ROM Hack custom-install - Install CIAs to a Nintendo 3DS SD card entirely on PC

lone_wolf323

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hey man you fucked my sd. i can't install cias and i'm not reseting shit anymore.
please tell me how to fix i want to install homebrew

fbi won't install cias
Thats your problem if ya dont wanna reset anything. Did you keep backups so that if anything like this happens to can turn it back to when it worked last?
 

ihaveahax

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darkalex004

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Hi guys, I'm trying to install a .cia game with custom-install, the game installs fine but when I use custom-install-finalize to import the seed and the ticket it gives me the error "Failed to install seed: d900182f". Then, the game appears on the Home Menu but obviously when I try to launch it, the game gets stuck at the Nintendo 3DS boot logo, any help?
Thanks in advance

Edit: Nevermind, for some reason custom-install was creating a bad cifinish.bin, the normal weight is 64b and the bad one is 60b, I deleted all the files and then I downloaded them again, after that, everything worked fine.
 
Last edited by darkalex004,

Tommy531jed

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Anyone know what I have to do for this?
 

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Here you go. Here's a simple bat file thrown together.
Install python for windows.
Copy all of the custom-install files and the run.bat file into C:\3DSinstall\
Now just drag all of the cia files you want over the bat file at once, and it'll ask for the USB drive letter and then install to that drive.

Edit: and as other's have had issues with, you'll need to run this file once, and then finalize on the 3ds. If you run it multiple times, it will overwrite the finalize file. But you can still install a group of files with this. How I got around it was just copying a group of cia files into a separate folder from my collection, and then select all and drag those files over the run.bat file.

You can add "cd /d %~dp0" at the first so that all C:\3DSinstall\ in your batch file can be deleted.:D
 

alexj9626

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Hey, don't feel overwhelmed brother, you don't need to know really. But let me explain anyway. Git allows us to manage versions for software, commits are "snippets" of data for each version, so if I changed some code (in my case, added a GUI and rewrote a module) like I fixed a bug, I would make a commit with a message "Fixed a bug". Commits start to pile up and you can go back to them (revert) if that "bug fix" introduced more bugs. Branches are just multiple commits with names (It looks like a tree!), master is the main branch where users usually look at, I named this branch "module-rewrite", to not make any confusions with the "master" (main) branch, as the name module-rewrite makes since for what I introduced. Github is just an online Git provider. thats the basics pretty much, the rest of the stuff is a google away. Again, the user of a tool shouldn't know, but lots of tools here come from some git provider (github) so I hope that is clear.

Also, I miss worded it. I didn't mean "fork", I meant Clone, or download it. Here is a download from my branch, read the README.md file for instructions

Hello, noob question here. I open the gui-custominstall.py with double click and it opens a CMD windows and it closes immediately. Any idea why? I got python.

If i try with CMD commands (cd to the location) it shows lots of lines with this at the end: ModuleNotFoundError: No module named 'events'
 
Last edited by alexj9626,

Hephaestus

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Everything worked really well until i made a mistake.

Installed all my games with custom install, but had forgotten about 5 of them.
i installed those the same way right after all the others

and then i went to finalize.
The finalize script only added the last 5 games.
Is there any way to fix this?
 

ihaveahax

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Everything worked really well until i made a mistake.

Installed all my games with custom install, but had forgotten about 5 of them.
i installed those the same way right after all the others

and then i went to finalize.
The finalize script only added the last 5 games.
Is there any way to fix this?
Run the script with the original set of games with --skip-contents. This will create cifinish.bin but not write the contents of the games again, saving lots of time.

This is an issue that I plan on fixing whenever I get around to working on this project again.

I've added --seeddb argument in batch file, but it returned an error: unrecognized arguments: --seeddb. Any idea?
The option doesn't actually exist yet. I had it in the README since some other projects that use a similar library do include this option but I forgot to put it in.
 
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ihaveahax

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@ihaveamac They are deleted. Cant even recover the files now.
A little script to manually add the info to the title database could be made since most of the information is with the title contents, which should still be on the SD card. It's been a while since I did anything with this so it might take me some time.
 

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