Hacking Nintendont

Welohabi

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Is not normal... Is a fact that has happened before?? are you using USB or HDD??

My HDD is a Portable 5TB WD Elements.
FAT32 / 64k Cluster (Showed incorrect size with 32k Cluster)
(I have tried a y-cable but it did not help the issue.)

I have my games in the folder like so:
"USB:/games/Zelda Wind Waker [GZLP01]/game.iso"

Is there a limit on how many games I am allowed?
 
Last edited by Welohabi,

Alexander1970

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pedro702

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My HDD is a Portable 5TB WD Elements.
FAT32 / 64k Cluster (Showed incorrect size with 32k Cluster)
(I have tried a y-cable but it did not help the issue.)

I have my games in the folder like so:
"USB:/games/Zelda Wind Waker [GZLP01]/game.iso"

Is there a limit on how many games I am allowed?
obviously if you have hundreds it will take alot of time to read... remenber nintendont needs to read the iso one by one the first bits yo see the id for each game.
 
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Belickade

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I did exactly what I was talking about and made a small hack that basically just disables assignment of the gamepad to any input. I didn't see anyone else having this issue, so this might be a totally niche situation, but I like the idea of using my gamepad to launch a title and then just swapping to my gamecube controller, without needing to bother plugging in a WiiMote inbetween the whole process.

I made a fork with this modification on github. I don't think I can link it here due to anti-spam features, but just look through the forks for the Nintendont github page. It's called "Nintendont---No-gamepad-on-Player-1". I also included some instructions in my readme for compiling Nintendont on Windows since it took me a bit of searching to find the proper toolchain for compiling homebrew on the Wii, I figured someone might benefit from the info.

Anyway, there's probably a much better way of implementing this, such as allowing the user to choose which device gets assigned to which player, but this will work for what I was trying to achieve.

Could you post your compiled version somewhere to download? I followed your instructions in the readme but ran into the following error when attempting to build it:

Code:
make -C loader
make[1]: Entering directory '/opt/devkitpro/nintendont/loader'
kernel.zip
/bin/sh: bin2s: command not found
stub.bin
/bin/sh: bin2s: command not found
PADReadGC.bin
/bin/sh: bin2s: command not found
font.zip
/bin/sh: bin2s: command not found
background.png
/bin/sh: bin2s: command not found
IOSInterface.bin
/bin/sh: bin2s: command not found
multidol_ldr.bin
/bin/sh: bin2s: command not found
kernelboot.bin
/bin/sh: bin2s: command not found
ShowGameInfo.c
In file included from C:/devkitPro/nintendont/loader/include/ShowGameInfo.h:26,
                 from C:/devkitPro/nintendont/loader/source/ShowGameInfo.c:23:
C:/devkitPro/nintendont/loader/include/menu.h:24:10: fatal error: gctypes.h: No such file or directory
 #include <gctypes.h>
          ^~~~~~~~~~~
compilation terminated.
make[2]: *** [/c/devkitPro/devkitPPC//base_rules:18: ShowGameInfo.o] Error 1
make[1]: *** [Makefile:108: build] Error 2
make[1]: Leaving directory '/opt/devkitpro/nintendont/loader'
make: *** [Makefile:87: loader] Error 2
 
Last edited by Belickade,

Foodchain

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Could you post your compiled version somewhere to download? I followed your instructions in the readme but ran into the following error when attempting to build it:

Code:
make -C loader
make[1]: Entering directory '/opt/devkitpro/nintendont/loader'
kernel.zip
/bin/sh: bin2s: command not found
stub.bin
/bin/sh: bin2s: command not found
PADReadGC.bin
/bin/sh: bin2s: command not found
font.zip
/bin/sh: bin2s: command not found
background.png
/bin/sh: bin2s: command not found
IOSInterface.bin
/bin/sh: bin2s: command not found
multidol_ldr.bin
/bin/sh: bin2s: command not found
kernelboot.bin
/bin/sh: bin2s: command not found
ShowGameInfo.c
In file included from C:/devkitPro/nintendont/loader/include/ShowGameInfo.h:26,
                 from C:/devkitPro/nintendont/loader/source/ShowGameInfo.c:23:
C:/devkitPro/nintendont/loader/include/menu.h:24:10: fatal error: gctypes.h: No such file or directory
 #include <gctypes.h>
          ^~~~~~~~~~~
compilation terminated.
make[2]: *** [/c/devkitPro/devkitPPC//base_rules:18: ShowGameInfo.o] Error 1
make[1]: *** [Makefile:108: build] Error 2
make[1]: Leaving directory '/opt/devkitpro/nintendont/loader'
make: *** [Makefile:87: loader] Error 2

