Google Stadia launches today to mixed reception over input lag

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Google Stadia has finally kicked off its launch today, releasing eight months after its announcement back in March of this year. Google planned to create a "Netflix" of gaming, of sorts, by allowing players to stream games to any device, be it a netbook laptop's browser, a phone mobile app, or a TV's Chromecast, removing the need to own an expensive gaming console. Theoretically, Google would lower the barrier of entry, and allow millions to play the latest and greatest that gaming had to offer, in a simple and casual manner.

Initially, many took issue with the idea of streaming video games across the country, as data caps, input lag, and slow connections would likely stand in the way of consistent performance. A month prior to launch, in October, Google promised that latency would not be a problem with Stadia, as they claimed their servers and technology would be able to easily handle streaming 4K 60FPS video games to its customers, without issue. There was even an official statement of how Google Stadia would have "negative" latency, and would offer a more responsive experience than playing games locally, in the coming future.

But latency is the thing that gets the most attention. And while it's already proven to be more than playable, [Madj Bakar, VP of Engineering] expects further improvements. "Ultimately, we think, in a year or two, we'll have games that are running faster and feel more responsive in the cloud that they do locally, regardless of how powerful the local machine is," he claims. These improvements will come via a term which sounds rather slippery. "Negative latency" is a concept by which Stadia can set up a game with a buffer of predicted latency between the server and player, and then use various methods to undercut it. It can run the game at a super-fast framerate so it can act on player inputs earlier, or it can predict a player's button presses. These tricks can help the game feel more responsive, potentially more so than a console game running locally at 30fps with a wireless controller.

This only served to create more controversy for the service, with many skeptical of such a concept even being possible. Those claims are looking to be even more impossible in the near future, as Stadia is having issues with streaming games upon its first day of release.

For many, this isn't a surprise at all. Digital Foundry, and its parent publication, Eurogamer, took Stadia out for a test drive with the Founder's Pack, describing their time with the service as "incomplete", and "basic". More importantly, though, they measured the exact input lag, comparing Stadia against an Xbox One X.

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While the above chart shows a definite amount of difference in terms of input lag, Eurogamer admitted that the games they played, at 4K resolution and 60 frames per second on a 200mbps wired connection, felt fine, overall, still being considered playable to the masses who likely wouldn't notice any major input lag.

Ultimately, the question is how the game feels in the hand. Nothing I played could be considered 'unplayable' or very laggy - with the possible exception of Tomb Raider in quality mode, but I even got used to that after a while. Remember that different actions may have different latencies, so the table above is far from definitive. At best, it's a test of the one particular motion carried out in the same scenarios on each system. More tests on more titles may put Stadia into better focus, but 45-55ms of lag generally is perfectly acceptable for many experiences and even a fast-paced FPS like Destiny 2 plays out fine on the pad. Obviously though, if you're gaming on a living room display via Chromecast, do make sure game mode is enabled and definitely ensure that you're using a LAN connection.

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Other sites, however, were not as pleased. Forbes' writers reported massive amounts of input lag, making the 22 launch titles impossible to play or control.

Across all test titles I played, Shadow of the Tomb Raider, Mortal Kombat 11, Destiny 2, GYLT and Red Dead Redemption 2, I would get periodic stuttering issues with massive resolution and frame drops. Not all the time, but enough to be noticed frequently and disrupt gameplay, which is what everyone feared may happen with this kind of tech. The intensity of the game didn’t matter, it could be the graphically rich Red Dead or the cartoony GYLT. Single player or multiplayer didn’t matter, I could be playing solo as Lara Croft or playing Destiny 2’s Gambit in a pre-arranged match, the issues were the same. You could have 80% of a session be going fine, but then the last 20% would suddenly lurch you into dropping, stuttering territory. And in most games, all it takes is one hiccup to make you pay dearly.

What many have already likely seen, is the above GIF, which comes from The Washington Post. In their trial, Destiny 2 had full seconds of latency, between pressing a button and the intended action occurring.

It's important to consider that this is all still technically an early access soft launch for Stadia--those who are making use of the service now, are playing with technology that still has much room to improve and change, especially before its separate base release, slated for 2020. But while Google can certainly try to reduce input lag, develop better codecs, and innovate their streaming technology as a whole, many have a fear of if Stadia is actually really here to stay, with Google's infamous track record of creating services, investing into them for a handful of years, and then tossing them aside in favor of new projects looming in the back of our minds.
 

raxadian

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Unless Google secretly laid out its own internet backbone across the United States, of course it was going to suck. Round-trip latency would be beyond noticeable. Our decades-old hacked-together internet infrastructure in the US is such shit, it needs a complete overhaul, which is not even slightly likely to happen thanks to conservative policies constantly defending and empowering the internet monopolies and oligopolies since pretty much its inception (looking at you FCC).

