Hacking VitaCheat/FinalCheat Database

Yohoki

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Update:
Sometimes codes dondt work except invincible code , but it is for sure after 2 times starting a new game again everything will be fine.Do not think i share crap. It is not easy/impossible to understand the whole
behaviour/reaction of pointers on the game. Most of the pointers are fortunate coincidences. Keep it in mind:-)

--------------------- MERGED ---------------------------
The reason your pointers don't ALWAYS work, is because they're crap... You need to test them better.
 

monodevil

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any codes for us version of disgaea 4 and atelier ayesha?
I'll probably work on Disgaea 4 US when I'm done with updating my codes for Disgaea 3, still going to work and see if I can make an item duplication code. I did some googling to see how other people were able to make 1 for other consoles/PC and learned some pretty interesting stuff that I'd like to try on the vita.

Also got stuck doing some other stuff and stuck again on another game and stuck again for some personal stuff. I probably won't get to Disgaea 4 as soon as I hoped but I'll get to it eventually:yaypsp:.
 

zeroviral

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I'll probably work on Disgaea 4 US when I'm done with updating my codes for Disgaea 3, still going to work and see if I can make an item duplication code. I did some googling to see how other people were able to make 1 for other consoles/PC and learned some pretty interesting stuff that I'd like to try on the vita.

Also got stuck doing some other stuff and stuck again on another game and stuck again for some personal stuff. I probably won't get to Disgaea 4 as soon as I hoped but I'll get to it eventually:yaypsp:.
Item duplication will be hell. Each Item/Equipment etc. has multiple values involved in it. Name, Item Value, Item type, Item Image, its individual stats(Hp, Atk, Spd, etc.) Mov, Rank(1-255), rank icon which also affects rank name color. population slots, populations equipped in certain slot, number/total population in a certain slot, if equipped popultion is freed(smiley face) or not(angry face) or the other(green face), Lvl, Item World/Level Up bojus for each stat. Those are what I remember at the top of my head editing an Evilection Sash to have late game stats ala R40 Items.
 

Hazerou

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Hey!.can you explain it how do you create/find this awesome code. Im a beginner in finding cheat stuff but iam ready to learn how to find some. I found many working cheats with Finalcheat z.05 but yours is unreachable for me. Please show me your Kung Fu:-)
To be honest, I was trying to create a "60 FPS cap unlocked" cheat code for this one because the game runs at 30 FPS when gameplay, and 60 FPS on Menu (the press triangle button in-game). So I decided to do some search;

1.) When on Menu (60FPS), search for Hex 00000001 32-bit.

2.) When In Gameplay (30 FPS), search for Hex 00000002 32-bit

3.) The first code from the results maybe the right one.

Now, if your trying to do this for other games and found no results. Try;

1.) When on 30 or 60 FPS area, do "Unknown Search"

2.) If from 30 FPS area, go to 60 FPS area and search '<' (Decreased, Less than).

3.) If from 60 FPS area, go to 30 FPS area and search '>' (Increased, Greater Than)

4.) Keep doing step 2-3 until there's only few results left and try testing them each one.

Note: not all games has a 60 FPS area like on Final Fantasy X for example.

And BTW I'm a 3DS 60 FPS cheat Fan:P;
https://gbatemp.net/threads/60-fps-patches-cheat-codes-releases-and-discussion.550527/
 
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tomberyx

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To be honest, I was trying to create a "60 FPS cap unlocked" cheat code for this one because the game runs at 30 FPS when gameplay, and 60 FPS on Menu (the press triangle button in-game). So I decided to do some search;

1.) When on Menu (60FPS), search for Hex 00000001 32-bit.

2.) When In Gameplay (30 FPS), search for Hex 00000002 32-bit

3.) The first code from the results maybe the right one.

Now, if your trying to do this for other games and found no results. Try;

1.) When on 30 or 60 FPS area, do "Unknown Search"

2.) If from 30 FPS area, go to 60 FPS area and search '<' (Decreased, Less than).

3.) If from 60 FPS area, go to 30 FPS area and search '>' (Increased, Greater Than)

4.) Keep doing step 2-3 until there's only few results left and try testing them each one.

Note: not all games has a 60 FPS area like on Final Fantasy X for example.

