Half-Life is back, in a new trailer for Half-Life: Alyx



Valve sent the internet into a state of shock, when they revealed that a new Half-Life game was coming soon. Teased as a virtual reality game, more information was promised to be shown in a trailer. Now, that time has come, and we've got our first look at Half-Life: Alyx, which takes place between Half-Life 1 and 2. The game will be a full-length title, priced at $59.99, and will release in March of 2020, for the Valve Index, Vive, Windows MR, and Oculus headsets.

Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Playing as Alyx Vance, you are humanity’s only chance for survival.
 

smileyhead

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The engine looks really nice. This is the first actual appearance of Source 2, right?
I hope someone'll make it playable with mouse and keyboard controls via a mod or something.
Also, I love G-Man's new model.
 

RedoLane

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The engine looks really nice. This is the first actual appearance of Source 2, right?
I hope someone'll make it playable with mouse and keyboard controls via a mod or something.
Also, I love G-Man's new model.
Dota 2 was actually ported to Source 2, so it's not the first time.
Artifact used it too.
 

Tom Bombadildo

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I’m just hoping for a decent VR deal now.
Honestly, you can get into PC VR pretty cheap if you go for a Windows Mixed Reality headset instead of the HTC Vive/Valve Index/Oculus Rift.

I bought an open boxed Acer WMR headset for a whopping $160 earlier this year (which included the headset and both WMR controllers), has 1440x1440 per eye resolution (so 2880x1440 total) @ 90hz and uses the same inside out tracking as the new Oculus and such (although not as good, only two cameras vs the 4-5 on the Rift S, I've had no real issues beyond not being able to reach behind my head in some games, but that's a niche action anyways so meh). Thanks to SteamVR's WMR headset support, you can use it with basically any game that supports SteamVR, and there are open sourced programs that let you use it with Oculus/Vive only games as well that works just fine. FOV isn't as good, but it's only off by like 5-10° so it's not that big a deal.

IMO it's the best way to get into PC VR before dropping $400+ on a headset you might not enjoy and use only once
 

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i wanted to know the end of episode 3, why go back? so we will still get the damn cliffhanger ending of episode 2 ...
 

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Honestly, you can get into PC VR pretty cheap if you go for a Windows Mixed Reality headset instead of the HTC Vive/Valve Index/Oculus Rift.

I bought an open boxed Acer WMR headset for a whopping $160 earlier this year (which included the headset and both WMR controllers), has 1440x1440 per eye resolution (so 2880x1440 total) @ 90hz and uses the same inside out tracking as the new Oculus and such (although not as good, only two cameras vs the 4-5 on the Rift S, I've had no real issues beyond not being able to reach behind my head in some games, but that's a niche action anyways so meh). Thanks to SteamVR's WMR headset support, you can use it with basically any game that supports SteamVR, and there are open sourced programs that let you use it with Oculus/Vive only games as well that works just fine. FOV isn't as good, but it's only off by like 5-10° so it's not that big a deal.

IMO it's the best way to get into PC VR before dropping $400+ on a headset you might not enjoy and use only once

This is what I'm hoping for, although I fear that I may have missed the boat on the dirt cheap MR (in the UK).
 
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WOW! That was a surreal watch! I really thought Half-Life was dead and buried. Looks incredible, especially for a VR game and this will no doubt shift a lot of VR headsets.

I'm really surprised how much it looked and sounded like Half-Life, they really nailed the setting. Though Alyx sounded quite different.

Really just makes me want a traditional Half-Life game, especially considering I don't have a compatible VR headset
I just ordered an Index but as far as compatibility it's on all vr headsets.

--------------------- MERGED ---------------------------

I Think a Portal Game would be way more better for VR experience. Just a Cool VR Puzzlegame with that great Portal Story, Humor, Setting. it would be perfect.
Half-Life Alyx is only 1 of the 3 VR games valve is releasing.
 
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Xzi

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Holy shit that is impressive. The physics and graphics look amazing for a VR title. Definitely going to have to turn down some settings to get decent performance on my Pimax 5K.

Half-Life Alyx is only 1 of the 3 VR games valve is releasing.
Along with Portal: Talking Potato, and Left4Dead: OK Boomer. :lol:
 
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Xzi

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Literally every room is a tiny cramped room or corridor filled with obstacles to obstruct movement because they still haven't figured out movement in VR.
Nonsense. Every new VR game these days has the option of teleportation movement for people sensitive to motion sickness, and the option of normal "slide" movement for people who aren't. I doubt this will be any different.
 

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It's no Half-Life 3, it's not even Half-Life 2 Episode 3. But you bet your ass I'll be taking time off of work to play this once it comes out.

It's also gonna force me to upgrade my computer. I don't even meet the minimum requirements for the game. Still rocking an i5 4690k and a GTX 970.

Honestly, you can get into PC VR pretty cheap if you go for a Windows Mixed Reality headset instead of the HTC Vive/Valve Index/Oculus Rift.

I bought an open boxed Acer WMR headset for a whopping $160 earlier this year (which included the headset and both WMR controllers), has 1440x1440 per eye resolution (so 2880x1440 total) @ 90hz and uses the same inside out tracking as the new Oculus and such (although not as good, only two cameras vs the 4-5 on the Rift S, I've had no real issues beyond not being able to reach behind my head in some games, but that's a niche action anyways so meh). Thanks to SteamVR's WMR headset support, you can use it with basically any game that supports SteamVR, and there are open sourced programs that let you use it with Oculus/Vive only games as well that works just fine. FOV isn't as good, but it's only off by like 5-10° so it's not that big a deal.

IMO it's the best way to get into PC VR before dropping $400+ on a headset you might not enjoy and use only once

I've been looking for other people at work, and the Lenovo Explorer (headset I use) is going for $130 open box/refurbished on ebay right now. These things are getting cheap. One thing to note with the WMR platform is that to my knowledge the controllers aren't sold separately anymore, and buying them used can easily go for ~$100 for the set. So make sure if you buy a WMR headset that it comes with the controllers.
 
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The thing that excites me the most about this is that they're calling it a "full-length" game. There has never been a full-length AAA VR game before. Both Half Life 1 and 2 were genre-defining, and this could be the same.

I will now be dedicating the rest of 2019 to getting rich so that I can upgrade my PC and my Vive to an Index, and so I can buy a new house with more space than my current one. Wish me luck!
 
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Xzi

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It's worth noting the game will be free for anyone who's bought Valve Index hardware, whether that be the HMD, controllers, or full package. That's according to the Steam page and the game's website.

Super happy about that since I have the Index controllers.
 
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Arras

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I just wish they could do something about the floating hands, it looks weird. Can't they just display transparent arms attached to the floating hands? lol
The problem is the hardware has no way of tracking your arms, and there's many different ways to move your arms for each possible hand position. The software would have to guess, and it would likely create a weird sense of things not matching up when the virtual arms are moving differently from yours. Plus you can hold the controllers weirdly in ways that don't really make sense with the normal hand movements the game would assume, and then you'd just have arms clipping through each other, stretching out or whatever.
 

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