As far as 3D prints go, the UV resin prints from the Anycubic Photons I use are about as good detail-wise (and thus surface finish-wise) as you'll get. However, no 3D printing process is perfect yet. There are still support structure marks on one side of every printed part. I have to remove them with sandpaper, and can't always remove them completely. Additionally, UV cured resin is fairly brittle. While I wouldn't call it fragile, it's not nearly as tough as something like injection molded polycarbonate.
In a perfect world, I would have skipped the 3D printed shells altogether and just gone for injection molding from the start. However, as a hobbyist with limited funds, the $10k it would cost for the molds is simply out of my budget. Unfortunately, this means I can only offer 3D printed DragonInjectors until I have enough money saved for those molds. I'm doing everything I can to make the highest quality 3D printed shells possible, and they do work quite well, but I'm not going to profess that they're comparable to an injection molded shell. If you're expecting a perfect, pristine product with microscopic tolerances, I would wait and hope that the next batch of 400 3D printed DragonInjectors all find homes. If that happens, I should be able to have an injection molded version ready soon after.
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In other news, the latest versions of the bootloader and firmware were just finished, and Jerome is hard at work updating the configuration tool to support the new features. Attached is a quick mock-up of the new configuration panel. As always, if you aren't able or don't want to use the configuration tool, you can easily copy over the UF2 bootloader/firmware files to the DI yourself.
You can also configure the DragonInjector through the new CLI by pointing your terminal emulator of choice to the DI's USBSerial COM port.
Sources can be found at
http://source.dragoninjector.com/
If anyone with homebrew development experience is interesting in helping to develop a homebrew app for DragonInjector configuration in return for a DragonInjector or two, please get in touch! The only condition is that it needs to be open source so other modchip developers can make use of it.
Work and responsibilities have kept me pretty busy the last couple of weeks but I'm still working hard on finishing the next batch of 400. I'm about 75% done now, so not long left.