And BTW I'm a 3DS 60 FPS cheat Fan:P;
https://gbatemp.net/threads/60-fps-patches-cheat-codes-releases-and-discussion.550527/

I understand, thank you :-)
 

Hazerou

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Yet another Game Speed Up cheat code for;

Lord of Apocalypse English Patched v1.4 (NoNpDrm)
JPN PCSG00008

_V0 Game Speed Up (60 FPS capped)
$0200 81860210 00000001

_V0 Game Speed Normal (30 FPS capped)
$0200 81860210 00000002

It's not always effective too and this game doesn't have 60 FPS area but I managed to find it using a method from 3DS How To find FPS cheat;
TRICKY AND RISKY METHOD
 

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  • Game Speed Up (60 FPS capped).jpg
    Game Speed Up (60 FPS capped).jpg
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monodevil

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Item duplication will be hell. Each Item/Equipment etc. has multiple values involved in it. Name, Item Value, Item type, Item Image, its individual stats(Hp, Atk, Spd, etc.) Mov, Rank(1-255), rank icon which also affects rank name color. population slots, populations equipped in certain slot, number/total population in a certain slot, if equipped popultion is freed(smiley face) or not(angry face) or the other(green face), Lvl, Item World/Level Up bojus for each stat. Those are what I remember at the top of my head editing an Evilection Sash to have late game stats ala R40 Items.
Interesting, I just assumed that I could copy a certain section of the item's address and move it to another slot. Basically I was going by one post I saw on another site talking about how they managed to make one. Not sure how to quote from another site but here's the quote

OpusMortis wrote:I don't have Disgaea 5, but I seem to remember being able to dupe my weapons and armor in 3 and D2 by simply copying the item data in a hex editor into an empty slot in my inventory. I think I spent more time modding those two games than actually playing them, ha ha. Is advanced mode available in 5?

It's actually a lot more tedious to copy item data using advance mode since SW does not allow copying or pasting codes directly.
Whereas it would be trivially easy if you could directly hex edit the save and just copy and paste to your heart's content - you will have to manually enter the item data in advance mode (unless there was a way to paste in SW that is not documented anywhere)

However, if you still want to copy your item this way, the address of the first item in your bag is 4857D0.
Each item is 258 length. So just copy from 4857D0 to 485A27 and type the data onto 485A28 to 485C7F to overwrite your second item.

I think the beginning bits of the item from 4857D0 to 485878 are all innocents data, so if you are lazy and don't care about copying the innocents inside your original item, you can just copy only from 485879 to 485A27 and type the data onto 485AD1 to 485C7F.

I think this was for Disgaea 5 on the PS4. While its not exactly the same, most of it was pretty identical to what I found in HxD. Kind of crazy how a lot of stuff was pretty much the same even spanning to different consoles/platforms, even some of the innocent values are exactly the in same. Based on what that poster mentioned, innocents data seems to start at the beginning of every item slot which I was able to find.

xiX8Fh9.jpg


So the very first item AND item slot in the item bag is the very first innocent which is that Physician 117 and that whole chunk is the item's data. It sounds like you keep counting all the way to the next item's innocent regardless of all those 0's for the next item slot. Wish I could have taken a longer pic so I could show the 2nd item's data as well. So couldn't I use a MOV code format and copy 1 section to another?
 

tomberyx

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The reason your pointers don't ALWAYS work, is because they're crap... You need to test them better.

You are right, i should test them better but it is nearly impossible to take 100+ orange pointers and test them a month. I will just share some codes which i tested several times. Some members are satisfied with my codes and some not. What can i do. Nobody is perfect ,i take it easy;-)
 
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Yohoki

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You are right, i should test them better but it is nearly impossible to take 100+ orange pointers and test them a month. I will just share some codes which i tested several times. Some members are satisfied with my codes and some not. What can i do. Nobody is perfect ,i take it easy;-)
I wouldn't have called you out, if you hadn't said "Do not say my pointers are crap" and "They don't always work" in the same sentence.... You just tried to give a pointer that was 74 levels deep a week ago, so I assume you aren't used to searching for pointers. So I'll not say much... but it is not nearly impossible to test 100+ orange pointers. Because before I came along, everyone here searched through 1000+ GREEN codes, because that was all that was available and it would take TONS of searching for just a single pointer. It's also easy to see that the pointers you are making are not located in a stable portion game's RAM, just by looking at the code, without even looking at a memory dump or booting up the game. If they aren't located in a stable area, they are going to move around. Add a plugin, or run the wrong program before starting your game, and your codes won't work.

I get it. The pointers work sometimes. That's fine. But you can't say that's just how pointers work. It's not. They're crap. It's very easy to look at the code in RAM and see how it works. It's even easy sometimes to tell if you're in the right area. Likewise, it's easy to tell that you aren't, like when I inspected your 74 level pointer and immediately knew what was happening.

