When does your personal mental cutoff for "old games" begin? Do you have an end date as well?

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"old consoles like the N64" and "my parents used to play Resident Evil" are but two examples of phrases that have made me think "wow I am old" when doing the rounds of the forums over the years. In my case I had been playing games for a long time before the predecessors of the consoles in question were even industry rumours. This often leads to people maybe knowing about games from "back then" (wherever that may be) but seldom having lived it and lumping/blurring all things before then together in their heads, despite the massive changes that any would be student of the art in question will tell you about. If games are hard to conceptualise this for then maybe think what you think of as old music, or old films, and then consider that you can likely find hours of long form documentaries detailing the importance of maybe 5 years (or just one band) wherein something like jazz and blues formed, or rock and roll, punk, metal (and divisions thereof), hip hop and more besides. Coincidentally 5 years is also about the average length of a console generation. Modern historians of any field will also consider living memory as part of their work, and while they tends to refer the world as a whole there are offshoots.

On the flip side I have met the opposite side of things where people might not have fallen out of gaming, but fallen out of current gaming. Now my misgivings with the current generation of consoles formed the basis of a previous entry in this series but it does also mean that while I was very current with the xbox 360 and DS (often writing up and discussing new releases as they dropped) I am rather less familiar with the order of releases (or indeed no releases worth considering) for the PS4, xbone, 3ds and beyond. Now I contend that is for good reason and that things today are plenty recognisable but don't do it that well, probably by virtue of bad monetisation schemes, but the effects are still the same. I have seen others that fell out during the PS2, but still retain a seemingly encyclopaedic knowledge of 8 and 16 bit consoles, even the more obscure ones. Do you have something similar, or maybe just a gap somewhere?

Assuming you are not old enough to remember the first game (and are also willing to forgo the electromechanical debate) then when do your memories of games start, and when do they start to be fairly crystallised with respect to time (this came after that, this led to that, this paved the way for...)? One also wonders how it might play out as not everybody got gaming magazines or TV shows, or possibly cared about such things, and thus while technical release dates are one thing if you never got it before the next year (or maybe if you are in a PAL region you might only just be getting it).

In my case in addition to the lack of current stuff above then the commodore 64 is probably fairly in order, and while I played many things on a bbc micro, vic20 and whatever else (I was doing retro before it was cool, mainly because it was cheap and things still played well enough) they are all "old games" in my head. The NES I can do reasonably well but it would be the 16 bit era before I can recount releases. PS1 on through the 360 is all very clear. Being very much PAL bound before the N64 (and even then that was but a handful of games with an adapter) it will also be very PAL, or indeed UK, centric. Some of this is likely also changed or informed by my tendency to go for second hand games when they get cheaper, or indeed after consoles have died and we are onto the next.

Or to finish the "wow I am old thing" then if you are 18 today it is quite possible your hand me down console you got at say 5 or 6 (so 2006, the xbox 360 having already been released and seeing the release of the Wii and PS3) was a PS2 and everything before that might be expected to be from the before times. If you were from a richer family, or just starting out, said 18 year old might well have started with a PS3, 360 or Wii.

This is part of a discussion series wherein we contemplate things about games, be it concepts, individual games, the industry at large, mechanics or the gaming culture at large. Previously we discussed games and media franchises you know mostly from offbeat and forgotten sources.

 

Kraken_X

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Objectively, old games are ones that are older than 2 console generations. For example, PS2/Xbox/Gamecube is old, 360/PS3 is still somewhat new. In about 1-2 years when the next generation launches, 360/PS3 will become old.

Personally, I had trouble letting go of PS2/Xbox/Gamecube as new because that was the console generation I spent the most time with, and when upscaled, the games are still basically the same quality as what we play today. Our controllers are basically the controllers from that generation, and everything from full MP3 audio to FMVs was possible back then.

Because of how fast technology moves, it's weird when people just a few years younger didn't even play an SNES and their childhood was Xbox. Economic status is part of that too, because I had a PC that, while not great, could play Atari-N64 games, and other people didn't, so they played maybe a handful of games on the one console they had. Even though Master System and Atari were old to me, there were still few enough new games that I went back and played and enjoyed them. New gamers will likely just stick to the latest 1-2 generations, and that's sad.
 

Hern4ndeZzz

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I consider anything pre-PS2 to be old.

