The latest patch for Devil May Cry 5 on PC removes Denuvo from the game

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The latest content update for 2019's Devil May Cry 5 doesn't add anything to the game itself, but instead, takes away. The game's Denuvo DRM protection has been removed as of the latest patch, nearly a year after its launch on PC. DMC5's Steam page no longer mentions the anti-tamper DRM, nor does it have a 5 different PC's a day activation limit, which had been noted there previously. Previously, Devil May Cry 5's older version of Denuvo was cracked the same day the game launched, on March 8, 2019.

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Mythical

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Proof that Denuvo is utter shit and should be removed from all games that use it, but that's me. Hope SE removes it from Star Ocean 4, Dragon Quest XI and so on :P

I hope more hackers remove more Denuvo because I honestly couldn't care less if it helps devs or not, screw DRM.
I didn't realize it was in DQ XI :/ . Explains why the game runs the way it does .

Does using a cracked version of a game bypass the fps dip from drms like this? If so I might start cracking my steam library
 

Rahkeesh

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Denuvo seems to charge per time to support games, thats why I thought so many games get it patched out eventually. It's precisely a sign of the publisher ceasing to care about the game, meaning its not going anywhere on active ones like MHW.
 

the_randomizer

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I didn't realize it was in DQ XI :/ . Explains why the game runs the way it does .

Does using a cracked version of a game bypass the fps dip from drms like this? If so I might start cracking my steam library

I don't know, I can run Denuvo games on my machine just fine, but it adds to the loading time when you initially start it up. It's annoying as hell to have to wait because Denuvo is trash and benefits no one, in fact, legit users almost always suffer, devs are delusional to think it "helps" prevent piracy. Newsflash to devs: it doesn't. I'm rooting for hackers to remove DRM in all legit games.
 
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JavaScribe

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Nice to hear that. Should be a standard, honestly - I understand the importance of anti-tampering software for early sales, but it doesn't do any good for neither buyers nor publishers in long term.
Honestly, that's a pretty fair middle ground.
Looking at old PC games (like early 2000's) really backs that up- servers get taken down, so even you have a legit copy you have to crack it.
Same with things like Adobe's Creative Suite. They did release what was essentially a cracked version of CS3, though you need a key to download it- which would be great, if the activation thing didn't occasionally malfunction and keep you from using already-activated software. At least they had the right idea, I guess. More logically sound than I'd expect, given their current business model's stress on upgrades.
Does using a cracked version bypass the fps dip from DRM like this? If so, I might start cracking my Steam library.
That statement should never make sense.
 

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Proof that Denuvo is utter shit and should be removed from all games that use it, but that's me. Hope SE removes it from Star Ocean 4, Dragon Quest XI and so on :P

I hope more hackers remove more Denuvo because I honestly couldn't care less if it helps devs or not, screw DRM.
Tbh they successfully removed Denuvo in some games (especially at the time when Denuvo 4.9 was the latest version iirc, as Denuvo left a flaw some with it so the games were crackable easily), but now most of the time they just bypass it, totally removing it is quite harder. But I agree with your statement tho, I just wanted to nitpick a little.

Also, the performance on Assassin's Creed Odyssey is shitty as hell, most of the time I can play the game properly at max settings, but sometimes it stutters so much, it's just shit. I would benefit sooo much if Ubisoft wanted to remove it but I don't see any company following Capcom's move. Heck, I don't even see Capcom following his own move.
 
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Mythical

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Honestly, that's a pretty fair middle ground.
Looking at old PC games (like early 2000's) really backs that up- servers get taken down, so even you have a legit copy you have to crack it.
Same with things like Adobe's Creative Suite. They did release what was essentially a cracked version of CS3, though you need a key to download it- which would be great, if the activation thing didn't occasionally malfunction and keep you from using already-activated software. At least they had the right idea, I guess. More logically sound than I'd expect, given their current business model's stress on upgrades.

That statement should never make sense.
As in it does, but shouldn't or....?
 
