Hacking seedminer (single system DSiWare injection)

If you are planning on using seedminer, do you have a dedicated graphics card in your PC?

  • Yes!

    Votes: 207 45.1%
  • No

    Votes: 105 22.9%
  • What's dedicated graphics?

    Votes: 35 7.6%
  • I'm a cat, we can just guess our movable.sed through feline intuition

    Votes: 112 24.4%

  • Total voters
    459
  • This poll will close: .

Alexander1970

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Two year anniversary of Seedminer today. :) :toot:
Yes, still unpatched. Still going strong. Over a half million seeds have been mined now, and we still average about a 1000 a day.

A lot has changed since the beginning: bruteforces take seconds (seldom over a minute), it's free, and there's a reliable automated server to do the friend code exchange and the actual GPU accelerated bruteforce. Other QOL enhancements like bannerbomb3 and Fredminer have also made the process easier.
Who knows, there may even be more enhancements in the future.

Hello and Congratulations !!! :toot:

I would like to remind you of the SECOND Post in this Thread:
https://gbatemp.net/threads/seedminer-single-system-dsiware-injection.495685/#post-7814620

Just when i think 3ds hacking is dead, this

Thank you for this great and today very easy to use Hacking Methode for our beloved and STILL active 2DS/3DS/New 2DS/3DS/XL´s

:yay:
 

LusterSoldier

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I am currently in the process of trying to hack a New 3DS (firmware version 11.13.0-45U) using the DSiWare injection exploit, but I have run into a roadblock in this process.

The method I'm using is the Seedminer + BannerBomb3 + Fredtool option.

I already got my clean/hax versions of the 42383841.bin file and have placed the hax version into the appropriate directory on my SD Card. On the part where you have to copy the hax file from the SD Card to the System Memory, I am having a problem where it appears my 3DS is deleting this hax file from its System Memory as soon as I exit the Nintendo DSiWare Management area on the 3DS. This is a problem as it prevents me from doing Flipnote Exploit properly. Any idea why this may be happening and how can I fix this problem so I can proceed farther?
 

zoogie

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I am currently in the process of trying to hack a New 3DS (firmware version 11.13.0-45U) using the DSiWare injection exploit, but I have run into a roadblock in this process.

The method I'm using is the Seedminer + BannerBomb3 + Fredtool option.

I already got my clean/hax versions of the 42383841.bin file and have placed the hax version into the appropriate directory on my SD Card. On the part where you have to copy the hax file from the SD Card to the System Memory, I am having a problem where it appears my 3DS is deleting this hax file from its System Memory as soon as I exit the Nintendo DSiWare Management area on the 3DS. This is a problem as it prevents me from doing Flipnote Exploit properly. Any idea why this may be happening and how can I fix this problem so I can proceed farther?
So what you're saying is that you can successfully import the "Haxxxxx..." DSiWare, but later on the system deletes it? Have you tried going to System Settings -> Internet Settings -> Nintendo DS Connections and seeing if flipnote imported?
 
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LusterSoldier

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I got past the Flipnote Exploit and successfully installed Luma3DS. What worked for me was going with a different method to get CFW installed. Rather than going with the BannerBomb3 option, I did the alternative PicHaxx route that uses Pokemon Picross. That seemed to work for me.

The problem I had with BannerBomb3 is that I could boot into the Japanese Flipnote through DS Connection Settings, but then the smiley face for the Haxx DSiWare wasn't showing up when I had to select it after pressing the SD Card button. I assumed that was a result of my system deleting the Haxx DSiWare from the System Memory as soon as I exited out of Nintendo DSiWare Management.
 
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