Gaming I'm disappointed with the Switch

Are you Satisfied with the Switch?


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godreborn

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I bought breath of the wild, but I'm afraid to play it. however, I was afraid of what they had done to mario when I saw early screenshots of the metro kingdom,, which turned out to be my favorite kingdom. that was/is my favorite 3d mario game after having actually played it. it feels like Mario. anyway, there's just a lot of things like no big dungeons and weapons breaking that makes me hesitant about zelda.
 

DANTENDO

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I bought breath of the wild, but I'm afraid to play it. however, I was afraid of what they had done to mario when I saw early screenshots of the metro kingdom,, which turned out to be my favorite kingdom. that was/is my favorite 3d mario game after having actually played it. it feels like Mario. anyway, there's just a lot of things like no big dungeons and weapons breaking that makes me hesitant about zelda.
afraid to play it whats wrong with you its a game not surgery lol go play the game right now
 
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I bought breath of the wild, but I'm afraid to play it. however, I was afraid of what they had done to mario when I saw early screenshots of the metro kingdom,, which turned out to be my favorite kingdom. that was/is my favorite 3d mario game after having actually played it. it feels like Mario. anyway, there's just a lot of things like no big dungeons and weapons breaking that makes me hesitant about zelda.
BotW is loads of fun and the Season Pass is worth it, gives you more replay value.

I loved driving the bike. Maybe they'll include it in the next Mario Kart.
 

AkiraKurusu

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I've got my own issues with the Switch.
  • The official controllers (Joy-Cons and Pro) are horrendous. I practically never use my Joy-Cons, so I haven't yet encountered drift or anything, but the reason I never use them is due to their design: they are far too small and cramped to be comfortable (individually or together), and when used together (i.e. as a regular controller) the analog sticks are unaligned, which I am not used to at all - the Wii Classic and Wii U GamePad and Pro controllers, along with PlayStation's DualShock series, all have aligned sticks, and that's what I grew up with. I understand the Joy-Cons have unaligned sticks due to their 'able to be used individually' nature, but surely they could offer an aligned alternative with the Pro Controller, right? Err...no. No, they don't. And I despise that. I use my Wii U Pro Controller (via Magic-NS) just because it has aligned sticks. Fuck the Switch controllers.

  • I'm not a fan of the UI, compared to previous Nintendo consoles. The 3DS and Wii U both had a very nice and clean UI, consisting of a grid of equal-sized boxes one could rearrange at will, and could turn into folders if desired. Due to the nature of this UI, it was incredibly easy to see several games/apps at once, instead of merely three or four as on the Switch. They should have kept this, in my opinion. Not to mention that the 3DS had custom themes later on, featuring characters and themes from countless series, Nintendo-owned or not. Along with the obvious Pokemon, Legend of Zelda and Mario ones, I believe there were Hello Kitty and other weird ones.

  • Lack of backwards-compatibility. This is one feature Nintendo's boasted for as long as I can remember, a feature none of its competitors (Sega, Sony, Microsoft) could really claim. The GBC could play GB, the GBA could play both GBC and GB, the DS (not DSi, unfortunately) could play GBA, the 3DS could play DS, the Wii could play GameCube, and the Wii U could play Wii. I understand why they couldn't add backwards-compatibility to the Switch - it'd require two screens, which the Switch doesn't have, not to mention bulking up the system to add a disc drive - but it's still massively disappointing.

  • Lack of Virtual Console. The Wii U had DS VC, which meant being able to play some old favourites on the big screen - Super Mario 64 DS (still the best 3D Mario game, bar none), Pokemon Ranger, and more - along with older consoles. This wasn't added to the Switch, for some incredibly stupid reason. The closest alternative, NES and SNES games via Nintendo Online, isn't even anywhere near as convenient in that they require paying to bypass a stupid and wholly unnecessary paywall the console didn't even have at launch and no previous console had to even access them, instead of paying a buck or so for each one individually, and they aren't even owned by the account or anything; if you stop paying for that dumbass paywall, or are offline for too long, they cannot be accessed. FUCK. THIS.

  • Nintendo Online. Pretty much what I said in the above dot point - unnecessary, avaricious, not at all warranted except to copy Sony's and Microsoft's customer-hostile practices. Nintendo, you were better than that, you truly were. Why did you step in line alongside them? Whilst I was never a big online guy, I used to use it every now and again on my 3DS - Pokemon, Luigi's Mansion: Dark Moon's Scarescraper - but now I can't do that. Great job, guys! ...Damn you to hell.
 
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they are far too small and cramped to be comfortable

The size of the Pro Controller is ideal for most gamers out there, myself included and I found it very comfortable.

the analog sticks are unaligned

That's actually a good thing. The Wii U Pro Controller had weirdly aligned sticks at the top, hell, if a controller must have aligned sticks then put them at the bottom like SONY does.

I'm not a fan of aligned sticks, but the way SONY makes them it works perfectly and are comfortable too. The DS4 is almost an Xbox controller hybrid, except the analog stick are aligned.
 
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AkiraKurusu

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BotW is loads of fun and the Season Pass is worth it, gives you more replay value.

