PPtr<GameObject> m_GameObject
int m_FileID = 0
int64 m_PathID = 0
UInt8 m_Enabled = 1
PPtr<MonoScript> m_Script
int m_FileID = 1
int64 m_PathID = 1247
string m_Name = "F_SettingTheTrap#CS"
BuiltinDebugViewsModel debugViews
Boolean m_Enabled = True
Settings m_Settings
Mode mode = 0
DepthSettings depth
Single scale = 1
MotionVectorsSettings motionVectors
Single sourceOpacity = 1
Single motionImageOpacity = 0
Single motionImageAmplitude = 16
Single motionVectorsOpacity = 1
Int32 motionVectorsResolution = 24
Single motionVectorsAmplitude = 64
FogModel fog
Boolean m_Enabled = True
Settings m_Settings
Boolean excludeSkybox = True
AntialiasingModel antialiasing
Boolean m_Enabled = True
Settings m_Settings
Method method = 0
FxaaSettings fxaaSettings
FxaaPreset preset = 1
TaaSettings taaSettings
Single jitterSpread = 0.75
Single sharpen = 0.3
Single stationaryBlending = 0.95
Single motionBlending = 0.85
AmbientOcclusionModel ambientOcclusion
Boolean m_Enabled = True
Settings m_Settings
Single intensity = 0.8
Single radius = 0.04
SampleCount sampleCount = 16
Boolean downsampling = True
Boolean forceForwardCompatibility = True
Boolean ambientOnly = False
Boolean highPrecision = True
ScreenSpaceReflectionModel screenSpaceReflection
Boolean m_Enabled = True
Settings m_Settings
ReflectionSettings reflection
SSRReflectionBlendType blendType = 0
SSRResolution reflectionQuality = 2
Single maxDistance = 100
Int32 iterationCount = 256
Int32 stepSize = 3
Single widthModifier = 0.5
Single reflectionBlur = 1
Boolean reflectBackfaces = False
IntensitySettings intensity
Single reflectionMultiplier = 1
Single fadeDistance = 100
Single fresnelFade = 1
Single fresnelFadePower = 1
ScreenEdgeMask screenEdgeMask
Single intensity = 0.03
DepthOfFieldModel depthOfField
Boolean m_Enabled = True
Settings m_Settings
Single focusDistance = 0.98
Single aperture = 32
Single focalLength = 1
Boolean useCameraFov = False
KernelSize kernelSize = 0
MotionBlurModel motionBlur
Boolean m_Enabled = False
Settings m_Settings
Single shutterAngle = 80
Int32 sampleCount = 10
Single frameBlending = 0
EyeAdaptationModel eyeAdaptation
Boolean m_Enabled = True
Settings m_Settings
Single lowPercent = 1
Single highPercent = 51
Single minLuminance = -5
Single maxLuminance = -5
Single keyValue = 0.25
Boolean dynamicKeyValue = True
EyeAdaptationType adaptationType = 1
Single speedUp = 2
Single speedDown = 1
Int32 logMin = -9
Int32 logMax = 4
BloomModel bloom
Boolean m_Enabled = True
Settings m_Settings
BloomSettings bloom
Single intensity = 0.58
Single threshold = 1.62
Single softKnee = 0.678
Single radius = 3.64
Boolean antiFlicker = True
LensDirtSettings lensDirt
PPtr<Texture> texture = {fileID: 4, pathID: 166}
Single intensity = 3
ColorGradingModel colorGrading
Boolean m_Enabled = True
Settings m_Settings
TonemappingSettings tonemapping
Tonemapper tonemapper = 1
Single neutralBlackIn = 0.02
Single neutralWhiteIn = 10
Single neutralBlackOut = 0
Single neutralWhiteOut = 10
Single neutralWhiteLevel = 5.3
Single neutralWhiteClip = 10
BasicSettings basic
Single postExposure = 0
Single temperature = 0
Single tint = 0
Single hueShift = 0
Single saturation = 1
Single contrast = 1
ChannelMixerSettings channelMixer
Vector3 red
Single x = 1
Single y = 0
Single z = 0
Vector3 green
Single x = 0
Single y = 1
Single z = 0
Vector3 blue
Single x = 0
Single y = 0
Single z = 1
Int32 currentEditingChannel = 0
ColorWheelsSettings colorWheels
ColorWheelMode mode = 1
LogWheelsSettings log
Color slope
Single r = 1
Single g = 1
Single b = 1
Single a = 0
Color power
Single r = 1
Single g = 1
Single b = 1
Single a = 0
Color offset
Single r = 1
Single g = 1
Single b = 1
Single a = 0
LinearWheelsSettings linear
Color lift
Single r = 0
Single g = 0
Single b = 0
Single a = 0
Color gamma
Single r = 0
Single g = 0
Single b = 0
Single a = 0
Color gain
Single r = 0
Single g = 0
Single b = 0
Single a = 0
CurvesSettings curves
ColorGradingCurve master
AnimationCurve curve
<truncated>
Boolean m_Loop = False
Single m_ZeroValue = 0
Single m_Range = 1
ColorGradingCurve red
AnimationCurve curve
<truncated>
Boolean m_Loop = False
Single m_ZeroValue = 0
Single m_Range = 1
ColorGradingCurve green
AnimationCurve curve
<truncated>
Boolean m_Loop = False
Single m_ZeroValue = 0
Single m_Range = 1
ColorGradingCurve blue
AnimationCurve curve
<truncated>
Boolean m_Loop = False
Single m_ZeroValue = 0
Single m_Range = 1
ColorGradingCurve hueVShue
AnimationCurve curve
<truncated>
