ROM Hack Cheat Codes AMS and Sx Os, Add and Request

Jericoss

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Good luck with that. Addresses are Dynamic, Minimum Offset for Pointer Search must be 6000, and there will be MANY Results for the 6 Gun Ammo alone. Thinking better Tools will be needed like what Optantic or Speedfly has.



Been waiting for that for a while.
Yes, but I'm playing that Game searching for the exp ,then in every stage look the bullets for rifle and is great, Noexs don't work in My laptop and I don't try to make nothing until I get a new one .the search ia fixed un Game but it's dynamic
 

Smoker1

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Well, best description of the JNoexs Method is the Fighter's History example. Get a LOT of results, but none would work. They possible require Editing of the Offsets, or who knows.
 

Jericoss

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Well, best description of the JNoexs Method is the Fighter's History example. Get a LOT of results, but none would work. They possible require Editing of the Offsets, or who knows.
Sorry for My English, I'm write on My cell, I recommend the tutorial from @ZiT866 he really explain for every thing, help a Lot for people finding pointers he explain all step by step. and update something every day.

--------------------- MERGED ---------------------------

Sorry for My English, I'm write on My cell, I recommend the tutorial from @ZiT866 he really explain for every thing, help a Lot for people finding pointers he explain all step by step. and update something every day.
He use Noexs
 

Gamerjin

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It is possible, but not with JNoexs, unless you are very good with it. Maybe @patjenova 's method, like with how @Gamerjin found the Health Code by Accident. Just need to figure out how to search for it in Reverse.

My way, normal, just produced one 1 Depth, and a LOT of 2 Depths. From my looking, I could not get anything more than just 2 Depth Codes. Also the Memory Dump of the MAIN was just around 28MB in Size.
yeah, not getting much luck here. part of the problem is that if I do find a pointer it doesn't update with the new address, it will still go back to the old address, which is invalid...
so now i need to find an updating pointer...
 

xtatu

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Bayonetta2
Title ID: 01007960049A0000
Build: 40ea84adf0a7bc26

[hitanywhere weapon]
04000000 00AFD700 D65F03C0



[hitanywhere gun]
04000000 00AFD470 D65F03C0

[inf health+protection hit+damger0]
04000000 0001D5CC D503201F

[1p invelcible mode]
04000000 00020C14 D65F03C0

[inf jump]
04000000 000312F4 D10543FF
80000002 04000000 000312F4 D65F03C0
20000000
 
Last edited by xtatu,

Jericoss

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Im using Edizon 3.0.1 old one (I don't know how to use Edizon nightly 3.1.0 and there's a new update from Edizon)
all most of the time I use u16 , u32 to find more than 100 decimal, under 100 decimal use u64.
in the game call of juarez Im looking for bullets in u32.
I mean a fixed search in Edizon.
--first look for the exp and use it all to upgrade (level 37 max and around 36 skill points)
--Then in each mission I look for bullets for rifle (this make more easy than guns)
*I have a video from this but is really heavy to show here)
I'm going to put the photos but I don't know how to edit them here, but it's easy to understand if you can use a search in Edizon
**I want to use the Edizon 3.1.0 but is diferent with TYPE, MODE, REGION,VALUE. I dont know how to use ==,!=,>,<,A.B,DIFF,--, ETC.
I Really want know.
 

