Are you a "classic", "middle age" or "modern" gamer (see definitions)

Are you a classic, middle age or modern gamer (see definitions)

  • I play mostly "classic" games

    Votes: 5 9.4%
  • I play mostly "middles age" games

    Votes: 16 30.2%
  • I play mostly "modern" games

    Votes: 4 7.5%
  • I play the three types roughly the same amount

    Votes: 28 52.8%

  • Total voters
    53

mightymuffy

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"Classic": Everything until and including N64 titles.
"Middle Age": PS2/GC/Xbox (and the corresponding PC titles at the time) until and excluding the latest console gen.

?? God almighty, whatever did the poor old Dreamcast do to you to deserve such a fate? :P
'Era' doesn't bother me in the slightest, I play whatever tickles my fancy at that moment... I'm also curious as to why you deem the N64 gamelist (or by extension the PS1's) closer to the Atari 2600 than the PS2/GC: living through all the above I'd consider that generation more in the 'Middle Age' too.. But yeah, all the above! Huge fan of the nostalgia fix here, but you've gotta mix it with more recent stuff too!
 
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Skelletonike

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I roughly play all three types of games.

Currently I'm focusing on Code Vein, Xenoblade 2 and Zelda BoTW, however, every so often I tend to spend quite a while playing GBA/PSP and SNES games.
 

The Minish LAN

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I've never found these generation questions to be particularly helpful - maybe I only speak for myself, but generation has never been a deciding factor on whether I'll enjoy a game or not. (not counting pre-Generation 4, where limitations meant games were forced to be rather simplistic) What has been a deciding factor is genre and control schemes, so I guess following along that vein, I'm debatably a modern gamer, for using my 3DS and Switch to play games often?
 

UltraDolphinRevolution

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It was the inclusion of the wiimote pointer that had me curious and prompted that reply. Other than making name entry a bit easier I don't particularly see it as adding that much or otherwise uniting the PC with console again in terms of UI and possible games (not like we suddenly had mega inventory RPGs, "life sims" or RTS titles on consoles by virtue of the wiimote), indeed I would sooner look at the touchscreen for the DS as doing more there.
Actually there RTS titles on Wii but the reasons we didn't get something like Company of Heroes (which would work with a Wiimote, in my opinion) were the console's image as well as lack of CPU-power.

The Wiimote pointer was never about uniting PCs and consoles. The interface with it's non-centered crosshair was indeed a paradigm shift. Unfortunately it only lasted a few years and was never accepted my the majority due to the Wii's lack of power and the unwillingness of most gamers to adapt. I can't grasp how somebody who had the chance to enjoy RE4 headshot (i.e. Wii) edition could go back to thumb aiming. I played RE5 on PC (with mouse and keyboard) afterwards and while it worked just as well, it's not as fun in terms of controls. Thumb aiming, however, feels like going back to D-Pad aiming post N64. Even on Wii, many players didn't realize you could freeze the screen with the press of a button in many shooters (e.g. Black Ops, Goldeneye), making aiming very similar to RE4. Basically, they couldn't handle the screen turning, but it is just a matter of additional options (which the second generation of titles offered) and an initial learning curve.
 

FAST6191

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Actually there RTS titles on Wii but the reasons we didn't get something like Company of Heroes (which would work with a Wiimote, in my opinion) were the console's image as well as lack of CPU-power.

The Wiimote pointer was never about uniting PCs and consoles. The interface with it's non-centered crosshair was indeed a paradigm shift. Unfortunately it only lasted a few years and was never accepted my the majority due to the Wii's lack of power and the unwillingness of most gamers to adapt. I can't grasp how somebody who had the chance to enjoy RE4 headshot (i.e. Wii) edition could go back to thumb aiming. I played RE5 on PC (with mouse and keyboard) afterwards and while it worked just as well, it's not as fun in terms of controls. Thumb aiming, however, feels like going back to D-Pad aiming post N64. Even on Wii, many players didn't realize you could freeze the screen with the press of a button in many shooters (e.g. Black Ops, Goldeneye), making aiming very similar to RE4. Basically, they couldn't handle the screen turning, but it is just a matter of additional options (which the second generation of titles offered) and an initial learning curve.

RTS wise I was thinking more the ones where they care about actions per whatever.