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the_randomizer

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Tbh they successfully removed Denuvo in some games (especially at the time when Denuvo 4.9 was the latest version iirc, as Denuvo left a flaw some with it so the games were crackable easily), but now most of the time they just bypass it, totally removing it is quite harder. But I agree with your statement tho, I just wanted to nitpick a little.

Also, the performance on Assassin's Creed Odyssey is shitty as hell, most of the time I can play the game properly at max settings, but sometimes it stutters so much, it's just shit. I would benefit sooo much if Ubisoft wanted to remove it but I don't see any company following Capcom's move. Heck, I don't even see Capcom following his own move.

It's why I'm probably gonna get it on PS4 and not PC because of that
 

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It is kind of funny that a company invests so much money into Denuvo, in order to prevent losing money from piracy, but are too blind to realize, that they are losing far more money just paying for Denuvo, than they would lose to piracy alone. Not to mention a company loses even more money due to non-pirates not wanting to buy a Denuvo-encrypted game, due to the significant CPU load the Denuvo encryption hogs, among other problems it plagues players with.
 
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the_randomizer

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It is kind of funny that a company invests so much money into Denuvo, in order to prevent losing money from piracy, but are too blind to realize, that they are losing far more money just paying for Denuvo, than they would lose to piracy alone. Not to mention a company loses even more money due to non-pirates not wanting to buy a Denuvo-encrypted game, due to the significant CPU load the Denuvo encryption hogs, among other problems it plagues players with.

Denuvo and DRM in general is a lost cause and should be immediately aborted.
 
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Mythical

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It does, but it shouldn't. The situation leading to it should never happen.
Time to start cracking then lol
I want them high framerates in DQ XI
I get like 70ish rn with a fancy reshade so here's hoping for like idk 80+?

--------------------- MERGED ---------------------------

It is kind of funny that a company invests so much money into Denuvo, in order to prevent losing money from piracy, but are too blind to realize, that they are losing far more money just paying for Denuvo, than they would lose to piracy alone. Not to mention a company loses even more money due to non-pirates not wanting to buy a Denuvo-encrypted game, due to the significant CPU load the Denuvo encryption hogs, among other problems it plagues players with.
Maybe they're trying to create jobs? Who knows with these companies
 
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AbyssalMonkey

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It is kind of funny that a company invests so much money into Denuvo, in order to prevent losing money from piracy, but are too blind to realize, that they are losing far more money just paying for Denuvo, than they would lose to piracy alone. Not to mention a company loses even more money due to non-pirates not wanting to buy a Denuvo-encrypted game, due to the significant CPU load the Denuvo encryption hogs, among other problems it plagues players with.
Maybe they're trying to create jobs? Who knows with these companies

It's almost certainly because it looks nice to the AAA investors when you say you've secured your product so people will have to buy it. It doesn't matter how effective it actually is, it's all about appearance. In terms of long term strategy, these companies don't want you to have ownership of their games, and DRM is one method on the step of doing so. Tying their games to always online when completely unnecessary? There's another. I'm sure they know that if they didn't have it, it might sell fractionally better, but the long term goals that they are playing towards is games as a service and every roadblock they can throw in the way to make that seem normal is going to happen.

In Monster Hunter's case, they were retarded and constructed the DLC such that everyone needs to have the expansion installed in order to play together, so even if you haven't bought the expansion, the data is literally sitting on your disk. The only thing you need to access it is a fake license or a bypass. Both which came out the same day. Capcom isn't even running account verification on their servers because their servers are literally a middleman to connect p2p communication for multiplayer. You can run a cheat to unlock the content, access it online, and Capcom would never fucking know. It's no wonder they are ramping up their anti-tamper: they're idiots who gave out the expac for free without any way to make sure you weren't supposed to have it.
 

goldensun87

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It's almost certainly because it looks nice to the AAA investors when you say you've secured your product so people will have to buy it. It doesn't matter how effective it actually is, it's all about appearance. In terms of long term strategy, these companies don't want you to have ownership of their games, and DRM is one method on the step of doing so. Tying their games to always online when completely unnecessary? There's another. I'm sure they know that if they didn't have it, it might sell fractionally better, but the long term goals that they are playing towards is games as a service and every roadblock they can throw in the way to make that seem normal is going to happen.

