Oh, ok. Sorry.
I'll try to extract some more update partitions, then. Thanks for your help.
No it's cool ;-) - I just updated the previous message. It must be the most common one ;-)
Oh, ok. Sorry.
I'll try to extract some more update partitions, then. Thanks for your help.
No it's cool ;-) - I just updated the previous message. It must be the most common one ;-)
After reformatting the SD, Animal Crossing (a known working title) does work as nkit.iso, but Smashing Drive doesn't (with or without alternate reads, as full iso, nkit.iso, and nkit.iso with "nkit" removed from the filename just in case)My entire collection is .nkit.iso.
By the way, you reported Smashing Drive as not working, but I just tried it and it's working fine?
I'd like to request support for converting nkit to iso without a recovery partition. It's a big nuisance for USB Loader GX users to track down a partition just to convert the game to wbfs (which also doesn't require partitions) and it makes distributing partition-less nkit games less practical. The current warning is helpful but could you please make partitions optional when converting?
I'd like to request support for converting nkit to iso without a recovery partition. It's a big nuisance for USB Loader GX users to track down a partition just to convert the game to wbfs (which also doesn't require partitions) and it makes distributing partition-less nkit games less practical. The current warning is helpful but could you please make partitions optional when converting?
I've been reading here and elsewhere about NKit and have two questions relating to using it with real Wii softmodded hardware:
1. Is it true that I can take a "game.iso" of a Gamecube image and "Convert to NKit ISO" and the resulting file can be "played" via Nintedont on my real Wii? Do I rename it "game.iso" or will Nintendont see, for example, "4x4 Evo 2 (USA).nkit.iso"?
2. Is it not currently possible to do this with Wii WBFS or ISO files because updates to both USB Loader GX and the homebrew system itself need to be worked out first?
Thanks for this tool.
@nanook I'm sure you are already aware of this but in case you are not: bugs[.]dolphin-emu[.]org/issues/11900
Edit: And if you really have nothing better to do, can you maybe look into supporting dev GCMs (like archive[.]org/details/spiderman4wiiunreleased) at some point? Maybe @GerbilSoft can help with that.
Dev GCMs (like the one I linked) are encrypted with the dev key. Are you sure you don't only support retail? Also got any news about the Mario Kart Fun issue?As far I was aware all GCMs were supported, if not I'll look to make sure they are.
Dev GCMs (like the one I linked) are encrypted with the dev key. Are you sure you don't only support retail? Also got any news about the Mario Kart Fun issue?
Read the description, it's a Wii image from a dev unit (since those don't have an optical drive).An encrypted GCM? As in GameCube?
I can just repeat what @Wiimm told me: The image is fine and uses hard links which are not yet supported by NKIT. WIT can handle the image just fine and even convert it to WIA (which is pretty similar to NKIT).If I remember correctly the fst for Mario Kart Fun is not valid and cannot be shrunk and playable with nkit. NKit will shrink and restore most corrupt images. It does this by ignoring the fst and processing the whole area as a raw data. The custom image may be perfectly valid for use as in practice the console will look up a file position and read the data. No problems. However to compact the image there must be no overlapping file entries or files that go beyond the end of the image.
I will double check my facts though in a few days. Just to make sure.
Read the description, it's a Wii image from a dev unit (since those don't have an optical drive).
I can just repeat what @Wiimm told me: The image is fine and uses hard links which are not yet supported by NKIT. WIT can handle the image just fine and even convert it to WIA (which is pretty similar to NKIT).
Damn, I didn't mean to sound rude lol. Yeah, you don't have to worry about it, just an idea when you get bored some day.Okay calm down. I thought Wii Dev Kit images were RVT-H which is unencrypted. I think they are signed with a devkit key though. I have no plans to support that atm.
This is the thread: forum.wii-homebrew[.]com/index.php/Thread/59372-Wiimms-MKW-Fun-2019-10-v1-Release/As I said. I'll take a look. WIT is an amazing app, it does not preserve data exactly though which adds constraints. Can you define "fine" and "hard links" also.
Anuskuss said:Hey Wiimm, do you have any idea why the game doesn't start when you convert it to the NKit format? The image goes in (ISO -> NKIT) and out (NKIT -> ISO) just fine (same hash), but then I get a black screen in Dolphin. I get this warning with my specific configuration:
I don't know enough to say what the problem is, but it looks like Dutch.szs was deleted (to save space), but the FST didn't get updated. Could this be a problem with WIT?Code:The gap between 'Dutch.szs' and 'English.szs' is -393364 - Converting as bad image
Leseratte said:AFAIK Wiimm uses hardlinks for MKW-Fun, meaning the FST lists every file (both Dutch.szs and English.szs) but both point to the address of English.szs so that it's only necessary to keep English.szs. It isn't a problem with WIT, but a feature and works as intended. It's probably a problem with NKit. [...]
Wiimm said:WIT uses hardlinks since 2010. You can save a lot of space in MKW-Fun that way. [...]
Anuskuss said:I don't think that this is a good practice. Back in the days I've modded PSP ISOs, and they used to say that you should overwrite files with 0x00 instead. Why don't you just create a 0 or 1 byte file in this case to ensure that the image is correct? [...]
Wiimm said:[...] Hardlinks are completely different to 0 byte files. And why should I change that after almost 10 years of positive experience? And who says that it is a bad image; a tool which can't handle it? [...] WIT can correctly pack and unpack 0 byte files and hardlinks. And you can get a really small image with WIA. [...]
This is the thread: forum.wii-homebrew[.]com/index.php/Thread/59372-Wiimms-MKW-Fun-2019-10-v1-Release/
Translation:
It is probably because your nkit.iso did not have the so-called "Update Partition" and you don't have the 11 gigabytes worth of update partitions for NKit to use to fix ISOs with no
Update Partitions. They really don't have to be fixed (you don't need Update Partitions), but NKit will by default delete the resulting ISO because it will fail the verify without it.
There's a way around this. In the "NKit Processing App" there is an option you can unselect labelled "Delete Recover Match Failures." Unselecting that will leave the unverified (most likely working but with no update partition) ISO file in the following folder:
\NKit\Processed\Wii_MatchFail
My message wasn't aimed at you directly. :-) I was trying to cover off a few recent similar messages.
The file you require is 35900F41E235762320A2BC9ECBA23068BB754943_N_5A7E2CD4. It's 2MiB
You should be able to extract it from any of the 481 images that contain it. ;-)
Oh, ok. Sorry.
I'll try to extract some more update partitions, then. Thanks for your help.
Someone posted on reddit a version including recovery files, btw
(off topic)
After reformatting the SD, Animal Crossing (a known working title) does work as nkit.iso, but Smashing Drive doesn't (with or without alternate reads, as full iso, nkit.iso, and nkit.iso with "nkit" removed from the filename just in case)
No huge deal, I got an Xbox, but still...
(The card, by the way, is the Samsung I listed as problematic with IGR + alternate reads)
Obviously I can't post a link, but try searching online for "fully loaded nkit"Hi @Ryccardo ,
I am following several threads about NKit and in some messages they are saying that someone posted a huge (11GB) compilation with update partitions to be able to recover those images without it... do you know where it was posted / from where it can be downloaded? You also mentioned something like that...
Thank you very much!
Regards,
Gabriel