Boolean m_Loop = True
Single m_ZeroValue = 0.5
Single m_Range = 1
ColorGradingCurve hueVSsat
AnimationCurve curve
<truncated>
Boolean m_Loop = True
Single m_ZeroValue = 0.5
Single m_Range = 1
ColorGradingCurve satVSsat
AnimationCurve curve
<truncated>
Boolean m_Loop = False
Single m_ZeroValue = 0.5
Single m_Range = 1
ColorGradingCurve lumVSsat
AnimationCurve curve
<truncated>
Boolean m_Loop = False
Single m_ZeroValue = 0.5
Single m_Range = 1
Int32 e_CurrentEditingCurve = 0
Boolean e_CurveY = True
Boolean e_CurveR = False
Boolean e_CurveG = False
Boolean e_CurveB = False
UserLutModel userLut
Boolean m_Enabled = False
Settings m_Settings
PPtr<Texture2D> lut = {fileID: 0, pathID: 0}
Single contribution = 1
ChromaticAberrationModel chromaticAberration
Boolean m_Enabled = False
Settings m_Settings
PPtr<Texture2D> spectralTexture = {fileID: 0, pathID: 0}
Single intensity = 0.467
GrainModel grain
Boolean m_Enabled = True
Settings m_Settings
Boolean colored = True
Single intensity = 0.4
Single size = 0.47
Single luminanceContribution = 0.8
VignetteModel vignette
Boolean m_Enabled = True
Settings m_Settings
Mode mode = 0
Color color
Single r = 0
Single g = 0
Single b = 0
Single a = 1
Vector2 center
Single x = 0.5
Single y = 0.5
Single intensity = 0.45
Single smoothness = 0.2
Single roundness = 1
PPtr<Texture> mask = {fileID: 0, pathID: 0}
Single opacity = 1
Boolean rounded = False
DitheringModel dithering
Boolean m_Enabled = False
Settings m_Settings
MAUSettingsPresets$$get_PresetVideo_SWITCH
Btw. Sharing exefs files is treated as piracy.First im sorry for my bad english =)
Graphics mod for ver 1.0.1
This mod is very very complicated for our console. I recommend not using 720p, just 576p.
For 576p you need overclock handheld mode at least to CPU - 1224, GPU - 537, MEM - 1600. Better to 768.
In dock overclock CPU to 1224 and GPU to 921. And after that you still may have fps drops.
Changes:
- Resolution changed from 800x450 to 1024x576 or 1280x720 (On your own) [Handheld]
- Anisotropic filtering enabled [Handheld/Dock]
- Increased lighting draw distance (or somethink like that) [Handheld/Dock]
- Memory budget increased from 2150 to 2250 (Better texture quality. May cause game crashes, but after hours and hours of testing i didnt have a one) [Handheld/Dock]
- Shadow resolution increased [Handheld/Dock]
- Increased shadow draw distance [Handheld/Dock]
- 2nd shadow cascade moved a little further [Handheld/Dock]
Screenshots:
720p in handheld
Download:
https://drive.google.com/open?id=17EzBHaC7Spwr3Gx7-NDPLgDl48d0ljpH
How to install:
1. Unpack the folder "010032000EA2C000" from the "Blacksad_Switch_576p.zip" archive and put it to atmosphere/titles/
2. Open checkpoint on you switch and backup your saves.
Unpack the "Blacksad_Profile.bin" file from the "Config_Save_1.0.1.zip" archive and put it to /switch/Checkpoint/saves/0x010032000EA2C000 Blacksad Under the Skin/your_folder_name/ with replace
Now open the program (checkpoint) again and restore the save.
Turn on overclocking, launch the game and watch the changes.
First im sorry for my bad english =)
Graphics mod for ver 1.0.1
This mod is very very complicated for our console. I recommend not using 720p, just 576p.
For 576p you need overclock handheld mode at least to CPU - 1224, GPU - 537, MEM - 1600. Better to 768.
In dock overclock CPU to 1224 and GPU to 921. And after that you still may have fps drops.
Changes:
- Resolution changed from 800x450 to 1024x576 or 1280x720 (On your own) [Handheld]
- Anisotropic filtering enabled [Handheld/Dock]
- Increased lighting draw distance (or somethink like that) [Handheld/Dock]
- Memory budget increased from 2150 to 2250 (Better texture quality. May cause game crashes, but after hours and hours of testing i didnt have a one) [Handheld/Dock]
- Shadow resolution increased [Handheld/Dock]
- Increased shadow draw distance [Handheld/Dock]
- 2nd shadow cascade moved a little further [Handheld/Dock]
Screenshots:
720p in handheld
How to install:
1. Unpack the folder "010032000EA2C000" from the "Blacksad_Switch_576p.zip" archive and put it to atmosphere/titles/
2. Open checkpoint on you switch and backup your saves.
Unpack the "Blacksad_Profile.bin" file from the "Config_Save_1.0.1.zip" archive and put it to /switch/Checkpoint/saves/0x010032000EA2C000 Blacksad Under the Skin/your_folder_name/ with replace
Now open the program (checkpoint) again and restore the save.
Turn on overclocking, launch the game and watch the changes.