GBAtemp Recommends: Pokémon Mystery Dungeon Red & Blue Rescue Team

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The latest Nintendo Direct had quite the surprise for us—a full remake of Pokémon Mystery Dungeon: Red and Blue Rescue Team! [prebreak][/prebreak]To my friends, it's no secret that the Pokémon Mystery Dungeon games are close to my heart. When I was young, I owned Red Rescue Team, and I played the hell out of it. With the remakes coming in hot, we take a look at the originals for the Gameboy Advance and Nintendo DS.

Premise

Pokémon Mystery Dungeon is based on a rather simple premise. You are a human, who has mysteriously turned into a Pokémon, losing all of your memories in the process. All you can remember is that you were human. Upon starting the game, you take a personality quiz to determine which Pokémon you play as. This is a charming concept, but sometimes I'm unhappy with the results. Perhaps a relic of its time, I feel it'd be much better to just be able to choose. You are, however, allowed to pick your partner Pokémon, who you travel with throughout the game.

Pokémon Mystery Dungeon is far more interesting to me than the mainline entries due to the emotional story and lovable characters. When you wake up in the Pokémon world, you soon learn that its residents have recently been plagued with natural disasters, causing mass panic. You, along with your partner, form a Rescue Team in order to help Pokémon in Mystery Dungeons, dangerous places with aggressive Pokémon and randomised layouts. On your journey, you meet a number of Pokémon both good and bad, facing numerous challenges, sticking together with your partner through thick and thin. It's a tough journey, with some Pokémon believing that you are the cause of the disasters.

Gameplay

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In Pokémon Mystery Dungeon, you traverse through randomly generated floors in a variety of themed dungeons. Your goal is to either reach the end, defeat a boss Pokémon, or to complete missions from the town's bulletin board. Each dungeon is unique, and filled with different Pokémon to fight. As in standard RPGs, defeating enemies nets you experience, allowing you to progressively get stronger and learn new moves throughout the game. The way Red and Blue Rescue Team handle moves is excellent, allowing you to slowly build your power over the course of the game.

Some types of Pokémon have different advantages in certain dungeons. For example, if your Pokémon is a water type or fire type, you can walk on water and lava respectively. If your Pokémon can levitate or fly, you can float over both! Ghost types can even pass through walls, at the cost of hunger.

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Pokémon Mystery Dungeon games take a little more thought than your bog-standard Pokémon game. My experience with main-series titles is to spam attack moves, and ignore status moves. You just don't need to use them in single-player, as the games are so easy. In Mystery Dungeon, though, I keep status moves handy all the time. They're immensely useful in both explorations and boss battles. This isn't a 'mash A to win' game. It's no Dark Souls, but it's a lot more involved than other Pokémon games.

Sometimes the balance feels a little bit off. A whopping five out of the seven bosses in the main story are flying type, which can feel unfair if you're unfortunate enough to be weak to flying. As a Chikorita in my latest playthrough, one of the bird legendaries managed to KO me in one hit. This isn't impossible to get around if you use the aforementioned status moves wisely, but if you're unprepared, you could very well get beaten into a pulp.

There are some minor niggles I have here and there—this is the first game in the series, after all, so there's bound to be some oversights. For one thing, recruiting Pokémon can be a painful task. To get new Pokémon, you need to have the correct 'Friend Area', which can cost a hefty amount. This isn't really the issue though, as money isn't too hard to come across. The real issues are small quality of life stuff that were massively improved in the sequel. To add Pokémon to your team, you have to visit their friend area and speak with them. Alone this doesn't sound too annoying, but after you complete the game, all of your team members reset after every exploration. This makes for some tedious time-wasting, when you're trying to just enjoy yourself.

Secondly, there is a small aspect borrowed from main-series titles that makes an annoying appearance here; HMs. Some dungeons require you to either carry an HM with you to enter, or to have a Pokémon with that move on your team. This is dreadful, and thankfully, HMs never played this role in sequels. Let's just hope these are kept out of the remakes, hm?

