Thank you!!!
I tested GTA 2, works fine! 55~60 fps
Hi, how did you make it run to 60FPS?
My version only runs at 30FPS locked.
Edit: Also is it possible to access the emulator settings while inside a game?
Last edited by ShelterScratch,
Thank you!!!
I tested GTA 2, works fine! 55~60 fps
Yes, that is why he even bothered to make this forwarder creatorDoes this work with the new render engine that came out a few weeks ago because this is a game changer if so.
Yes, that is why they even bothered to make this forwarder creator
The latest stable 1.7.9 crashes more and has some more issues. I can't speak out of experience of the 13/10 build but generally they've become more stable. Plus they have redbook audio support (like Rayman etc.)Is the 13/10 build ok though? I heard many people were having issues with the first few builds, a lot of crashing.
Current version: 1.6
PCSX-Rearmed version: Oct 13, 2019 nightly
v1.6
- initial release
Description:
With this tool you'll be able to make independent Retroarch cias for your favorite PS1 games using the PCSX-Rearmed core without having to install Retroarch or anything besides the generated cia.
Usage:
Only PBP files are supported, there are some emulator options you can change.
A bios is not required, but is highly recommended.
To use a bios you need to copy the bios file in the same folder as this program.
Compatible bios files are:
psxonpsp660.bin
scph101.bin
scph5501.bin
scph7001.bin
scph1001.bin
If you copy more than one bios file, the previous list shows the priority order.
If you enable the second memory card this will be created in the sdmc:/retroarch/forwarders folder and will be shared among the games, this is useful for games that can use other games save files (like Resident Evil 2 if you prefer to have the Leon and Claire discs separated).
Key mapping:
The buttons are assigned as follow:
PS1 Cross = 3DS B
PS1 Circle = 3DS A
PS1 Square = 3DS Y
PS1 Triangle = 3DS X
PS1 L1 = 3DS L
PS1 R1 = 3DS R
PS1 L2 = 3DS ZL
PS1 R2 = 3DS ZR
PS1 Start = 3DS Start
PS1 Select = 3DS Select
FAQ:
Q: Why only PBP?
A: PBP files are compressed and can store more than 1 disc. CHD support is planned, but it lacks multidisc support.
Q: How do I create PBP files?
A: You can use PSX2PSP or POPSConv, the internet is full of tutorials about how to use those programs. POPSConv can't create multidisc PBP files though.
Q: How do I change discs?
A: Tap the touchscreen to open the emulator menu and go to the Change Disc option, once there open the disc tray, change the disc number and close the disc tray.
Q: Hey, the Change Disc options isn't there.
A: If the option is missing then the PBP you used only has a single disc.
Q: What is the difference between analog and dualshock?
A: analog refers to the PlayStation Analog Joystick (SCPH-1110) or the Dual Analog Controller (SCPH-1150 or SCPH-1180) with the green led lit (Flighstick mode), while dualshock refers to the DualShock Controller (SCPH-1200) or the Dual Analog Controller with the red led lit.
Q: <insert game name> doesn't run well.
A: Not every game is gonna run full speed, refer to this thread for the compatibility list and advice about how to get better performance.
Then you'll just have to convert them to .pbp. Truse me it's better because of the speed boost you getwhat the actual heck
my ps1 dumps are all .bins!!!
no, sorry. the options are hidden so it looks more professional. they can only be adjusted when creating the cia.Edit: Also is it possible to access the emulator settings while inside a game?
yes, it does. that's the reason I went ahead with this.Does this work with the new render engine that came out a few weeks ago because this is a game changer if so.
while is not like I carefully selected which nightly to use, I just tested pcsx-rearmed that day and it worked without problems and so I cloned the repo right away. reading a little I found out that a problem with cdda and xa audio was solved some days ago, so it was very good timing.Is the 13/10 build ok though? I heard many people were having issues with the first few builds, a lot of crashing.
ctr should work just fine if a little slow.Help! When I try to open Crash Team Racing, it just boots me back to the 3ds menu. How do I fix this? I haven't installed any other games yet so I can try those when I finish them, but as of now, it doesn't work.
That's what I explained above. Right now if you want full screen resolution you gotta:Digimon World 2003 running 60 fps with this build ,thank you so much ,but does it have option for fullscreen resolution?
thank you but, where does save file located?That's what I explained above. Right now if you want full screen resolution you gotta:
1. Go into \PS1 Forwarder Creator\tools\assets_ps1\
2. Open retroarch.cfg in notepad or wordpad.
3. CTRL+F to "custom_viewport_width" and set it to "400"
4. Then go to "custom_viewport_height" and set it to "240"
5. CTRL+F to "aspect_ratio_index" and set it to "22".
It's under sdmc:\retroarch\forwarders\*yourgametitle*\savefiles\thank you but, where does save file located?
alright ,found it ,thank you again Zense ,it will make my day for digimon world 2003 ,i've never play this game before.I believe under \retroarch\forwarders\*yourgame*\
I'll come back to you in a minute.
