Hmmm, checking it along side the pics showsthat they are pretty identical. However a MOV code format is a maybe for me. You would need to know the exact number of bytes in between say Item/Equipment no1's MOV to no2's. The best way I can think of is have at least 2-3 items in either the inventory and storage in succeasive slots say slot 30-32 or 1-3 or 11-3, etc. Also make sure they have the same Population slots equipped with thePopulations to make it easier. The highlighted Bytes are divided by 4 parts. Start ing from the Top in Disgaea 4's standard. First Quarter are the Populations(Manager, etc.) and Value/Amount say 999999 plus if the icon is Smiley, Angry or the Green one. Second Quarter is where the Item World and Level Up Stat Bonuses rest andThird Quarter are the Item's Reflected Stat, reflected being it is the stats show when viewing weapon details. Innate to Maximum Stats Value can exceed the normal 2million something when edited for Reflected, the value for Binuses for IW is how much is added. They also auto corrects to the standard Maximum the game offers in IW. The placement could also be reversed as I did this half a year ago. Last Quarter is where other details are included like name, Mov, icon, rarity, rank, level, Pop slots, etc.Interesting, I just assumed that I could copy a certain section of the item's address and move it to another slot. Basically I was going by one post I saw on another site talking about how they managed to make one. Not sure how to quote from another site but here's the quote
I think this was for Disgaea 5 on the PS4. While its not exactly the same, most of it was pretty identical to what I found in HxD. Kind of crazy how a lot of stuff was pretty much the same even spanning to different consoles/platforms, even some of the innocent values are exactly the in same. Based on what that poster mentioned, innocents data seems to start at the beginning of every item slot which I was able to find.
So the very first item AND item slot in the item bag is the very first innocent which is that Physician 117 and that whole chunk is the item's data. It sounds like you keep counting all the way to the next item's innocent regardless of all those 0's for the next item slot. Wish I could have taken a longer pic so I could show the 2nd item's data as well. So couldn't I use a MOV code format and copy 1 section to another?