Exist Archive PCSE00883
Can somebody compress these codes please ?
_V0 Inf. Jump
$324A 83FF01B4 FFFFFF94
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 FFFFFFE4
$3200 00000000 00000014
$3200 00000000 000001D8
$3200 00000000 000003E8
$3200 00000000 00000008
$3200 00000000 0000095C
$3200 00000000 00000064
$3300 00000000 00000000
Is this a joke?
I'll assume you're being serious... how you found a pointer with 74 levels, I have no idea.... There's bound to be a better solution.... I'd love to see the memory dump for this....
This code is not compressible. Compression is for multiple codes that follow a pattern. This is a single code, so there's no way to compress it.
Can you upload those dumps to google drive or something and message me a link? I'd be very interested to inspect the dumps and follow that pointer in a hex editor. What I think is happening is that you have found a looping pointer (it keeps pointing back to itself) and that's why it's so long. If that's the case, I wonder if this code also works?Thanks for your quick feedback!
I was looking for how to find codes for my game and i found TempAR.
I am a newbie in TempAR and i don't understand much about pointers and how it really works but enough to find some.-)
If I used 2 pointers the game froze.
Same effect with 5 pointes.
At least i used 74 pointers (just to know what will happen) and everything worked fine.
I used 6 Memory-Dumps each 131MB and also 6 addresses.
$0200 88740D24 00000000 (all codes are not static)
8873F8F4
8873FE04
8883F454
8883F4A4
8873F494
88960FC4
I put everything in Temp and got 3 orange(High%) results.
I clicked 74 time on a orange code to get my result.
Thats all:-)
_V0 Inf. Jump
$3208 83FF01B4 FFFFFF94
$3200 00000000 FFFFFFE4
$3200 00000000 00000014
$3200 00000000 000001D8
$3200 00000000 000003E8
$3200 00000000 00000008
$3200 00000000 0000095C
$3200 00000000 00000064
$3300 00000000 00000000
Can you upload those dumps to google drive or something and message me a link? I'd be very interested to inspect the dumps and follow that pointer in a hex editor. What I think is happening is that you have found a looping pointer (it keeps pointing back to itself) and that's why it's so long. If that's the case, I wonder if this code also works?
Code:_V0 Inf. Jump $3208 83FF01B4 FFFFFF94 $3200 00000000 FFFFFFE4 $3200 00000000 00000014 $3200 00000000 000001D8 $3200 00000000 000003E8 $3200 00000000 00000008 $3200 00000000 0000095C $3200 00000000 00000064 $3300 00000000 00000000
Thanks! I'll take a quick look.All what you need is in the txt file
Yep. That's a common issue when hunting for pointers. If they don't work after some time, that means that the pointer isn't quite right. Mix some of your dumps with a few dumps made AFTER the code stops working and try searching again.Thx !
Works fine , but after a load screen it doesent work anymore.
Only at the beginning of the game.
That issue happend also to my 74 Level code.
Now , im working to fix it hopefully soon.
I didn't make the original TempAR, so some of the original features I still don't know what they do. The "Only Display Optimal Pointer Paths" is one of those options that I haven't tried to reverse engineer and figure out what it does. I assumed it either stopped from getting loops (like what it appears you had gotten) or it allowed for pointers not located on the 0/4/8/C addresses. Either way it works, so I haven't touched it. XDIm sure that you can get the same result, if you disable "Only Display Optimal Pointers Paths".
Give it a try
You should only need 1 code for it to work. That game doesn't seem to be one that needs multiple pointers to work right.I'm currently looking for Exist Archive (PCSE00883) Inf. Jump codes.
Now I have found 2 candidates that work for me but I am not sure if they are permanent for other playes.
Maybe someone of you can test it and report it to me.
This is my First code it works only once before loading a new Level-screen.
_V0 Inf. Jump
$3208 83FF01B4 FFFFFF94
$3200 00000000 FFFFFFE4
$3200 00000000 00000014
$3200 00000000 000001D8
$3200 00000000 000003E8
$3200 00000000 00000008
$3200 00000000 0000095C
$3200 00000000 00000064
$3300 00000000 00000000
The second code seems to work stable in every Level.