I loved driving the bike. Maybe they'll include it in the next Mario Kart.
In my opinion, Breath of the Wild ISN'T "loads of fun". It's barely even a Legend of Zelda game, really; it's an experiment, seeing what it'd be like in an open world rather than the usual closed world.
Except that they ruined it by adding needless survival elements (stamina, weapon and shield fragility, temperature) and by making the game far too repetitive and bland (shrines, Korok seeds), along with crippling the story by making it so the final boss could be challenged at any time.

I've played through more enjoyable open-world games - Skyrim, Assassin's Creed Origins and Odyssey (Origins was better), Batman: Arkham Knight, Watch_Dogs - and whilst I never finished most of them (only Arkham Knight) I still did enjoy them due to how they weren't this repetitive and didn't have needless survival mechanics. Sure, Skyrim did have stamina, which is a flaw, but its weapons were indestructible and I wasn't bothered by temperature changes; the other games had none of these.

I play Legend of Zelda for its story, for its world, and for its gameplay; Breath of the Wild fails at all three, whilst previous titles (Twilight Princess, The Wind Waker, A Link Between Worlds, Majora's Mask 3D, Link's Awakening) succeeded. I'd much rather play through, and recommend, these five over Breath of the Wild.
 

DSoryu

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The backplate looks shiny because you're filthy and you keep leaving your skin grease and Doritos grease on it :P
Any type of matte plastic will suffer from that over time.

Hahaha of course, how could I have been so blind? This explains everything, fuck you doritos.
In all seriousness, I get what are you saying, so that is why they should have went for other options, there are many that can minimize or disguise the use effect, such as polycarbonate.

--------------------- MERGED ---------------------------

In my opinion, Breath of the Wild ISN'T "loads of fun". It's barely even a Legend of Zelda game, really; it's an experiment, seeing what it'd be like in an open world rather than the usual closed world.
Except that they ruined it by adding needless survival elements (stamina, weapon and shield fragility, temperature) and by making the game far too repetitive and bland (shrines, Korok seeds), along with crippling the story by making it so the final boss could be challenged at any time.

I've played through more enjoyable open-world games - Skyrim, Assassin's Creed Origins and Odyssey (Origins was better), Batman: Arkham Knight, Watch_Dogs - and whilst I never finished most of them (only Arkham Knight) I still did enjoy them due to how they weren't this repetitive and didn't have needless survival mechanics. Sure, Skyrim did have stamina, which is a flaw, but its weapons were indestructible and I wasn't bothered by temperature changes; the other games had none of these.

I play Legend of Zelda for its story, for its world, and for its gameplay; Breath of the Wild fails at all three, whilst previous titles (Twilight Princess, The Wind Waker, A Link Between Worlds, Majora's Mask 3D, Link's Awakening) succeeded. I'd much rather play through, and recommend, these five over Breath of the Wild.

Yeah Zelda games getting too linear is what everyone loved and desired to be sustained in future games of the franchise."-- Said no one ever.
 
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vree

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Yeah Zelda games getting too linear is what everyone loved and desired to be sustained in future games of the franchise."-- Said no one ever.

Sure but becomming an open world physics sandbox with almost nothing to do in it and no real story what so ever isn't that better. If that is what has become of it give me the older ones over it any day.
 

DSoryu

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Sure but becomming an open world physics sandbox with almost nothing to do in it and no real story what so ever isn't that better. If that is what has become of it give me the older ones over it any day.

so you'd rather a zelda game with a big empty world and hardly anything to do in it?? it's open world alright open to nothing.

This backups one point that will be always true: You can't please everyone at the same time. I remember perfectly well how people bitched against Skyward Sword for being "Plain boring, lineal and the same over again", so that's why they went to another direction with BOTW, returning to it's roots. I agree with the part were you say that the world feels kinda empty, but calling it as a "nothing to do sandbox" is a completely different story, there are many things you can do by yourself, the game tells you this from the very beggining, and is up to you how you build the story and the narrative, the world itself is a part of that.
Yes, the game is far from being perfect, but it is clear that they managed to solve the linear and slow rhythm of the previous games that was adopted since Ocarina of Time, and now they need to solve the balance beetween story, gameplay and content, and I have a feeling that this will be made in BOTW 2.
 

vree

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I agree with the part were you say that the world feels kinda empty, but calling it as a "nothing to do sandbox" is a completely different story, there are many things you can do by yourself, the game tells you this from the very beggining, and is up to you how you build the story and the narrative, the world itself is a part of that.

I did everything you could do in the game except for collecting all korok seeds. Outside some interesting longer sidequests and the shrines there was nothing to do. Unless you love fumbeling around with the tools and physics (hence me saying a physics sandbox), there really isn't that much content. And as alive as the world may feel it also lacks a lot of content. Build your own story and narrative, this isn't minecraft. There are like 4 story points and a few decent sidequests. That's it.

So in it's current state and if they don't improve dramatically on that in the sequel, for me personally, the previous games stay much better. Hell just compare the narative to the characters in clocktown from MM. That says enough about what is possible.
 
