ok, I will see if I can help with this one...
so TYPE is the same as before:
- "u" meaning its unsigned as in always positive (max 255-1152921504606846975 at least),
- "s" means signed so that depends on the type you're searching, s8 for example, is ranged from 0 to 127(0x7F) then -127(0x80) counting down -1(0xFF)
- "flt" is float( ie percents and graphic bars)
- "dbl" I don't know too much about, as I have only seen that in one or two PC games.
- "Void*" is basically a pointer, but I don't know how that works here...
Mode is an advanced search type:
- == means "is equal to"
- != means "is not equal to"
- >,<,>=,<= are "greater, less, greater than or equal to, less than or equal to"
- A..B is "range" useful for items as they are of a fixed range
- SAME,DIFF is when you first search, SAME will compare the next memory scan and display what was equal to the first scan, DIFF will do the opposite as it will show what is not the same.
- ++ & -- are "increased value" and "decrease value"
REGION is where to search:
- Main
- Heap
- Main+heap
- RAM (only as a LAST resort!)
Value is i believe decimal value by default, but if you press X it will switch to Hexadecimal display.