Edit:

If you don't want to search thoroughly through 200+ pointers, use Universal Pointer Searcher. It doesn't always work. It's not easy to use. But it gives a clear list of probably useful pointers, and doesn't show any that don't work.
 
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tomberyx

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would someone create cheats for adventure time the secret of the nameless kingdom pcse00582 like infinite hearts, money and items?

I can do it for you because i will
I wouldn't have called you out, if you hadn't said "Do not say my pointers are crap" and "They don't always work" in the same sentence.... You just tried to give a pointer that was 74 levels deep a week ago, so I assume you aren't used to searching for pointers. So I'll not say much... but it is not nearly impossible to test 100+ orange pointers. Because before I came along, everyone here searched through 1000+ GREEN codes, because that was all that was available and it would take TONS of searching for just a single pointer. It's also easy to see that the pointers you are making are not located in a stable portion game's RAM, just by looking at the code, without even looking at a memory dump or booting up the game. If they aren't located in a stable area, they are going to move around. Add a plugin, or run the wrong program before starting your game, and your codes won't work.

I get it. The pointers work sometimes. That's fine. But you can't say that's just how pointers work. It's not. They're crap. It's very easy to look at the code in RAM and see how it works. It's even easy sometimes to tell if you're in the right area. Likewise, it's easy to tell that you aren't, like when I inspected your 74 level pointer and immediately knew what was happening.

Edit:

If you don't want to search thoroughly through 200+ pointers, use Universal Pointer Searcher. It doesn't always work. It's not easy to use. But it gives a clear list of probably useful pointers, and doesn't show any that don't work.

Oh my goodness! I know that you understand more than me and i like it. My first code ever for psvita was a pointer with 74 Level but for me it works as good as for a week maybe i was the only one who was able to find a such code with 74 level:-). Please Yohoki dond judge me i respect your knowledge im just a beginner with a huge interest to learn finding codes. Only constructive criticism helps me to be a better code finder. Peace brother take it easy.
 
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Yohoki

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I can do it for you because i will


Oh my goodness! I know that you understand more than me and i like it. My first code ever for psvita was a pointer with 74 Level but for me it works as good as for a week maybe i was the only one who was able to find a such code with 74 level:-). Please Yohoki dond judge me i respect your knowledge im just a beginner with a huge interest to learn finding codes. Only constructive criticism helps me to be a better code finder. Peace brother take it easy.
My constructive criticism is this: Your codes are crap, and people have obviously told you, and you need to test them a little better.

Like I said, I wouldn't have called you out on it if you hadn't posted it like you were an expert and everyone having issues with your codes is wrong. I'm gonna drop it, but I'm gonna make sure to knock you down a peg from "I'm obviously a god" to "I'm new at this".... You can't learn if you think you already know it all.

Now, if you're ready to learn.... Memory in the 84000000+ area isn't always static. That the area is a kind of shared memory area where plugins, the system, and games just dump their data wherever there is space. If something needs space, things get shifted around. Could there be useful stuff there? sure. But it's not always in the same place.

The game loads itself somewhere in the 81000000-82000000 range usually. This is loaded before anything else, so anything after the game that needs space gets put AFTER the Game's data. The game can also request extra space, which goes past that range and into the higher addresses. That's where pointers come in. The GOOD pointers are normally stored in the static area near the game's code. So your pointer codes should normally be somewhere in the 81-82000000 range as well. As you get further out of that area, memory is less stable, hence needed to restart the game several times to get the codes to work.

Also, Disgaea may not use pointers. The codes I found for Disgaea 3 used a different kind of DMA to move memory around.
 

tomberyx

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#Title: Binding of Isaac: Rebirth
# ID: PCSB00676
# Region: EU
# Version: 1.05
# Type: NoNpDRM

_V0 Invincible part 2
$3202 8176BD9C 00000000
$3200 00000000 00000B98
$3300 00000000 000000FF

I beat the game with no issues. It doesent mean this codse is pefect working:-)
Give it a try and pray..
 
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Peoples92

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#Title: Binding of Isaac: Rebirth
# ID: PCSB00676
# Region: EU
# Version: 1.05
# Type: NoNpDRM

_V0 Invincible part 2
$3202 8176BD9C 00000000
$3200 00000000 00000B98
$3300 00000000 000000FF

I beat the game with no issues. It doesent mean this codse is pefect working:-)
Give it a try and pray..