But not in a bad way, the Saturn and Mega Drive are still my two favorite consoles by a considerable margin. I still spend most of my time "retro-gaming" and those games happen to be primarily gens 3, 4 and 5. Nothing beyond that.
 

wormdood

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ColecoVision is where I began although I didn't care about a game release until Sonic spinball for the Genesis although if I was going backwards my cut off point would be the GameCube as it was my favorite system of all time (ps1 was a close 2nd)
 
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Shady Guy Jose

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As a 26-year-old PAL region guy, my first console was an N64 and I got a GameCube shortly afterwards (at launch day). A lot of my friends had PS1s and PS2s at that time. I got myself a PS2 as well like 2 years later, which (from my child perspective) was very late into the generation. This means that anything before N64/PS1 is "really old"; that generation and the following one are "relatively old", while anything PS3/Wii or later is still pretty new. When I look at the timespans involved, it really shows the evolution of time perception as you age.
However, the specific games I grew up with on the GameCube have aged pretty well (for example, Sonic Adventure 2's unlocked resolution release on PC looks stunning in 4K, not lacking for polygons to support that resolution), so I look at some lower-quality PS2 games and they seem older to me, even if they're not.
 
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Silent_Gunner

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By "mental cutoff," I take it to mean where does yours truly put the split between "current" games and "retro" games/systems?

If that's the case, then, for yours truly, it's anything that can be emulated by a modern Windows PC. Yes, there's equivalent emulators for a lot of systems on Linux and sometimes the Mac, but if you want the least hassle, then for most people who grew up with a PC, Windows is going to be more familiar to them than especially Linux, and Mac...is a Mac with all of the problems that come with it.

Anyways, that would place my definition of an "old console" at the PS3/Xbox 360/Wii, especially with the PS5 and the Xbox SEX coming up this next year. Yeah, I know that was only 6 years ago that those consoles reached their typical end of life, complete with games that push the hardware to its limits, cross-generational game releases, and everything in between. I've been gaming myself with NES and the Genesis (with the SNES once we had ZSNES up and going on a fucking Windows ME PC of all things), but as for where I'd say the retro cutoff ends? The PS3 and the 360 is where I'd say that's at currently. If I don't need the actual, physical hardware to play some of those games, I start to see them as getting to the point where BC would be nice (PS5 better get that situation under control and locked down to a "for-sure" basis as opposed to them "running into problems" if headlines are anything to go off of compared to the Xbox SEX) to revisit these games or play stuff that you overlooked, didn't have the money to buy at the time, or just didn't have the time for...which is kind of a rarity in the age of the remaster and PC port that's hopefully not plagued with too many problems *coughs in DRM*.



Now, if we're talking about consoles with games that have aged well, then it's a very different ballgame. I would say that the best of the NES has probably aged well for the most part, minus some archaic BS due to memory limitations and the like, with the SNES still retaining some of that, but at the very least being a whole lot more refined and improved. Just try playing the OG Metroid or Zelda with no guide, I dare you. And no, not everyone beat it back then. I remember my older brother saying he made it to Ganon in Zelda 1 and couldn't defeat him because the hint "The secret is in the arrow" isn't exactly helpful in the hardest dungeon of the game, and it also doesn't help that his battery has simply suffered from a case of:

I would say most early 2D games in general have aged well compared to their early 3D counterparts. I get that pre-rendered backgrounds were a necessity on the PS1, but the fact that we have to rely on AI to upscale those backgrounds to not be so blurry looking nowadays just goes to show how those devs tried to do the best they could to try and push the envelope with such limited hardware that was originally worked on to be Nintendo's answer to the Sega CD. The lack of dual analog sticks being the standard on every controller also meant that I think the controls for some games simply had to rely on the shoulder buttons and other weirdness that makes it hard to go back to. Like, I love the idea of Armored Core, but trying to control your mech is such a PITA compared to trying to control the robots in Titanfall. Tank controls are kind of in a similar situation, except I personally think that was Capcom not utilizing the 8 buttons (4 face, 4 shoulders) to their full potential.

Some of this carried over to the PS2 and the Xbox just because I think developers were still trying to figure out how best to control a character in a 3D game while using the buttons on the controller to their fullest. I would say that, by the end of the sixth generation of consoles, they finally figured out how to best optimize movement in 3D for the most part, with the 7th generation now having enough horsepower hardware-wise to finally render everything and make a camera fully rotatable without having to run into problems with loading and re-loading out of memory. (Yakuza 1 and 2 on PS2 had this issue with exploring the city, where it was kind of like Resident Evil when it changes camera angles, except worse because it had to load up all of the NPCs in the next scene after unloading the previous out of the PS2's limited RAM).

