| Optional notes, how to create your own mods: |
| |
| 1/ Duplicate one of the add-on folder (for example |
| 20200101000003_0100D4F00DD02000 for Doom II). |
| |
| 2/ In cache/0100D4F00DD02000/0001/ put your WAD file and rename it |
| to whatever number/character you wanna use (1 to 5 are already used |
| by current mods so let's say you start with "6" or "a"). If you |
| name it 6.wad, then you will have to edit "metadata" at offset |
| 0x126 and put "6" in ASCII (instead of 5 if it was 5.wad). Also at |
| offset 0x1712 if it says "doom1" then put "doom2" in ascii. There |
| are more stuff you can edit in there, it's just a standard Unity |
| asset (hint), so you can put your custom description or your custom |
| jpg to your own preference. |
| |
| 3/ Edit __BackupSaveDataInfo.xml, and change all 3 fields |
| SaveDataSize, AvailableSize, JournalSize to whatever size is the |
| addon (=0001 folder). It doesn't need to perfectly match, it just |
| needs to be bigger than the addon (sure you could set it to 300 MB |
| but then you will have a 300MB file to your NSW eMMC/SD Card |
| instead of whatever small size it is). Also edit the CacheIndex |
| value to something > 4. Max is 99, you cannot have more than 99 |
| addons. |
| |
| Also values are in hex so make sure you convert decimal to hex (e.g |
| = 7MB = 7 000 000 bytes = 00000000006ACFC0 in hex). |
| |
| To delete mods: |
| |
| Either delete the game and reinstall it, or in DevMenu, in the Save |
| Data tab, find DOOM II, press "+", "Manage", and here you can find |
| every Cache partition (= addons/mods) you can delete. |