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Last edited by Jericoss,

Momotaro

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SD GUNDAM G GENERATION CROSS RAYS PREMIUM G SOUND EDITION [v1.1.0]
T-ID: 010022900D3EC000
B-ID: 9ac709fe44a656d6
Code:
[Production list (Option Parts)]
580F0000 01549028
780F0000 00000000
640F0000 00000000 00520082
580F0000 01549028
780F0000 00000004
640F0000 00000000 0001000A
580F0000 01549028
780F0000 00000008
640F0000 00000000 00010014
580F0000 01549028
780F0000 0000000C
640F0000 00000000 0001001E
580F0000 01549028
780F0000 00000010
640F0000 00000000 00010028
580F0000 01549028
780F0000 00000014
640F0000 00000000 00010032
580F0000 01549028
780F0000 00000018
640F0000 00000000 0001003C
580F0000 01549028
780F0000 0000001C
640F0000 00000000 00010046
580F0000 01549028
780F0000 00000020
640F0000 00000000 00010050
580F0000 01549028
780F0000 00000024
640F0000 00000000 0001005A
580F0000 01549028
780F0000 00000028
640F0000 00000000 00010064
580F0000 01549028
780F0000 0000002C
640F0000 00000000 0001006E
580F0000 01549028
780F0000 00000030
640F0000 00000000 00010078
580F0000 01549028
780F0000 00000034
640F0000 00000000 00010082
580F0000 01549028
780F0000 00000038
640F0000 00000000 0001008C
580F0000 01549028
780F0000 0000003C
640F0000 00000000 00010096
580F0000 01549028
780F0000 00000040
640F0000 00000000 000100A0
580F0000 01549028
780F0000 00000044
640F0000 00000000 000100AA
580F0000 01549028
780F0000 00000048
640F0000 00000000 000100B4
580F0000 01549028
780F0000 0000004C
640F0000 00000000 000100BE
580F0000 01549028
780F0000 00000050
640F0000 00000000 000100C8
580F0000 01549028
780F0000 00000054
640F0000 00000000 000100D2
580F0000 01549028
780F0000 00000058
640F0000 00000000 000100DC
580F0000 01549028
780F0000 0000005C
640F0000 00000000 000100E6
580F0000 01549028
780F0000 00000060
640F0000 00000000 000100F0
580F0000 01549028
780F0000 00000064
640F0000 00000000 000100FA
580F0000 01549028
780F0000 00000068
640F0000 00000000 00010104
580F0000 01549028
780F0000 0000006C
640F0000 00000000 0001010E
580F0000 01549028
780F0000 00000070
640F0000 00000000 00010118
580F0000 01549028
780F0000 00000074
640F0000 00000000 00010122
580F0000 01549028
780F0000 00000078
640F0000 00000000 0001012C
580F0000 01549028
780F0000 0000007C
640F0000 00000000 00010136
580F0000 01549028
780F0000 00000080
640F0000 00000000 0001017c
580F0000 01549028
780F0000 00000084
640F0000 00000000 00010186
580F0000 01549028
780F0000 00000088
640F0000 00000000 0001019A
580F0000 01549028
780F0000 0000008C
640F0000 00000000 000101A4
580F0000 01549028
780F0000 00000090
640F0000 00000000 000101D6
580F0000 01549028
780F0000 00000094
640F0000 00000000 000101E0
580F0000 01549028
780F0000 00000098
640F0000 00000000 000101EA
580F0000 01549028
780F0000 0000009C
640F0000 00000000 000101F4
580F0000 01549028
780F0000 000000A0
640F0000 00000000 000101FE
580F0000 01549028
780F0000 000000A4
640F0000 00000000 00010208
580F0000 01549028
780F0000 000000A8
640F0000 00000000 00010212
580F0000 01549028
780F0000 000000AC
640F0000 00000000 0001021C
580F0000 01549028
780F0000 000000B0
640F0000 00000000 00010226
580F0000 01549028
780F0000 000000B4
640F0000 00000000 00010230
580F0000 01549028
780F0000 000000B8
640F0000 00000000 0001023A
580F0000 01549028
780F0000 000000BC
640F0000 00000000 00010244
580F0000 01549028
780F0000 000000C0
640F0000 00000000 0001026C
580F0000 01549028
780F0000 000000C4
640F0000 00000000 00010276
580F0000 01549028
780F0000 000000C8
640F0000 00000000 0001028A
580F0000 01549028
780F0000 000000CC
640F0000 00000000 00010294
580F0000 01549028
780F0000 000000D0
640F0000 00000000 000102A8
580F0000 01549028
780F0000 000000D4
640F0000 00000000 000102B2
580F0000 01549028
780F0000 000000D8
640F0000 00000000 000102C6
580F0000 01549028
780F0000 000000DC
640F0000 00000000 000102D0
580F0000 01549028
780F0000 000000E0
640F0000 00000000 000102E4
580F0000 01549028
780F0000 000000E4
640F0000 00000000 000102EE
580F0000 01549028
780F0000 000000E8
640F0000 00000000 00010320
580F0000 01549028
780F0000 000000EC
640F0000 00000000 0001032A
580F0000 01549028
780F0000 000000F0
640F0000 00000000 0001033E
580F0000 01549028
780F0000 000000F4
640F0000 00000000 00010348
580F0000 01549028
780F0000 000000F8
640F0000 00000000 00010352
580F0000 01549028
780F0000 000000FC
640F0000 00000000 0001035C
580F0000 01549028
780F0000 00000100
640F0000 00000000 00010366
580F0000 01549028
780F0000 00000104
640F0000 00000000 0001037A
580F0000 01549028
780F0000 00000108
640F0000 00000000 00010384
580F0000 01549028
780F0000 0000010C
640F0000 00000000 0001038E
580F0000 01549028
780F0000 00000110
640F0000 00000000 00010398
580F0000 01549028
780F0000 00000114
640F0000 00000000 000103A2
580F0000 01549028
780F0000 00000118
640F0000 00000000 00010406
580F0000 01549028
780F0000 0000011C
640F0000 00000000 00010410
580F0000 01549028
780F0000 00000120
640F0000 00000000 0001041A
580F0000 01549028
780F0000 00000124
640F0000 00000000 00010424
580F0000 01549028
780F0000 00000128
640F0000 00000000 0001042E
580F0000 01549028
780F0000 0000012C
640F0000 00000000 00010438
580F0000 01549028
780F0000 00000130
640F0000 00000000 00010442
580F0000 01549028
780F0000 00000134
640F0000 00000000 0001044C
580F0000 01549028
780F0000 00000138
640F0000 00000000 00010456
580F0000 01549028
780F0000 0000013C
640F0000 00000000 00010460
580F0000 01549028
780F0000 00000140
640F0000 00000000 0001046A
580F0000 01549028
780F0000 00000144
640F0000 00000000 00010474
580F0000 01549028
780F0000 00000148
640F0000 00000000 0001047E
 