While I'm glad that everything has been so refined, I feel that it has led to a lot of games feeling similar to play in a meta sense. Like, sure, Yakuza is you doing more than just beating guys up, but most Character Action games now seem to have the same control scheme of "Square = Weak attack, X = Jump (which is fine, I'd rather not have to jump with Triangle, OG PS2 release of DMC1!), Triangle = Strong attack, and Circle is either to grab, use a sub weapon, or some other function unique to the game, with the shoulder buttons either being used to dodge, block, or lock-on". Like, functionally, if I played Yakuza for the combat and, of course, the story, the mini-games, the substories, and everything Yakuza is known for, and then jumped to any of the real Devil May Cry games, I feel like, outside of having a gun which kind of functions as the weak attack and your character using their weapon as the strong attack, in a metasense, I'm playing the same game, except that DMC generally is more combat and gameplay-focused as opposed to focusing on the story, something I don't think journalists get about DMC (not that my opinion of journalism in general is good by any means). Even FPS and Third-Person shooters have kind of fallen into the same basic control scheme.

In short, I feel like, with today's games, outside of the occasional game like Nier: Automata, it's hard to not feel like each and every one of them plays the same. There are some quirky games that I think were made while the devs were on some sort of drug trip like Katamari, but it feels like we get less Okamis and Katamaris these days and more "DARK SOULS, BUT WITH MORE ANIME!" or "DARK SOULS, BUT NOW ITS FEATURING KRATOS AS HIPSTER DAD" or "HERE'S A SPIRITUAL SUCCESSOR THAT IS INFERIOR TO WHAT CAME BEFORE IT BECAUSE IT'S CROWDFUNDED BY A DEV WHO SIMPLY DOESN'T KNOW HOW TO TAKE ADVANTAGE OF THE FACT THAT, WITH 3D, THEY CAN DO MORE THAN JUST OFFER CHARACTERS POSING IN FRONT OF A TEXT BOX WITH SOME VOICE ACTORS WHO DID SOME VOICEOVERS FOR ANIME THAT MIGHT SOUND FINE FOR SOME, BUT REALLY, WEREN'T NECESSARY WHEN THE PREVIOUS GAMES NEVER EVEN HAD VOICES OUTSIDE OF SOTN!"

I know gaming is a business and all, but really, the fact that Activision can actually try to monetize a COD player wanting to check their K/D ratio in a match should be a picture of how far we've come from the Horse Armor.
 

JaapDaniels

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anything before nes, and anithing after snes.
PSX really never gave me any joy like i had on a console, non that i didn't have with my computer.
snes and nes were closer to the feeling of arcade.
i never really enjoy any online game, for they lack a binding story.
better graphics was maybe nice, but it lost emotion.
snes was the last console that had something to offer my pc didn't.
and yes maybe you can emulate it easy, but it will not give that feeling.
nintendo blew it with N64, came back a bit with wii...
but somehow, it lost the magic it had...
i don't think any new console will give me back the joy i miss.
 
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HaloEffect17

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Just about anything before the [PLATFORM=/platform/snes]Super Nintendo Entertainment System (SNES)[/PLATFORM] . The only [PLATFORM=/platform/nes]Nintendo Entertainment System (NES)[/PLATFORM] game that I can remember thoroughly enjoying is [GAME=/game/super-mario-bros.358]Super Mario Bros.[/GAME] , but I've found SNES to be much more tolerable.

I'm glad I played [GAME=/game/metroid-zero-mission.1107]Metroid: Zero Mission[/GAME] rather than [GAME=/game/metroid.1101]Metroid[/GAME], as I just can't get into that one, despite being a Metroid fan.
How do you do tags like that for the systems and games, that's pretty nice
 
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osaka35

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played atari 2600 with my grandmother, then nes, gameboy, snes, psx, n64, ps2, etc. over the years at home with older siblings. everything not current gen feels "old" to me, but early 3d/late 16 bit consoles have the strongest memory for me.

suppose it was peak pixels/2d gameplay, and founding new ground. an incredibly exciting turning point, so it made a huge impact. while the latest games are obviously superior in a lot of ways, they're also incremental improvements. less of an impact, even if it is better in most ways.
 
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Delerious

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My age perception as it relates to games is as follows:

Before 3D era (pre-PSX/N64/Saturn) - Retro
15+ years - old
7 to 14 years - Showing age/aging
2 to 6 years - somewhat new
0 to 2 years - new

The first console my family ever owned was a Sega Genesis, so I grew up on Sonic the Hedgehog, Streets of Rage and Road Rash (a series I wish could get a GOOD reboot). If I had to choose my favorite generation of gaming, it would be the PSX and PS2 generations, as that was the time when I got into RPGs, and the genre -- especially JRPGs -- was on a solid role during that time! It was also fun to go to my friends' houses and play a good two-player game, like Tony Hawk, SSX Tricky or Twisted Metal. Ah, fond memories!
 