As far as paradigm shifts then allow me to extend my earlier statement to also read and did not introduce anything of great merit in its own right. I similarly can't see unwillingness to adapt in there -- you always get a few holdouts (see people playing quake with keyboard only, and indeed myself only going from arrow keys to WASD when games gained enough extra functions to warrant it -- various types of reload, action, inventory, possibly melee attack... as opposed to move and maybe jump, and even then that was mostly because I had got used to carmegeddon's controls in that part of the keyboard as well) but if you build it then they will come. The wiimote was however imprecise in all the ways that matter and did not add any particularly new options for things. If it could have been done then it would have been -- while devs did not care so much for the Wii I can't believe them all choosing to not have controls worth noting in this, and also that all homebrew peeps did too. At best you could make a toned down version of a given gameplay style, which can have its merits but if I am also judging things on whether they will allow me to play a decent snapshot of gaming at the time they were current then definitely dead evolutionary path.
Stick aiming is awful and only really works by virtue of aim assist and auto aim (there was a nice demo a while back somewhere that showcased this, and a talk as well if you lack the means to play that demo). Wiimote aiming was then better than unpolished stick but I then get to immediately compare it to actual light gun and that barely ranks as NES Zapper, never mind PS2 era guncon or full bore arcade.

I probably don't have as much time on a Wii in such games as you but I am not lacking either. I might give some titles a revisit following this (mainly as I have some shiny real copies these days and a new wii to try it on) but all the time I was playing them prior to this then "man I wish I had a lightgun" (or possibly a gamecube/360 controller) was all I was thinking. It might happen one day but the tech is nowhere near consumer affordable. If we are doing unfairly maligned controller methods in history I am sooner likely to look at Valve's controller from a while back.
 

Maxbeta

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I keep it retro most of the time so both Classic and Middle Age, but I do keep up with the times and buy newer games if they get my attention. Never really gotten into the whole VR stuff yet. Tried twice for about a couple of hours before the motion sickness started to settle in, so its not for me lol.

Currently juggling between:
- Borderlands 3 (PS4)
- Megaman Zero series (GBA)
- Zelda Botw (WiiU)
- Any good beat em up I can get my hands on
 

The Real Jdbye

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A little of everything. I don't go back and play older games very often, but occasionally I get a sudden urge to replay one of the classics, which can sometimes be an 80-100 hr investment. Yeah, you can probably tell I'm a big fan of classic JRPGs :)
I still play the GC Mario Parties every now and then, they're some of the best in the series.
Replaying games I love somehow seems like less of a chore than playing a new game. I guess it's partly because I already know I like it whereas with a new game I often have to spend the time getting into it not knowing if it's something I'll end up completing, and partly because when replaying an older game I already know roughly what to do which means I know ahead of time which areas are a chore so I'm mentally prepared for them, and it takes less focus/concentration. Plus I don't have to learn to "git gud" if it's a harder game.
 

WD_GASTER2

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Well, I just finished up a run of Fallout 2, before no-lifing Fire Emblem Three Houses before that. I have nostalgia for the "middle era" of games, though I don't think I still to any specific timeframe.
Same here. Love everything up to the late ps3/360 cycle. Modern gaming just irks me because of all the stunts AAA publishers pull out of their rears. I feel nothing for anything before the NES though. P.S. Nintendo is still pretty ok for the modern age
 
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FoxMcloud5655

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Currently playing Dragon Quest XI for the Switch, Metroid Prime for the GameCube, League of Legends for PC (because my brother lives far away and it's a good way to connect), and just finished Metroid: Fusion for GBA for the 3rd time (I think).

So basically, middle with a splash of retro and modern.
 

bandithedoge

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I love 6th gen era games like Tony Hawk's Pro Skater, 3D-universe GTA and Star Wars: Knights of the Old Republic (KOTOR2 is the single best piece of Star Wars media ever produced, fight me) but I've recently been playing a lot of new Switch games. I don't really identify with any of the types mentioned because I simply play whatever interests me and I don't care about the release date or system. But if I'm forced to choose, I'd be somewhere between middle-age and modern.
 
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nonexistant E option, i play all 3 but select amounts, i would only play specific older games, a ton of middle age games, and a handful of modern games
 
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GearCross

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I guess I can say I will go through all three "ages" at any given time...

I can be playing some classics on my Commodore A1200 one moment, then right after go play something in PCVR, or really anything else in between. Granted I am not paying too much attention to the latest and greatest games as I don't have any of the current gen consoles, only PC... but let's face it, with the gaming industry as it is right now... I need not to say any more.
 

