I'm not sure. If you get a code dump again and you repeat the same steps does it always happen? Or is it random?I've been receiving lots of code dumps lately since the last update. Sometimes I'll get them up to five times in a row whenever I try to start a small video file.
What's going on?
I'm not sure. If you get a code dump again and you repeat the same steps does it always happen? Or is it random?
I think I have experienced it, but I could get it to happen every time, don't know why it happens, the stack dump just says it fails during setup of the subs and font. I removed the ext2 lib again which I think might be when it started happening and the crashes were gone. Please test the new update. I also added a delay when loading artwork data so if the user spams the pointer on a bunch of files it should never crash, it's still not perfect.
Unrelated, I added a fourth debug setting to display the current widthxheight of a video, the fps, sample rate, and audio channels on the playback bar.
That's strange, I managed to load an iso from the network. It didn't show the dvd menu but loaded fast enough. I need more info.Well, so far I didn't get any code dumps, but now all of my *iso files stopped working. They get stuck in an eternal loop of "Loading". Also my music folder, which has roughly 100 hundred subfolders, takes about 7 seconds to load and to go back to it.
That's strange, I managed to load an iso from the network. It didn't show the dvd menu but loaded fast enough. I need more info.
Do you have IOS 58 installed? If you don't WiiMC might use 61 which would explain slow loading from usb. Or did this also start happening after Sunday's update? 100 folders should display near instantly from a hard drive.
I've made another update, looking around I found that if you enabled 'loop' for videos it would cause audio files to crash, now it should really only apply to videos. I'm still looking to minimize crashes and leaks, it seems to still leak a few bytes when using xml info.
Could you try again? This was a mistake I made when checking for pal, it's pretty simple, I used some nonsense detection by looking at the current video mode and the result was the 240p mode ended up being NTSC if 50Hz was not used. It's usually not a problem.Is there any way to fix the red screen when using rgb scart and 240p mode on a Pal wii?
Could you try again? This was a mistake I made when checking for pal, it's pretty simple, I used some nonsense detection by looking at the current video mode and the result was the 240p mode ended up being NTSC if 50Hz was not used. It's usually not a problem.
I used that detection because it was already in WiiMC, its original use is to set different values for the screen position.
Could you try again? This was a mistake I made when checking for pal, it's pretty simple, I used some nonsense detection by looking at the current video mode and the result was the 240p mode ended up being NTSC if 50Hz was not used. It's usually not a problem.
I used that detection because it was already in WiiMC, its original use is to set different values for the screen position.
The SWF support is not really useful. I can't/won't do anything about it, it's an unreasonable request.Hello since wiimc has swf support, can wiimc play isolated swf files like a swf simple game?
Dimensions are not specified anywhere, there is no limit. The file size is what matters, if it's bigger than 200 KB it won't load.I read something on art folder but I didn't understand correctly. The covers must be of a specific size es 600x400 and in bytes must not exceed a specific size or are all formats ok?