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StupidGamer1

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My mental cut off is with NEW games. with the political,wokeness and lack of creativity,my eyes are in the past now and you know what. I am happy with that decision. People will say "you'll miss out on new experiences" No... Games made today I've played something like it before just low graphical appeal (never bothers me). Graphics don't make a game for me, it's gameplay and I enjoy everything until the 6th generation. Got enough titles to last the rest of my life. I'm good.
 
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FAST6191

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By "mental cutoff," I take it to mean where does yours truly put the split between "current" games and "retro" games/systems?

Not really.

I can quite plausibly call the N64 on down retro and it is also creeping into aspects of the xbox, ps2 and GC (as in I can still find sports games and classics but there are things getting difficult to find, technically there are a few PS360 things here as well but those are usually special cases like lawsuits, limited runs, "hidden gems" and games that were awful and never sold but because they can earn trophments in minutes became a bit sought after). However I was there for all of those so they don't rank as old games in my head.

I imagine in most cases I could have just asked how old are you and added say 5 to 7 years as that is where most people on a site like this came into gaming and also started to remember things (avowed game fans being a fairly common descriptor around here), maybe a few more if you lived in a poor country or country without much access to games. You will get some outliers that came to gaming later in the day (or maybe played a bit as a kid and came back when playstation made it cool again, and thus pre PS1 is old stuff they were not around to experience), and some modifiers for the likes of PAL releases being fewer and further between with some seriously notable absences.

Maybe "When does your personal memory of games as they happened in real time kick in?" could be a better phrasing of the question.

Or if you prefer World War 2. I can read all about it, see some video, listen to some audio but it is still an event that occurred before I was born (anybody that held a weapon in it is likely in their 90s at best, and if long term memories start around 5 then not much better for those that sat around during it) and thus my mind squashes it into. I can experience all the years of the thing in minutes if I want to, longer if I want to go in depth. I can do the same for music -- any history of a given genre will start out with influences and earliest leanings into it, but beyond that the first wave will likely influence a second who may influence the first wave to do something else and said first wave may also perfect the craft in the middle, someone will likely blend another element into it, someone will likely explore a taboo or seriously break from genre conventions, and others will fall by the wayside as they fail to keep up. I was not around to see the start of punk or be there in clubs/getting tapes/reading zines as it happened so it is all "punk, story of" in my head -- I might be able to tell you dates and musical analysis facts of EPs, singles, albums, tours and notable shows but it is all factoids in my head rather than anything I can associate with a timeframe as I experienced it. For films then barring a few outliers from indy films then anything pre about 1970 or maybe the late 60s will tend to be mooshed together for many I speak to, even though the time before that saw the Hays code (essentially serious film censorship be enacted in response to things, exist, wane and finally shatter) to say nothing of technical advancements during that time.
As far as I am aware that is not a unique thing to me and a fairly well studied notion within history, psychology and what have you.
 

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Well, I’ve been around since the start of home gaming in the 70’s, yes I’m f*kin ancient. Starting with a Pong TV game and then owning the vast majority of systems released.

It’s been a fun ride, never stopped gaming and until I croak, I never will.

Old systems for me are basically anything pre-NES. And indeed around about the NES time, all the classic 8 bit consoles and computers where my love of gaming developed.

But as I still play all of my old systems, I even fired up the Pong TV game a few weeks ago, they’re all still current to me :P
 
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How do you do tags like that for the systems and games, that's pretty nice
# and then start typing

[PLATFORM=/platform/snes]Super Nintendo Entertainment System (SNES)[/PLATFORM]

So I hit #super and things started popping up
 

Tom Bombadildo

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I generally think of anything that's two generations behind as being just "old" (so GC/PS2/Xbox right now), and then anything 3 generations and behind as being "retro". It's a "natural" progression for things IMO, so just makes sense.
 

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Ermm...I see two questions in the OP. They're not really the same for me...

The first video game I owned (which I got for my...probably fifth birthday...in 1986, IIRC :unsure: ) was 'manhole', one of the many game & watch games released in Belgium around that time. Nagged my parents for a game boy not that long afterwards.

But as to "old"? The thing is that beautiful 2D has aged much better than early 3D. Whereas the latter had to go through all sorts of weird "uncanny valleys" before being good (unfortunately for the fans, I consider everything around the N64 in this field), SNES and even NES games stand relatively decent.

Even so: with the occasional nostalgia trip on emulators aside, I rarely if ever play a game older than, say, 2009. Why? Because that's around the time when "indie gaming" became a thing. Rather than being lead by a team that focussed first and foremost on what a large denominator of people wanted, games (slowly) started to focus on a specific niche.

...I'm a freaking gaming hipster, am'nt I? :unsure:
 
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