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The Real Jdbye

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so you'd rather a zelda game with a big empty world and hardly anything to do in it?? it's open world alright open to nothing.
There's enough to do in BotW in my opinion, though it would be nice if there was more variety. I don't like how heart containers and stamina upgrades are confined to spirit orbs which you can only find in shrines, you know exactly what you're getting ahead of time when you enter a shrine, and you know none of the sidequests are going to give you anything important, just crafting materials and food and rupees. I liked how Wind Waker had secrets hidden all over and you never knew what you were going to find, often with their own unique puzzles requiring certain items to complete. And having a chance of getting heart pieces or important items from quests makes them feel more worth it.

It's not that BotW is lacking in things to do, between shrines, various unique clothing, Korok seeds, and sidequests it has more things to do than any other Zelda game to date. The world does feel empty though. It would be nice to have more towns, more people travelling around that you can talk to, more flora and fauna in general, to make the world feel more alive. Even little things, like adding more (and different types of) mobs spread out, and not just confined to camps, would help a lot.
I don't want a massive game where it takes hundreds of hours to complete every quest and hundreds more to obtain every item and collectible, like open world games tend to be though. A typical Zelda game has a good amount of content already. Let's say for the sake of conversation that the map is 10 times bigger than a typical Zelda game, if it had 10 times as much content to make the map just as packed as a typical Zelda game, it would be too much for me, it would be overwhelming and I would never see most of it. There is a reason I normally don't play open world games.
That doesn't mean they can't decorate every nook and cranny to make the map more interesting and alive instead of it all looking the same like it does now though.
 
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Bladexdsl

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there are many things you can do by yourself
You mean the countless shrines with all the puzzles that can be bypassed by using runes?
Or how about finding 100 seeds to get the lamest fucking prize ever in existence?

botw has nothing what makes a great zelda game and that's real exploration.

which is you see a chest or heart piece on some cliff or inside some weird box or behind a door you cannot open and you wonder how can i get that? So you ignore it for now and tag the location in your mind because you know sooner or later your going to get an item that can get you in there.

Oh that's right botw didn't have items...or heart pieces to find instead it has lame seeds and all the chests you can just climb up and grab easily only to find it it contains the same thing lame weapons that break after a few uses or money it's not even worth hunting down every chest.
 
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AkiraKurusu

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Yes, the game is far from being perfect, but it is clear that they managed to solve the linear and slow rhythm of the previous games
Not in my experience, they didn't; Twilight Princess had a better rhythm than Breath of the Wild, since the player always knew where to head next and what to do. They weren't just dumped in the middle of a massive sandbox and left to get lost, no, nor were they forced to do essentially the exact same thing over and over again for Heart Containers.

I'd much rather have Ocarina of Time 3D than Breath of the Wild, since even OoT3D had direction despite how big and empty Hyrule Field was. I always knew what I wanted to do, where I needed to go to do it, and how to get there. Compare this to BotW, where I found myself getting incredibly bored incredibly fast because there was no direction, nothing to tell me where the next piece of fun was.

--------------------- MERGED ---------------------------

...And this just degenerated into a "Breath of the Wild isn't a Legend of Zelda game" thread; sweet! I love derailings! :toot:
 
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DANTENDO

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..And this just degenerated into a "Breath of the Wild isn't a Legend of Zelda game" thread; sweet! I love derailings! :toot:
how the heck has it derailed lol read his original post its about im disapointed with the switch and what does tht exactly mean yes hes disapointed with the games
 

AkiraKurusu

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how the heck has it derailed lol read his original post its about im disapointed with the switch and what does tht exactly mean yes hes disapointed with the games
Because Breath of the Wild is both a Switch and Wii U game, and no-one's talked about the Switch itself since #105; it's only been about how inadequate one multi-platform game is.
That's my reasoning.
 

DANTENDO

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Because Breath of the Wild is both a Switch and Wii U game, and no-one's talked about the Switch itself since #105; it's only been about how inadequate one multi-platform game is.
That's my reasoning.
but it is nintendos biggest game :lol: and its hardly a wii u game as it came out on same day as switch version which was improved
 

Der_Blockbuster

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You got that it's called hyrule wariors or smash bros. No just no rip the puzzles out of zelda and you got a bland action game like there exists millions of...

It's not because you find it boring other people find it boring. Zelda was perfectly fine even before breath of the wild...
I agree...BOTW lost these things that made the Zelda franchise so special.
I have to say that I loved the cutscenes. Also the voicing is nice to have.
But it doesn't cut it for me, actually the only Zelda i just one day losted interest in and didn't even bother to finish. Now after 1 Year I might pick it up again but from scratch.

I think it's like this.
People won't miss what the've never had.
And yeah the OST...There was a time where my Music library almost only consisted of WW or OOT OST's.

--------------------- MERGED ---------------------------

Because Breath of the Wild is both a Switch and Wii U game, and no-one's talked about the Switch itself since #105; it's only been about how inadequate one multi-platform game is.
That's my reasoning.
Chill bro, nothing wrong with exchanging preferences, but yeah I think this was enough BOTW talk, it's just when you start talking about something like this you always remember something you hated or liked, and have the urge to add your 5 cents to it ^^. Like I just remembered how triggered I got by the Weapon limit.
 

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