In Monster Hunter's case, they were retarded and constructed the DLC such that everyone needs to have the expansion installed in order to play together, so even if you haven't bought the expansion, the data is literally sitting on your disk. The only thing you need to access it is a fake license or a bypass. Both which came out the same day. Capcom isn't even running account verification on their servers because their servers are literally a middleman to connect p2p communication for multiplayer. You can run a cheat to unlock the content, access it online, and Capcom would never fucking know. It's no wonder they are ramping up their anti-tamper: they're idiots who gave out the expac for free without any way to make sure you weren't supposed to have it.
We will have to continue boycotting DRM, until the message sinks in.
 

AbyssalMonkey

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boycotting
Lol. sorry, boycotts are a joke. DRM will never go away. They still use it even on physical hardware such as encrypting Blu-rays. The master key was leaked, but they're still encrypting.
Case in point, you use Steam? Well Steam is a DRM service.

The only way DRM is going away is when games go fully into a service model such as stadia, where you aren't even running the game on your hardware anymore, you are simply remoted into a data center which is playing the game for you.
A few companies embrace the no DRM like GoG, but for a very large majority, it's just not going to happen.
 
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goldensun87

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Lol. sorry, boycotts are a joke. DRM will never go away. They still use it even on physical hardware such as encrypting Blu-rays. The master key was leaked, but they're still encrypting.
Case in point, you use Steam? Well Steam is a DRM service.

The only way DRM is going away is when games go fully into a service model such as stadia, where you aren't even running the game on your hardware anymore, you are simply remoted into a data center which is playing the game for you.
A few companies embrace the no DRM like GoG, but for a very large majority, it's just not going to happen.
The best way to boycott DRM, is to pirate the relevant content. And if companies are going to use more annoying DRM with the end goal of making me give up actual ownership of my media, then I will pirate the media even more.
 

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The best way to boycott DRM, is to pirate the relevant content. And if companies are going to use more annoying DRM with the end goal of making me give up actual ownership of my media, then I will pirate the media even more.
DRM isn't supposed to make you give up ownership. It's supposed to make sure you do own the game before you can play it. What you have a problem with isn't the idea behind DRM- you have a problem with what a lot of DRM ends up doing due to poor planning.
 
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goldensun87

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DRM isn't supposed to make you give up ownership. It's supposed to make sure you do own the game before you can play it. What you have a problem with isn't the idea behind DRM- you have a problem with what a lot of DRM ends up doing due to poor planning.
DRM is intended to be a leash for the paying customer, to control what he/she can or cannot do with the content he/she paid for. You (or someone else on this thread), pointed out that DRM is intentionally made more annoying for games, to eventually normalize the idea of games-as-a-service, and effectively get customers to give up true ownership of the media.

For other forms of media (music, movies, TV), online streaming is marketed as more convenient, in order to get customers to give up true ownership. "Access your content anywhere". "No need to worry about running out of storage space". "Sync all your devices". "Access a library of hundreds of popular titles". Yeah, all that sounds great, until you lose internet access, or the streaming service in question removes a title from the service, or your account starts getting penalized for some reason or another.

So no thank you, I want to keep my content off the grid, and ensure that I possess it, and can do whatever I want with it, not a corporation controlling a data server and tracking everything I do.
 

JavaScribe

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DRM is intentionally made more annoying for games, to eventually normalize the idea of games-as-a-service
Correction: What you have a problem with isn't the original idea behind DRM.

That said, why else anyone would use proprietary DRM these days when Steam exists is beyond me.
I don't know about game devs, but MS and Google are openly pushing for software-as-a-service, so it wouldn't be out of the question that anyone else would try to go along with it.
 

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