Hilariously they have been killing Google Fiber, I do not know if it still exists somewhere.
 

ChibiMofo

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Be honest. Stadia could be the best experience ever for gaming and you'd still hate it and find reasons to whine even though you have no experience with it whatsoever.

MSFT, Sony and Steam are all working on streaming solutions. It's the future of gaming and it's the present of music and video. There will be hiccups, but you will be assimilated.
Or have you forgotten how much you hated Steam when it first came along?
 
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DaveLister

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GaaS me ballix this bit right here nails the coffin for me, never mind the frigging input lag.
" It can run the game at a super-fast framerate so it can act on player inputs earlier, or it can predict a player's button presses"
So the damn thing can play the game for me !!!! ???? we already have that google It's called youtube. Sit back and watch some AI or Tuber play. This is dumb being saying it since they announced .

In Ireland we have a saying for people who looked fucked up . it goes :- Look at the fuckin stadia .
 
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WhiteMaze

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Be honest. Stadia could be the best experience ever for gaming and you'd still hate it and find reasons to whine even though you have no experience with it whatsoever.

MSFT, Sony and Steam are all working on streaming solutions. It's the future of gaming and it's the present of music and video. There will be hiccups, but you will be assimilated.
Or have you forgotten how much you hated Steam when it first came along?

We are not hating Stadia because it's new. We hate Stadia, because they promise heaven and deliver crap.

No one would be bashing Stadia if it worked like advertised.
 

depaul

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I think it's too early to predict how the product will perform. As with any technology innovation, cloud gaming will be a reality soon.

It's true that most hardcore gamers still prefer physical consoles... but soon there will be a new segment of players who opt for cloud gaming, like the experience we had earlier when consoles offered digital downloads as a new way of owning games.

Now about technical side, maybe Google is waiting for the technology to mature enough. And given how many, many, servers they have around the world for youtube hosting, I see why google is among the best companies that can succeed in the branch of cloud gaming.
 
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Kioku

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Be honest. Stadia could be the best experience ever for gaming and you'd still hate it and find reasons to whine even though you have no experience with it whatsoever.

MSFT, Sony and Steam are all working on streaming solutions. It's the future of gaming and it's the present of music and video. There will be hiccups, but you will be assimilated.
Or have you forgotten how much you hated Steam when it first came along?

They're all working on streaming solutions that all deliver the same level of performance.. Believe it or not.. Google made a huge mistake with Stadia, though. In promising lower latency levels and higher quality streams. They can't deliver and are now being rightly criticized.
 
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Techjunky90

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I see non technical facts ,every tech person understands this will suck for slow internet but will cater to faster speeds and will perform well when 5g is a normal option for everyone ,still about 2yrs off but by then Google should work out the kinks ,the only positive thing is they have the resources where other startups dont . Wouldn't surprise me if they go the psnow route and allow for some dl content for slower speed ,but for now Stadia will be the bullied new kid on the block :blink:
You are completely clueless. I don't care how fast your internet is, latency will always be a problem with game streaming. Playing online games through game streaming will NEVER work because of latency. 2 years when 5g is a normal option for everyone, really? Lmfao that's a joke. More like 15 years. USA alone has millions of citizens that do not have access to high speed, they pay for 35mbps download and get maybe 5mbps & that most likely will not change within the next two decades. Not to mention the millions of people across the world that also have shit internet. Then you have to take into consideration the data caps, throttling etc. Stadia uses 5-20gb per hour depending on stream quality. For most people, 4k game streaming will use all of their data.
 
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James_

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Hilariously they have been killing Google Fiber, I do not know if it still exists somewhere.
I like me some Google Fiber Bar, gives me all the healthy stuff I need.
Fuck exercise, the Google Fiber Bar is the best way to get fit quick.
Want ligma? The Google Fiber Bar can do that for you and more!



2012 was a fun time am I right
 
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Xzi

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Even if it was completely lag-free, there are still too many downsides to game streaming as opposed to having local files. No modding, no tweaking ini files, no local save backups, no offline play when your ISP randomly craps out, etc. Just because people were willing to accept digital games doesn't mean they're ready to relinquish ALL control over games they've purchased.
 

Mythical

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I've used game streaming on other platforms just fine with no perceivable lag (Shadow). That looks horrible though. I wonder what the differences between them are
 

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What happens to the games once Google decides to stop this?

Same as happens with every "gaming as a service" product: the product ends.