I'll try it

--------------------- MERGED ---------------------------

#Title: Binding of Isaac: Rebirth
# ID: PCSB00676
# Region: EU
# Version: 1.05
# Type: NoNpDRM

_V0 Invincible part 2
$3202 8176BD9C 00000000
$3200 00000000 00000B98
$3300 00000000 000000FF

I beat the game with no issues. It doesent mean this codse is pefect working:-)
Give it a try and pray..

it works :)
 
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Yohoki

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I already made codes for Binding of isaac EU
https://github.com/r0ah/vitacheat/blob/master/db/PCSB00676.psv

The R+Up code is my baby. I spent a lot of time trying to get that working good. XD

Code:
# ID: PCSB00676
# Title: Binding of Isaac: Rebirth
# Region: EU
# Version: 1.05
# Type: NoNpDRM
# Code Author: Yohoki
# Source: https://github.com/r0ah/vitacheat/blob/master/PCSB00676.psv
# Original Source: https://gbatemp.net/threads/vitacheat-finalcheat-database.485343/page-128#post-8637148
# Pointers made with "TempAR - Vita Edition" - https://github.com/Yohoki/TempAR-Vita/releases

_V0 Inf HP
$3202 8176BD9C 00000000
$3200 00000000 00000B58
$3300 00000000 00000008

_V0 Inf Black Hearts
$3202 8176BD9C 00000000
$3200 00000000 00000B64
$3300 00000000 000000FF
$3202 8176BD9C 00000000
$3200 00000000 00000B68
$3300 00000000 00000010

_V0 Inf Coins
$3202 8176BD9C 00000000
$3200 00000000 00000B78
$3300 00000000 000000FF

_V0 Inf Bombs
$3202 8176BD9C 00000000
$3200 00000000 00000B74
$3300 00000000 000000FF

_V0 Inf Keys
$3202 8176BD9C 00000000
$3200 00000000 00000B6C
$3300 00000000 000000FF

_V0 Weapon Select [Note 1]
$3202 8176BD9C 00000000
$3200 00000000 00000BA4
$3300 00000000 00000008

_V0 Select Only 1 at a Time [Note 1]
$0000 00000000 00000000

_V0 ... Pill Select
$3201 813FE6F8 FFFFFFA0
$3300 00000000 00000000
$3201 813FE6F8 FFFFFF9C
$3300 00000000 00000001 # Edit here

_V0 ... Card Select
$3201 813FE6F8 FFFFFFA0
$3300 00000000 00000001
$3201 813FE6F8 FFFFFF9C
$3300 00000000 00000001 # Edit here

_V0 Item Select [Note 2]
$3202 8176BD9C 00000000
$3200 00000000 00000CD0
$3300 00000000 00000000 # Edit here

_V0 Press R+Up to Charge Item
$D201 81510000 00000000
$0100 81510000 00000001
$D00D 81510001 00000000
$C20C 00000001 00000210
$D001 81510000 00000006
$0100 81510000 00000101
$D001 81510000 00000005
$0100 81510000 00000106
$D001 81510000 00000004
$0100 81510000 00000105
$D001 81510000 00000003
$0100 81510000 00000104
$D001 81510000 00000002
$0100 81510000 00000103
$D001 81510000 00000001
$0100 81510000 00000102
$D003 81510000 00000006
$3202 8176BD9C 00000000
$3200 00000000 00000CD4
$3300 00000000 00000006
$D003 81510000 00000005
$3202 8176BD9C 00000000
$3200 00000000 00000CD4
$3300 00000000 00000005
$D003 81510000 00000004
$3202 8176BD9C 00000000
$3200 00000000 00000CD4
$3300 00000000 00000004
$D003 81510000 00000003
$3202 8176BD9C 00000000
$3200 00000000 00000CD4
$3300 00000000 00000003
$D003 81510000 00000002
$3202 8176BD9C 00000000
$3200 00000000 00000CD4
$3300 00000000 00000002
$D003 81510000 00000001
$3202 8176BD9C 00000000
$3200 00000000 00000CD4
$3300 00000000 00000001
$C203 00000001 00000200
$0000 81510001 00000000
$C203 00000001 00000010
$0000 81510001 00000000

_V0 Note 1:
$0000 00000000 00000000

_V0 Replace the last number
$0000 00000000 00000000

_V0 with a 1-7 for diff Weapons
$0000 00000000 00000000

_V0 a 1-9 for diff Pills
$0000 00000000 00000000

_V0 or 1-28 for diff Cards
$0000 00000000 00000000

_V0 Note 2:
$0000 00000000 00000000

_V0 Replace the last number
$0000 00000000 00000000

_V0 with a 1-? for diff Items
$0000 00000000 00000000
 
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