Homebrew RELEASE sys-clk under/overclocking sysmodule

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sorabora

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Stupid question: why are people looking to OC Retroarch when RA already has an overclock main menu setting? Is it for GPU purposes in 3D-based games (N64, PSX, etc)?

Thanks!
 

sorabora

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yep for gpu, memory ram to balance. your awesome to meet

Thank you, had no idea. Are there a generally accepted GPU/MEM/CPU settings for PSX/N64 games?

Last I checked most PSX games were ok at max Retroarch CPU overclock settings; though I could see being able to up GPU to lower the load on CPU...maybe?
 
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FanNintendo

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Thank you, had no idea. Are there a generally accepted GPU/MEM/CPU settings for PSX/N64 games?

Last I checked most PSX games were ok at max Retroarch CPU overclock settings; though I could see being able to up GPU to lower the load on CPU...maybe?
I was hoping to get the answer too or it just for Switch games.
 

Rahkeesh

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GPU isn't relevant for PSX-Rearmed, its all software rendering.

I'm skeptical of a significant benefits from underclocking the GPU when it's not being pushed, it seems to idle quite well as is. You can definitely gain from dropping unneeded CPU clocks though.
 
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FanNintendo

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GPU isn't relevant for PSX-Rearmed, its all software rendering.

I'm skeptical of a significant benefits from underclocking the GPU when it's not being pushed, it seems to idle quite well as is. You can definitely gain from dropping unneeded CPU clocks though.
what about on MAME cores in RA? i copied and pasted from sys-clk pre-made configurations in atmo/sysclk/conf.ini
 

Rahkeesh

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Only dreamcast, N64, PSP, and now I guess Saturn have Switch cores that use 3D acceleration. Everything else is pure software and relies mainly on the CPU, which can be changed within Retroarch. Unless you want to run an intense shader there's not much gain to be had clocking the GPU for arcade games.
 
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FanNintendo

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Only dreamcast, N64, PSP, and now I guess Saturn have Switch cores that use 3D acceleration. Everything else is pure software and relies mainly on the CPU, which can be changed within Retroarch. Unless you want to run an intense shader there's not much gain to be had clocking the GPU for arcade games.
not useful then
 

Zkajavier

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Noob questions,

1. Does handheld_charging override both handheld_charging_usb and handheld_charging_official? (assuming it can't reach higher clocks than the max)
2. If you set a higher value than the max for certain mode, is the OC pushed to the actual max of said mode or does it get disabled?
 
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OrGoN3

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Noob questions,

1. Does handheld_charging override both handheld_charging_usb and handheld_charging_official? (assuming it can't reach higher clocks than the max)
2. If you set a higher value than the max for certain mode, is the OC pushed to the actual max of said mode or does it get disabled?
Reading the github itself...
If charging, sys clk will look for the frequencies in that order, picking the first found
  1. Charger specific config (USB or Official) handheld_charging_usb_X or handheld_charging_official_X
  2. Non specific charging config handheld_charging_X
  3. Handheld config handheld_X

2. This one I cannot answer, but since there are max values, I'd have to assume the closest working value is selected. If you want to disable OC'ing for something, you can either put a '0' or nothing.
 

ZachyCatGames

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Noob questions,

1. Does handheld_charging override both handheld_charging_usb and handheld_charging_official? (assuming it can't reach higher clocks than the max)
2. If you set a higher value than the max for certain mode, is the OC pushed to the actual max of said mode or does it get disabled?
2. It’ll get pushed to the max clocks that mode supports (ex. If you set handheld to 921mhz GPU, it’ll run at 460mhz)
 
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sorabora

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Only dreamcast, N64, PSP, and now I guess Saturn have Switch cores that use 3D acceleration. Everything else is pure software and relies mainly on the CPU, which can be changed within Retroarch. Unless you want to run an intense shader there's not much gain to be had clocking the GPU for arcade games.

Thank you. Does the sys-clk overclocking apply to PSPPPP as well? Or just RA?

Reading the github itself...


2. This one I cannot answer, but since there are max values, I'd have to assume the closest working value is selected. If you want to disable OC'ing for something, you can either put a '0' or nothing.

huh, I was under the impression that the official charger was required for some/most/all handheld overclocking. Is that incorrect? Thanks!
 

Anonymousu

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I used sys-clk in combination with Atmosphere / Hekate and it doesn't seem to work. I see no graphical improvements with max overclocked specs in handheld mode with official charger (with DOOM and The Witcher 3). I have set the config file correctly. What could that be due to?
 

p-sam

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p-sam

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I need that. And I'm aware of sys-clk features, thanks.
This is not for you specifically, i'm answering the original question which reads "Does anyone know if there's a sysmodule for live temp readings?" because you answered with a homecompiled hbmenu.
 

IvanSyboc

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Edit: Removed file.

@Dariusz if you haven't got it compiled already here is the edited and compiled file so you can bypass the 460mhz max gpu limit. It can now go up to the 921mhz gpu limit in handheld mode. (Credit to TheRadziu for helping me compile this)

Please remove this, if you really want, PM him.
This is not material for this topic.
We consider this dangerous.

Can someone explain what is the danger? Thanks in advance
 
Last edited by IvanSyboc,

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