Given that EdiZon supports additional scripts that parse save data before applying edits and some of these scripts even include save decryption algorithms in their code, it may eventually be possible to make a full fledged save editor using EdiZon on the console itself with save decryption included because we have the source code of the save decryptor here.
edit: @ukee oh wait you're the same person that made the Cyber Sleuth save editor for EdiZon. I have my research and testing notes on the Xenoverse 2 save structure all in one place compiled from what's here and what I tested if you want it. The Citadel is really shitty when it comes to open sourcing their PC modding software because they are hypocritically against any console modding whatsoever. It's stupid so I don't expect to really find source code for a PC save editor to use to cross reference and get the Switch version save offsets by comparing and testing using the similar mapping to find where things are. It would take a lot to somehow get a complete save editor to the level of the one that's on the PC version without access to source code. However, I can share what we have so far and what I have been able to use for the hex editing I have done every time new content comes out.
edit: @ukee oh wait you're the same person that made the Cyber Sleuth save editor for EdiZon. I have my research and testing notes on the Xenoverse 2 save structure all in one place compiled from what's here and what I tested if you want it. The Citadel is really shitty when it comes to open sourcing their PC modding software because they are hypocritically against any console modding whatsoever. It's stupid so I don't expect to really find source code for a PC save editor to use to cross reference and get the Switch version save offsets by comparing and testing using the similar mapping to find where things are. It would take a lot to somehow get a complete save editor to the level of the one that's on the PC version without access to source code. However, I can share what we have so far and what I have been able to use for the hex editing I have done every time new content comes out.
Last edited by supermariorick,