainly not the only one who thought that. I'm sure there are popular games you like and don't like, but there's an element of catering to different audiences, even those you don't agree with.

Bottom line is Xenoblade sold better and has proved it's worth to Nintendo, unlike The Last Story or Pandora's Tower and has proved itself as an ip

While I do think the PT and TLS deserve a second chance this is obviously a business decision
Agreed. All 3 Rainfall games were on the back foot because they were never intended for international releases, but if any of them succeeded in the west it was Xenoblade. (Couldn't tell you why though!)

Pandora's Tower's flesh-eating stuff probably weirded out a few potential customers but, at the very least, had its own niche; Last Story tried and failed to dismount Xenoblade's RPG dominance on the Wii and as a result it's been commercially shafted from Nintendo's plans. Perhaps it wasn't fair to release both games together and had TLS been given a bit of its own limelight, things might have been different; but business decisions are pragmatic and don't give sympathetic second chances most of the time.
 

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It doesn't help that Xseed did Pandora's Tower dirty in the US by releasing the game with a glitch that made the final dungeon frequently crash the game.

How they managed to do that by only inserting their logo into the credits, I don't know. Wonders never cease.
 
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