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Kaezzine

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After some hours testing the infinite ship health cheat for Black flag, here are my conclusions @patjenova.

Your code makes the ship's health bar not move when damage is taken BUT STILL damage is somehow still counted as you get the "desynchronized - fail" after taking enough damage.

Just makes health bar not go down but health still goes down and you still may die.

--------------------- MERGED ---------------------------

now the money ( please )
Search money with Edizon.
Or use my save file with unlimited money at the start of the game. It's on this forum.
 

Kaezzine

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Anyone can try the Black Flag ship health cheat against a Fort or a Legendary ship fight.
Stand there, take the hits, and report whether you also die as I have, even with the cheat activated and health not going down.
 

Gamerjin

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I want to use the Edizon 3.1.0 but is diferent with TYPE, MODE, REGION,VALUE. I dont know how to use ==,!=,>,<,A.B,DIFF,--, ETC.
I Really want know.
ok, I will see if I can help with this one...

so TYPE is the same as before:
  • "u" meaning its unsigned as in always positive (max 255-1152921504606846975 at least),
  • "s" means signed so that depends on the type you're searching, s8 for example, is ranged from 0 to 127(0x7F) then -127(0x80) counting down to -1(0xFF)
  • "flt" is float( ie percents and graphic bars)
  • "dbl" I don't know too much about, as I have only seen that in one or two PC games.
  • "Void*" is basically a pointer, but I don't know how that works here...