_V0 Inf. Jump 2
$3205 86662F78 00000084
$3200 00000000 000007E4
$3200 00000000 000005F0
$3200 00000000 0000095C
$3200 00000000 00000064
$3300 00000000 00000000
I think I need several working codes to make or link a final code.
My "jump" journey continues
Thanks for your investigation! .-)
I think "disable Only Display Optimal Pointers Paths" causes loops but next time i wont touch it.
I understood that up to Level 7 code is enough to get a good result.
Now I have found several codes that work very well in every load screen
at the moment (no freeze) and would like to shorten them, unfortunately I do not understand how to do that
but I am convinced that I will learn it over time.
If you like you can do it for me:-)
When I'm done, I want to share it.
I don't want to share garbage, you know.
_V0 Inf.Jump
$3205 840C0020 00000034
$3200 00000000 000001A4
$3200 00000000 000003F0
$3200 00000000 0000095C
$3200 00000000 00000064
$3300 00000000 00000000
$3205 86662F78 00000084
$3200 00000000 000007E4
$3200 00000000 000005F0
$3200 00000000 0000095C
$3200 00000000 00000064
$3300 00000000 00000000
$3206 85D0DFE4 00000004
$3200 00000000 00000F0C
$3200 00000000 000007E4
$3200 00000000 000005F0
$3200 00000000 0000095C
$3200 00000000 00000064
$3300 00000000 00000000
$3206 85D0DFE8 00000384
$3200 00000000 00000F0C
$3200 00000000 000007E4
$3200 00000000 000005F0
$3200 00000000 0000095C
$3200 00000000 00000064
$3300 00000000 00000000
$3208 83FF01B4 FFFFFF94
$3200 00000000 FFFFFFE4
$3200 00000000 00000014
$3200 00000000 000001D8
$3200 00000000 000003E8
$3200 00000000 00000008
$3200 00000000 0000095C
$3200 00000000 00000064
$3300 00000000 00000000
$3206 85D0FF30 00000384
$3200 00000000 00000F0C
$3200 00000000 000007E4
$3200 00000000 000005F0
$3200 00000000 0000095C
$3200 00000000 00000064
$3300 00000000 00000000
It's possible to use several codes at once, yes. The only issue wit that is that even though one of those codes is doing what you want (inf jump) the other codes are all also editing something else. The more codes you use, the more likely you are to accidentally edit something important that could crash the game or other things. I know it is not easy to find pointers that work good, but we spend a lot of time testing our codes and making sure that they work good. I would encourage you to try searching a bit further for the right codes.it is easier to find multiple codes that work than one for all.
I know that doesn't make much sense, but in this case i save a lot of time and have the same effect.
if it is not possible to shorten the whole thing, I will share my jump code and find my peace.
Several reasons why... The top reason is because I am not a programmer and do not know how to code good. Any change I make takes a long time of research.Nice with a update but my opinion on you should just do a version where the user can add 10-12 addresses at once , more effective and gives the users better results . Why is this not possible ? you already added 6 slots just add 4 more or 6 more and let the public test it to see ? after all you the one that will get all of the credit regardless ! Great Work !
I just mentioned "Universal Pointer Searcher" by BullyWiiPlaza that does exactly what you say.... Go download Universal Pointer Searcher. There's not a lot of documentation on how to use it for Vita dumps, but I use it sometimes and it does work.I have used a very powerful hacking tool back when the psp was hot and was able to hack easily even the toughest psp games that others were having trouble with ! it was made by a japanese hacker .. you could put in 10 dumps dma and that would give you mainly 5 to 6 results and from level 2-13 codes working without any freezing ! Just saying ! what you have done thus far is great !!!! , but TempAr unfortunately is not that powerful as this device that was made and unfortunately no sauce code was ever released for that device and it doesn't take ps vita format files either ! Thank you anyways for all the hard work and hours you have devoted to this better than nothing Since fullcodes and the others refuse to release what they have ! Arm device