ROM Hack RELEASE Super Kirby Clash 60FPS Hack

Kirby567fan

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Hack for Super Kirby Clash that makes the game run at 60 FPS at all time rather than only in menus. It is hitting that target framerate 99% of the time in handheld mode when using the below OC, a lower OC could also be stable but when a lot of effects are onscreen it might drop to 30FPS. Only tested in handheld mode and will probably be unstable in docked mode unless you use ReverseNX.

Code:
handheld_charging_cpu=1785
handheld_charging_gpu=768
handheld_charging_mem=1600

To install it simply copy the 01003FB00C5A8000 folder to the contents folder in the atmosphere folder, since this is a cheat you will need Edizon to enable it.

It will only work with version 1.0.1 of the game.

Note: The 60FPS+LowerRes mod makes the game run at 60FPS as well as dropping resolution to 480p in handheld mode and 720p for docked mode, and as a result it doesnt need a lot of OC:

Code:
handheld_cpu=1785
handheld_charging_gpu=537
handheld_gpu=460
handheld_mem=1600
docked_cpu=1785
docked_gpu=921

To install it copy everything in the .zip file to the atmosphere directory.
Also if you are using atmosphere 0.9.X or lower make sure to rename the contents directory to titles.
 

Attachments

  • KirbyClash60FPS.zip
    582 bytes · Views: 627
  • KirbyClash60FPS+LowerRes.zip
    1.5 KB · Views: 351
Last edited by Kirby567fan,

LazyTomato

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Yes it should work on Yuzu since Yuzu supports cheat codes, so just use it like any other cheat code.
...Late re-response, but I've checked. It's a different format from what Yuzu takes. It has the basic values to replace, but it's missing all the fluff around that.
All the known cheat/mod repositories just completely gloss over this game, so it doesn't seem like anyone's converted the cheat to have a pre-formatted download for Yuzu. Maybe the game wasn't popular enough for anyone to really think to do it?

Anyway, cross-checking and comparing with my cheats from other games, I added the full build ID value at the top, the @enabled and @stop tags, the offset shift just to be sure. Named the file "1.0.1" to match the game version.
It TAKES the cheat, it knows it's there, and according to the log files it's applying it and replacing the values correctly on launching the game, but it doesn't seem to be having any effect on the game as the FPS still drops like a rock as soon as you get into gameplay.

It IS meant for version 1.0.1, right?
That or I'm still missing something here.

Code:
@nsobid-DCDFA5A4AD9A175D565F3CE0D082EB4283526DB5

# Super Kirby Clash [01003FB00C5A8000] v1.0.1 - 60FPS

@flag print_values
@flag offset_shift 0x100

// Makes the game 60FPS

@enabled
58000000 0099CB08
64000000 00000000 00000000
@stop

@Kirby567fan
 
Last edited by LazyTomato,

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...Late re-response, but I've checked. It's a different format from what Yuzu takes. It has the basic values to replace, but it's missing all the fluff around that.
All the known cheat/mod repositories just completely gloss over this game, so it doesn't seem like anyone's converted the cheat to have a pre-formatted download for Yuzu. Maybe the game wasn't popular enough for anyone to really think to do it?

Anyway, cross-checking and comparing with my cheats from other games, I added the full build ID value at the top, the @enabled and @stop tags, the offset shift just to be sure. Named the file "1.0.1" to match the game version.
It TAKES the cheat, it knows it's there, and according to the log files it's applying it and replacing the values correctly on launching the game, but it doesn't seem to be having any effect on the game as the FPS still drops like a rock as soon as you get into gameplay.

It IS meant for version 1.0.1, right?
That or I'm still missing something here.

Code:
@nsobid-DCDFA5A4AD9A175D565F3CE0D082EB4283526DB5

# Super Kirby Clash [01003FB00C5A8000] v1.0.1 - 60FPS

@flag print_values
@flag offset_shift 0x100

// Makes the game 60FPS

@enabled
58000000 0099CB08
64000000 00000000 00000000
@stop

@Kirby567fan
pchtxt is not a cheat file, it's a replacement for IPS file and it doesn't accept any cheat types. So what you have done is to force yuzu to write 0x99cb08 to address MAIN+0x58000000, etc. This is completely useless.
 

LazyTomato

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pchtxt is not a cheat file, it's a replacement for IPS file and it doesn't accept any cheat types. So what you have done is to force yuzu to write 0x99cb08 to address MAIN+0x58000000, etc. This is completely useless.
Thank you for illuminating me in my stupidity LMAO, it works when explicitly formatted as a cheat and not a patch.
pretty much all my other 60fps patches (including Star Allies which I understand was made in the same engine as this game) used pretty much the exact same file exeFS-targeted format with that same type of structure so I assumed with my borderline nonexistent knowledge of these that it might accept one of those with the patch values provided here assuming it was formatted in the same way

Is there any good documentation on how to ACTUALLY set up these things? I've looked while initially attempting to set up that file, but haven't really found that much info on it, only on downloading already existing and prepackaged mods that target exeFS or romFS.
 
Last edited by LazyTomato,

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