Mode is an advanced search type:
  • == means "is equal to"
  • != means "is not equal to"
  • >,<,>=,<= are "greater, less, greater than or equal to, less than or equal to"
  • A..B is "range" useful for items as they are of a fixed range
  • SAME,DIFF is when you first search, SAME will compare the next memory scan and display what was equal to the first scan, DIFF will do the opposite as it will show what is not the same.
  • ++ & -- are "increased value" and "decrease value"

REGION is where to search:
  • Main
  • Heap
  • Main+heap
  • RAM (only as a LAST resort!)

Value is i believe decimal value by default, but if you press X it will switch to Hexadecimal display.
 
Last edited by Gamerjin,

Kaezzine

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ok, I will see if I can help with this one...

so TYPE is the same as before:
  • "u" meaning its unsigned as in always positive (max 255-1152921504606846975 at least),
  • "s" means signed so that depends on the type you're searching, s8 for example, is ranged from 0 to 127(0x7F) then -127(0x80) counting down -1(0xFF)
  • "flt" is float( ie percents and graphic bars)
  • "dbl" I don't know too much about, as I have only seen that in one or two PC games.
  • "Void*" is basically a pointer, but I don't know how that works here...

Mode is an advanced search type:
  • == means "is equal to"
  • != means "is not equal to"
  • >,<,>=,<= are "greater, less, greater than or equal to, less than or equal to"
  • A..B is "range" useful for items as they are of a fixed range
  • SAME,DIFF is when you first search, SAME will compare the next memory scan and display what was equal to the first scan, DIFF will do the opposite as it will show what is not the same.
  • ++ & -- are "increased value" and "decrease value"

REGION is where to search:
  • Main
  • Heap
  • Main+heap
  • RAM (only as a LAST resort!)

Value is i believe decimal value by default, but if you press X it will switch to Hexadecimal display.

In this case if I were to search for health (which should be a float value and probably in heap) in AC Black Flag, how would I go about the first search? What should I input first in flt?
 

Gamerjin

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In this case if I were to search for health (which should be a float value and probably in heap) in AC Black Flag, how would I go about the first search? What should I input first in flt?
Some common values are: 100(the entire percentage of bar), 1(MK11 health bar when full), or if there is a HP value try that. now you can use a 32-bit search, BUT you would need a float to hex converter to convert, for example, 100 -> 0x42C80000
 

Kaezzine

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Some common values are: 100(the entire percentage of bar), 1(MK11 health bar when full), or if there is a HP value try that. now you can use a 32-bit search, BUT you would need a float to hex converter to convert, for example, 100 -> 0x42C80000

In this case, the elusive Assassin's Creed Black Flag health for the ship.
If you have the time, just take a look at it, and report what the first flt search is.
Should be a good start for some of us to get the address locally and not have to wait for a pointer.
 
D

Deleted User

Guest
Shovel Knight: King of Cards
TID:01008B20022AA000
BID:1dccdb6fe282748d
Code:
[Moon Jump]
80000002
581F0000 4cd069c0
780F0000 00000060
640F0000 00000000 41500000
20000000

[Speed Up Type.A]
581F0000 4cd069c0
780F0000 0000008C
640F0000 00000000 40000000

[Invincible]
581F0000 4cd072d8
780F0000 000004c8
640F0000 00000000 3F800000

[Speed Up Type.B]
581F0000 4cd072e8
780F0000 00000060
640F0000 00000000 40000000

[Size Up (ZL=ON , ZR=OFF)]
80000100
581F0000 4cd072e8
780F0000 000000E8
680F0000 40000000 40000000
20000000
80000200
581F0000 4cd072e8
780F0000 000000E8
680F0000 3F800000 3F800000
20000000

 

rocky_2016

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request again for updating final fantasy viii remaster 1.0.1 and 99x item in storage for FE 3H 1.1.0
anybody plz? the cheat inf material/gift make almost other items cannot recieve
 

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