Quick update, based on a question someone had on the Discord server that I rarely check (yes, even more rarely than here):
We've got a few tricky rom hacks to work out still, but are otherwise pretty confident in the progress. The rom hacks are for things like making the numbers legible on screens like this:
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Little things that would annoy people if they had to play a whole game that way. BUT! As you can see most of the menu just looks gorgeous. Huge props to all the graphics people that put so many hours working with a limited pallette and a picky as hell image importing program.
Note that the misaligned quest title (Murtey Bounty) at the top of the screen was a tough choice we had to make. Basically, we shifted up the text to write into the space that the Japanese game had reserved between lines for furigana (pronunciation help written above kanji). This bought us 4 full lines of text on most of the dialogue screens, and the quest and item description screens too. But, that font is used in tons of places in the game so the cost of having more space in most places is that the text looks misaligned in a number of places. That we can't fix, because we've made good use of the extra line of text in quite a large number of places.
Anyway, overall it is not quite ready for primetime yet, but it feels close. We're running some more complete game playtests just to make sure that there aren't game breaking bugs in the middle of the game that we forgot to fix.