--------------------- MERGED ---------------------------

Even if it was completely lag-free, there are still too many downsides to game streaming as opposed to having local files. No modding, no tweaking ini files, no local save backups, no offline play when your ISP randomly craps out, etc. Just because people were willing to accept digital games doesn't mean they're ready to relinquish ALL control over games they've purchased.

I don't like this first-world view of the problem. For places like São Paulo in Brazil, or even India, were gaming hardware is extremely pricey but fiber is somewhat cheap (and datacaps are illegal) this is a perfect solution for the hardware problem and I can see people using streaming to go back to AAA games (I sure will and I sure am not paying half my monthly salary for a current gen console). Gaming is kinda dead in Brazil since the PS2 era, specially because just to buy a single game you would need pay 20% of the monthly minimum salary and to buy a current gen console or a good computer you would start from 100% up to 200% the monthly minimum salary, since piracy is kinda dead nowdays, even Nintendo exited the country due to poor sales and the taxing problem. If you sum all that pricey gaming gear with the already hih cost of life in Brazil, I could see this being used here. The problem is that outside the State of São Paulo people are using shit like 1Mpbs-10Mbps connections from coaxial cables or ADSL modems, so they're still "ungamed" no matter what.
 
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WhiteMaze

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Same as happens with every "gaming as a service" product: the product ends.

--------------------- MERGED ---------------------------



I don't like this first-world view of the problem. For places like São Paulo in Brazil, or even India, were gaming hardware is extremely pricey but fiber is somewhat cheap (and datacaps are illegal) this is a perfect solution for the hardware problem and I can see people using streaming to go back to AAA games (I sure will and I sure am not paying half my monthly salary for a current gen console). Gaming is kinda dead in Brazil since the PS2 era, specially because just to buy a single game you would need pay 20% of the monthly minimum salary and to buy a current gen console or a good computer you would start from 100% up to 200% the monthly minimum salary, since piracy is kinda dead nowdays, even Nintendo exited the country due to poor sales and the taxing problem. If you sum all that pricey gaming gear with the already hih cost of life in Brazil, I could see this being used here. The problem is that outside the State of São Paulo people are using shit like 1Mpbs-10Mbps connections from coaxial cables or ADSL modems, so they're still "ungamed" no matter what.

I totally understand this. After all, I am from Portugal so my reality isn't that far away from yours.

Stadia would definitely be the solution to this. If it worked as advertised. The problem, is that it doesnt.

At least, not in its current state. No one wants to play games when the input lag is so bad that you wish you had a vomit bag next to you just in case it makes your stomach turn.
 

evertonstz

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I totally understand this. After all, I am from Portugal so my reality isn't that far away from yours.

Stadia would definitely be the solution to this. If it worked as advertised. The problem, is that it doesnt.

At least, not in its current state. No one wants to play games when the input lag is so bad that you wish you had a vomit bag next to you just in case it makes your stomach turn.

Sure, I'm not defending Stadia, I'm defending accessible streaming in general. If it's gonna be done by Google Cloud, Azure or AWS, that's speculation territory. For now everything is beta, things can change fast in a couple of years. If you ask me who is gonna win the streaming race I'll put my money on Azure simply because microsoft has a nice library, all they have to do is make it work and integrate it with their monthly subscription. Google has Youtube and Amazon has Twitch and AWS has state of the art infa, so there's that too...
 
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Xzi

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I don't like this first-world view of the problem. For places like São Paulo in Brazil, or even India, were gaming hardware is extremely pricey but fiber is somewhat cheap (and datacaps are illegal) this is a perfect solution for the hardware problem and I can see people using streaming to go back to AAA games (I sure will and I sure am not paying half my monthly salary for a current gen console). Gaming is kinda dead in Brazil since the PS2 era, specially because just to buy a single game you would need pay 20% of the monthly minimum salary and to buy a current gen console or a good computer you would start from 100% up to 200% the monthly minimum salary, since piracy is kinda dead nowdays, even Nintendo exited the country due to poor sales and the taxing problem. If you sum all that pricey gaming gear with the already hih cost of life in Brazil, I could see this being used here. The problem is that outside the State of São Paulo people are using shit like 1Mpbs-10Mbps connections from coaxial cables or ADSL modems, so they're still "ungamed" no matter what.
Based on your last sentence it doesn't sound like streaming is necessarily a solution for the region, more just a band-aid for some portion of the population. In which case, I would think Nvidia's game streaming would already be huge there, it's been around for about five years now. Unless Shield TV and the like are just as expensive as other consoles anyway, which would suggest that the Stadia hardware will have the same problem.
 
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Most of Northern America has shit internet so launching it here shouldn't have seemed like a good idea here by default.
 

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