It's in the "loader" folder of my git repo. Direct link: https://github.com/NazarSurm/Ninten...ayer-1/blob/master/loader/loader.dol?raw=true

Make sure to rename loader.dol to boot.dol, same as in the original Nintendont.

As for your issues building it, make sure you're building it from msys2 shell instead of something like command prompt.
 

Belickade

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Link_enfant

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I'm having a weird issue with Zelda Collector's Edition on Nintendont (I haven't tried playing from the retail disc though).
My current setup: PAL Red Wii, Nintendont version 6.648 (iirc, not sure of the actual number and if it's the latest but it's pretty recent), all settings on Default, official Wii RGB cable on CRT TV. I'll added other info if needed.

The game loads fine, I load Zelda II (the only one I've tried so far), everythings works well until the game switches to 480i because of the save screen (every time you either save or create a new save file): it's when the game switches back to 240p again that everything gets ruined.
The NES game picture isn't scaled to fit the screen anymore and is placed on the upper left corner , the color hue is completely wrong and the whole game becomes very laggy and slow.
It screws the whole game up and not only the NES one though; going back to the game selection menu doesn't change anything, except for the scaling that fits the screen again, so it must be related to the 480i > 240p switching.

I've found results of people having trouble with this collection but not this specific case, only black screen issues and such that are due to Nintendont's video width setting (which in my case is indeed on default).

Has anyone encountered this weird glitch?
What would the solution be?
 

pedro702

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I'm having a weird issue with Zelda Collector's Edition on Nintendont (I haven't tried playing from the retail disc though).
My current setup: PAL Red Wii, Nintendont version 6.648 (iirc, not sure of the actual number and if it's the latest but it's pretty recent), all settings on Default, official Wii RGB cable on CRT TV. I'll added other info if needed.

The game loads fine, I load Zelda II (the only one I've tried so far), everythings works well until the game switches to 480i because of the save screen (every time you either save or create a new save file): it's when the game switches back to 240p again that everything gets ruined.
The NES game picture isn't scaled to fit the screen anymore and is placed on the upper left corner , the color hue is completely wrong and the whole game becomes very laggy and slow.
It screws the whole game up and not only the NES one though; going back to the game selection menu doesn't change anything, except for the scaling that fits the screen again, so it must be related to the 480i > 240p switching.

I've found results of people having trouble with this collection but not this specific case, only black screen issues and such that are due to Nintendont's video width setting (which in my case is indeed on default).

Has anyone encountered this weird glitch?
What would the solution be?
take a picture of your settings to see if its actualy default settings.
also nintendont never reached 500 let alone 668 lol.
 
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Maxbeta

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Has anyone been able to get the Super Luigi Sunshine mod to run on Nintendont? Everytime I load it it crashes into a black screen after the the first fmv sequence on the place and before I ever reach the title screen. Also, it's still showing on Nintendont menu as Super Mario Sunshine [GMSE01] even after its been patched.

Any help with getting this to run IF possible is appreciated. Thanks in advance.
 

pedro702

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Has anyone been able to get the Super Luigi Sunshine mod to run on Nintendont? Everytime I load it it crashes into a black screen after the the first fmv sequence on the place and before I ever reach the title screen. Also, it's still showing on Nintendont menu as Super Mario Sunshine [GMSE01] even after its been patched.