Graphics & Sound


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The Pokémon Mystery Dungeon series lost a ton of charm on its transition to the 3D world. The Gameboy Advance and Nintendo DS entries are beautiful, with wonderfully designed environments that don't get old. One of the things that gives PMD so much personality is the headshot sprites of important characters, with several versions depending on reactions. This is done for the entire main cast, making the characters feel alive. The music is just as good, with catchy tracks to fit whatever mood the game throws at you. I recommend checking out the Spriters Resource page for this game, as it's full of the charming sprites that make this game so beautiful.

Gameboy Advance, Nintendo DS, or the Switch?

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The Rescue Team games are an amazing start to a franchise that had an even better sequel. These are amongst my favourite games of all time. Right now, the definitive version is Blue Rescue Team for the DS, thanks to the second screen coming in handy for some information during gameplay. I'm curious to see how the Switch version will stack up. With the quality of life improvements we've seen in the demo and recent Pokémon Mystery Dungeon games, it could very well be the best way to play, even if I'm sceptical about the graphics. I'd say that there's no better time to jump on the original to see where the series started, all the way back in 2006.

They have their flaws—they are nearly 15 years old, after all. But, despite this, they're still stand-out titles, and a must-have in your Nintendo DS library.

If you enjoyed this week's edition of GBAtemp Recommends, please leave a comment in the thread. This helps us monitor feedback and ensures we keep posting these articles in the future! For those who are interested in viewing previous entries, you can see them below!

GBAtemp Recommends Issues said:
 

raxadian

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YAAAAS!
Also, compared to Rescue Team DX, BRT has a basic A-button attack that is weaker than actual moves, but doesn't consume PP - making it perfect as a finisher for random encounters (if you use a move, you'll get an EXP bonus; this bonus still applies if you use a move and then finish off with the A-button attack). Dunno why the Switch remake removed it, at least in the demo. Stupid.

The Wonder Mail system is also quite exploitable, in that if you find an online Wonder Mail generator you can create codes for custom missions - whichever dungeon and floor you desire, whichever Pokemon are involved, whatever rewards you want.

Blue Rescue Team isn't as good as Explorers of (especially Sky), but SO much better than Gates to Infinity or Super Mystery Dungeon. Hell, the actual-2D artstyle looks better than the artbook motif the remake's attempting.

Yeah, the game was also really easy to Level and Rank Grind. I was able to get Silver rank before the event when you see the Elite Gold team for example. And I didn't get Gold rank early due to not wanting to break the story.

Not having a non MP attack is stupid since the amount of enemies you face by Dungeon tends to depend on the Random Number God so running out of MP in just a few levels was a thing unless you spammed the non MP attacks a lot.

Heck sometimes I went to a high level Dungeon and barely faced any enemies because the stairs were just there.
 
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ChaosEternal

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The Catboy

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I love all of the Pokémon MD games, even the less good ones on the 3DS. I love the stories they tell, how personal each Pokémon becomes, and the always emotional endings that make me cry. They are seriously the best Pokémon spinoff games.
 
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Deleted-236924

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Personally, I'd skip these, simply because Explorers of Sky is everything that these games were, except better, and with a lot more content. imo you wouldn't be missing out on much. EoS has a bunch of quality-of-life improvements, the story there is arguably a much better experience, and you still have access to the same 386 Pokémon + all the Gen. 4 ones. Though I guess it might be worth playing Red/Blue just for its unique story, if you've never played it through before, but eh.

I'd also argue that Red > Blue, just because Blue's touch screen support is... somewhat clunky. Nowhere near as smooth and responsive as it was in Explorers. And there's something to be said about Red being the only PMD available on the GBA. Makes it a bit unique in that way, and it's nice being able to play it on a smaller console. Although Blue has the advantage of being able to have the dungeon map on a separate screen, which is convenient, and you can still use button controls anyway, if the touch controls feel too clunky.
 
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raxadian

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Personally, I'd skip these, simply because Explorers of Sky is everything that these games were, except better, and with a lot more content. imo you wouldn't be missing out on much. EoS has a bunch of quality-of-life improvements, the story there is arguably a much better experience, and you still have access to the same 386 Pokémon + all the Gen. 4 ones. Though I guess it might be worth playing Red/Blue just for its unique story, if you've never played it through before, but eh.