No problem! I hope you enjoy italright ,found it ,thank you again Zense ,it will make my day for digimon world 2003 ,i've never play this game before.
Compatibility Thread said:Both video & audio vsync disabled
Dithering disabled
Frameskip 1
Compatibility Spreadsheet said:Video/ audio V-sync & dithering disabled. Frameskip 1 and low audio quality.
Setting sound interpolation off will give you an fps boost normally. Gaussian is pretty demanding. Using the speakers you probably won't hear a difference anyways.Hi OP, thanks for your work this is awesome. I just have a question about the options that are available when making an inject.
In the compatibility thread/spreadsheet, lots of games have the same settings suggested:
I've found 3 of the options - Vertical Sync (Vsync), Frameskip and Enable Dithering but don't see an option for either Audio Sync or Low Audio Quality? There's the sound interpolation setting but I'm not sure what that does.
Thanks for all your work
Thanks, I'll try again with the interpolation off when I get home tonight. Crash Warped was already playable but the cutscenes were a little funky.Setting sound interpolation off will give you an fps boost normally. Gaussian is pretty demanding. Using the speakers you probably won't hear a difference anyways.
Audio sync should be easily found in the retroarch config. It's always enabled and should always be unless you can use vsync and prefer that. Som 2d games are runnable with both. Like Bomberman World.
I'm not sure where low audio quality is. Maybe you have to set the frequency manually cuz I've found that option.
Cool! What settings do you use? When I tried it I didn't really get a stable 50/60fps during game play.Thanks, I'll try again with the interpolation off when I get home tonight. Crash Warped was already playable but the cutscenes were a little funky.
It is heresy and I will not enable it.even if some consider this stretching heresy.
Based on my tests that option has negligible performance gains (if any).Next option that is useful is audio_resampler because some games can handle the more taxing "sinc" whereas others are better if set to "nearest". Resampler quality would be nice to have too.
That's a good call, I'll look into it.Also a lot of PAL games need an extra game specific .sbi file to be in the same folder to avoid anti piracy. An example is Ape Escape.
There isn't a main reason other than I've always used that, but I observed that dsp requires the 3ds dsp firmware file (that dspfirm.cdc file in the 3ds folder of the sdcard) while csnd does not.Btw I was wondering if there's any reason why audio_driver is set to csnd instead of the usual dsp? Does it become more stable this way because I did notice that it is quite a lot more stable. I was able to finish the first level in Hercules several times without it ever crashing on me.
Are you perhaps using the disable smc cheks speed hack?I'm having some issues with the PS1 Forwarder since 1.6 and 1.7 as well.
Some Games are stuck on the Memory Card check, some can't save the progress, therefore relying on save states. Some games cannot even start or they just have a black screen, even though I am using PSX2PSP EBOOTs. Many games are also really choppy. I really like this Forwarder and hopefully you can optimize it more.
The difference is night and day that you can easily hear it.Setting sound interpolation off will give you an fps boost normally. Gaussian is pretty demanding. Using the speakers you probably won't hear a difference anyways.
Audio resampler quality doesn't exist, I'm using an old version of retroarch from before that option. I'm assuming it's set to "don't care", but I would need to analyze and compare the code with current retroarch.I'm not sure where low audio quality is. Maybe you have to set the frequency manually cuz I've found that option.
But have you tried it? Manually changing the res in the config is simple enough that I don't really care if it gets added, though.It is heresy and I will not enable it.
I agree about the keeping interpolation on, though, combined with disabling other options it might make the difference between smooth and occasional stutter, since many games do actually play near the edge of 60fps. The sound quality difference is like night and day, I do agree on that. I usually play with proper headphones, so I can very easily tell the difference. Especially if you choose to boot with the bios intro, I'd recommend having some interpolation on, and I especially recommend using sinc and not nearest resampler.Based on my tests that option has negligible performance gains (if any).
The difference is night and day that you can easily hear it.
The speed difference between simple, gaussian and cubic is minimal. disabling interpolation yields a small increase in performance, but it so minimal (1 extra fps maximum) compared to the loss in audio quality that you want to leave that option alone unless you desperately need that extra fps and don't mind ruining your ears.
Also, audio sync isn't exposed because you need vsync or audio sync in order for the game to not run past its normal speed and audio sync is the less demanding of the two, so I leave it always on. perhaps I could do it such as if you select to have vsync on, audio sync is set to off and vice versa.
Thanks! Yeah I know that pathcing is an option too, though, some of the patches can be hard to find. I was so relieved when I found out you can just have the .sbi files in the same folder and you'd be good to go in retroarch.That's a good call, I'll look into it.
For the time being I believe that there are patches for libcrypt games.
I'm not using any hacks whatsoever. It just doesn't save any saves and on Castlevania: Symphony of the Night, the save was said to be used by another game so I think the save is being saved wrong? Also can you fix the choppy performance?Are you perhaps using the disable smc cheks speed hack?
that speed hack is known to break memory card access.
I'll add a notice with the known effect of every speed hack in the next version.