Any help with getting this to run IF possible is appreciated. Thanks in advance.
weel nintendont does not read the game title only the gameid, and then compares the gameid with an internal file it has to say the name, so your best chance to say the name would be changing the gameid to some id that doesnt match any gc game released and then it should read your title if it finds no matches.

now getting that to work is another story, not all gc hacks work on nintendont, because wii has some memroy changes and some cheats/hacks dont work because they are patching memory places that arent the same because how wii mode works.
 
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Link_enfant

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take a picture of your settings to see if its actualy default settings.
also nintendont never reached 500 let alone 668 lol.
There you go.

Also after recreating the problem, it actually corrupts the whole video signal from the Wii until I shut it down, it’s not only the game.
 

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playstays_shun

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Are you guys at all tempted to run GC games off real GC hardware and get a GCLoader, or still happy with your WiiU-Nintendont setup?

Im in the latter camp, but ODE's have a sweet place in my heart and doing away with HDD's
 

Link_enfant

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Hello.:)

What makes me a little "confused" is the Firmware Version.
Your Version says 58.24.32

View attachment 198635
I never paid attention to that, how could I have 58.24.32 if it's supposed to be 58.24.31?
I've always updated it within the app, but I think I downloaded it again recently after getting another Wii. Can't recall where I got it from though.
What I've found weird though is that it now takes ages to check for updates within the application, like between 5 and 10 minutes instead of a few seconds.

Coming back to the Zelda CE issue, it seems Triforce ARC Mode was indeed the culprit. I turned it off and never got my video signal screwed up again when creating a save file or saving in Zelda II! Haven't tried Zelda I but it shouldn't have any problem either.
Thanks for pointing that!
 
Last edited by Link_enfant,

pedro702

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I never paid attention to that, how could I have 58.24.32 if it's supposed to be 58.24.31?
I've always updated it within the app, but I think I downloaded it again recently after getting another Wii. Can't recall where I got it from though.
What I've found weird though is that it now takes ages to check for updates within the application, like between 5 and 10 minutes instead of a few seconds.

Coming back to the Zelda CE issue, it seems Triforce ARC Mode was indeed the culprit. I turned it off and never got my video signal screwed up again when creating a save file or saving in Zelda II! Haven't tried Zelda I but it shouldn't have any problem either.
Thanks for pointing that!
like i said people sometimes dont have default settings and they dont know about them lol.
 

Link_enfant

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I never paid attention to that, how could I have 58.24.32 if it's supposed to be 58.24.31?
I've always updated it within the app, but I think I downloaded it again recently after getting another Wii. Can't recall where I got it from though.
What I've found weird though is that it now takes ages to check for updates within the application, like between 5 and 10 minutes instead of a few seconds.

Coming back to the Zelda CE issue, it seems Triforce ARC Mode was indeed the culprit. I turned it off and never got my video signal screwed up again when creating a save file or saving in Zelda II! Haven't tried Zelda I but it shouldn't have any problem either.
Thanks for pointing that!
Well sadly it seems to be quite random as it happened again, despite having turned the Tri ARC mode Off.
Maybe it's coming from my TV or my (official) RGB cable, even though it never happened launching the game disc from the Wii menu.
I'm still curious about it but as I have other (and better) ways to play the Zelda games from this collection, it's not really an issue.
 

crownut

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Couple questions about Nintendont....

I just now read in the instructions that you should not have your FAT32 Nintendont External USB drive connected at the same time as a WiiU formatted drive with WiiU games. Is this a hard and fast rule? Because I boot through USBLoaderGX and the Gamecube games show up in the menu and boot up as well. They have been playing as normal with my WiiU games drive attached to the port right above it. I am going to stop for now using both but it was convenient.

Also, I have Nintendont installed on my vWii with a forwarder channel on vWii mode, but is there an install download to forward straight from the Wiiu (non vWii) menu as well?

TLDR:
1. Is having the wiiu drive attached along with the FAT32 vWii drive a fast and hard rule & why if it works?
2. Is there a place that Fix94 has put a forwarder that will load Nintendont from the main WiiU home menu? eg: (sd:/install/[nintendontforwarder])

Thanks :lol:
 

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