I'd also argue that Red > Blue, just because Blue's touch screen support is... somewhat clunky. Nowhere near as smooth and responsive as it was in Explorers. And there's something to be said about Red being the only PMD available on the GBA. Makes it a bit unique in that way, and it's nice being able to play it on a smaller console. Although Blue has the advantage of being able to have the dungeon map on a separate screen, which is convenient, and you can still use button controls anyway, if the touch controls feel too clunky.

Blue Rescue Team on the DS was fun and easy to play but the post game content kinda sucked save for the Gengar Epilogue mission. Having your partner be silent after it talking for most of the game was kind of creppy.
 

Justinde75

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I personally much prefer exploration team on the ds, but rescue team is also a great time. Hope they'll make a GOOD comeback!
 

Ryccardo

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Explorers of Sky is everything that these games were, except better
Dunno - it certainly has better controls (with a couple exceptions), but there's a lot more gratuitous text to skip, wigglytuff sucks but that's the corollary of the previous point, the town is even more spread out...
 
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20 years later, I'm still amazed by the success of this serie.

Being in high school, I was one or two years too old to enjoy the anime which was basically a toy seller, like too many 80's crappy cartoons.

I somehow enjoyed yellow in 2000 on emulator but the "press A to win" type of RPG wasn't really rewarding. Catching an Abra (the rodent which teleport all the time) was the one and only satisfying moment of the whole game.

Well, a gaming experience as dull and forgettable to me as console RTS are dull and forgettable to the vast majority of players (while SC2 on GPD is wonderful, but I digress again).

O tempora...
 

AkiraKurusu

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20 years later, I'm still amazed by the success of this serie.

Being in high school, I was one or two years too old to enjoy the anime which was basically a toy seller, like too many 80's crappy cartoons.

I somehow enjoyed yellow in 2000 on emulator but the "press A to win" type of RPG wasn't really rewarding. Catching an Abra (the rodent which teleport all the time) was the one and only satisfying moment of the whole game.

Well, a gaming experience as dull and forgettable to me as console RTS are dull and forgettable to the vast majority of players (while SC2 on GPD is wonderful, but I digress again).

O tempora...
Yellow...probably didn't help that Psychic was the undisputed king type back in Gen I. Its only weakness was the ridiculously weak Bug-type (the only damaging moves, Leech Life, Pin Missile and Twineedle, have ≤25 Base Power), and Ghost was ineffective due to a coding error (even if it functioned as advertised, the only offensive Ghost-type moves were Lick - weak - and Night Shade - dealt the user's Level as damage, so could also be weak).
Not to mention how Psychic-types generally had high Special, which meant they dealt high damage with their same-type moves but also took very little damage from many common moves due to them being Special types (as opposed to physical).

That Abra could easily become one of the best Pokemon in the game, breaking any kind of balance. Its only real flaw is its inherently low Defense, but Alakazam could still survive one Body Slam or Earthquake and retaliate hard.
 

raxadian

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That Abra could easily become one of the best Pokemon in the game, breaking any kind of balance. Its only real flaw is its inherently low Defense, but Alakazam could still survive one Body Slam or Earthquake and retaliate hard.

Yeah.

One of my self imposed challenges was to beat Pokemon Blue Gyms and Elite Four plus Champion just with my starter and Bug Pokemon save for the HM slave. That made the game quite a lot more challenging.

Doing that in Yellow is possible but requires to either overlevel or use a lot of items.

Mewtwo was so broken you could beat the Elite Four plus Champion just with him and depending on moves you might not even need him to get healed.
 
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Boured

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YES, finally the series is getting some much needed love. Thing has been more of a niche thing, only really skyrocketing with the explorers games. Hopefully the new remake of these games make the series at least somewhat sell enough to keep it around, but hopefully more!

For anyone going to play the original however, play the GBA release, has much richer music in comparison to the DS release. While blue has better quality, the gba release has much more life to it's music tracks. Look up one song from both games, red will clearly be superior (in my opinion at least)
 

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