UltraDolphinRevolution

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The wiimote was however imprecise in all the ways that matter and did not add any particularly new options for things.
The Wiimote (pointer) is very precise, what are you talking about? The ease of precision of aiming comes through in the simple Wii Play demo (shooting).
If the Wiimote relies on a centered crosshair, however, it does not show it's potential. That's why free-moving crosshairs, dead zones, turning speeds and cursor sensitivity were established in many games (while even the idea of a moving crosshair has almost died out on other platforms).
Your statement is just factually wrong.

If it could have been done then it would have been -- while devs did not care so much for the Wii I can't believe them all choosing to not have controls worth noting in this, and also that all homebrew peeps did too.
I have already mentioned RE4. Its controls are about as precise as with a mouse but with a different gameplay/controls element (moving crosshair).
The Wiimote has revolutionized the soccer genre with PES 2008-2013 on Wii, but it was barely noticed (for the reasons I already mentioned). I was a big fan of the series prior to the Wii versions but I abandoned all soccer games since then because they are just boring without a pointer.

At best you could make a toned down version of a given gameplay style
Every gameplay style except traditional fighting games works either as well or better with the Wiimote (compared to a gamepad which is the dominant style).
 

FAST6191

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The Wiimote (pointer) is very precise, what are you talking about? The ease of precision of aiming comes through in the simple Wii Play demo (shooting).
If the Wiimote relies on a centered crosshair, however, it does not show it's potential. That's why free-moving crosshairs, dead zones, turning speeds and cursor sensitivity were established in many games (while even the idea of a moving crosshair has almost died out on other platforms).
Your statement is just factually wrong.


I have already mentioned RE4. Its controls are about as precise as with a mouse but with a different gameplay/controls element (moving crosshair).
The Wiimote has revolutionized the soccer genre with PES 2008-2013 on Wii, but it was barely noticed (for the reasons I already mentioned). I was a big fan of the series prior to the Wii versions but I abandoned all soccer games since then because they are just boring without a pointer.


Every gameplay style except traditional fighting games works either as well or better with the Wiimote (compared to a gamepad which is the dominant style).
If the wiimote was so precise then we never would have got the motion plus addon. The PS3 equivalent of waggle controls is better still. Go for some of the modern VR stuff or more classical laser based affairs and it is not even close, go for some of the 10K+ pieces of electronics and then we might be able to talk. The claim it is about as precise as a mouse is laughable from where I sit. If nothing else we see people take great pains to have their gamepads work on PC games but the only wiimote stuff people are using for PC games is the nunchuck to stand in for a keyboard.
Or if you prefer then the classic point at the randomly generated target test -- for a properly calibrated setup in a suitably lit room then the coarse movement will be fine but you then get some kind of zeroing thing to make it precise, which is somewhat like a real weapon I suppose, but also means you are never going to be able to get as many targets as one of the other styles. Failing that watch someone enter their name or something on a keyboard overlay and what they do there.
Or for the more real examples. Friend of mine and myself went to an arcade (they still exist here) and had a great time with house of the dead there, silent scope and another such game. Couple of weeks later House of the Dead wii drops... so there we are with a nice TV, dark room, space to move and co-op against zombies in a game with a nice grindhouse aesthetic. I have had worse quasi light gun affairs, mainly as he and I had suffered through some of the PAL "for whatever reason we imagine there are no lightguns in Europe, better give them dpad crosshairs instead, also censorship aplenty" games back on the PS1, and while we eventually got through it then it was more of a "so we can say we tried" affair both of us would have jumped at the chance to instead do a PS1 effort back on his old 17 inch CRT back when, never mind with the kind of setups we otherwise had then.

Like what you like but to call the wiimote some kind of unfairly dismissed effort in controls is utterly laughable. While I imagine some kind of glove/squeeze box will be where things head (assuming we don't get neural interfaces first), or maybe a super precise camera, I could see the ideas that underpin the wiimote coming in at some point but the wiimote itself was way too early for the tech to be viable as an out and out competitor. You can design around it (I would probably have Resident Evil 4 Wii as an example of that, with the base game also lending itself reasonably well to it too) to some extent but other than name entry and some aspects of minigames I can't get to the wiimote being.

I might have to look at this PES lark -- every type of football bores me asleep within minutes, computer game versions probably quicker than that, but if the controls are really that special then I should at least know. That said a token search has little and less in the way of evangelism for the Wii PES franchise (not to mention several people asking about classic controls) beyond it maybe being a bit better than the utter mediocrity of the PS360 efforts (For others playing along at home then PS1-PS2 era saw PES vs Fifa be one of the great schoolground divides akin to any other game series rivalry, PES was allowed to slip while fifa locked down a few more skins from real players and became the dominant method, before imploding into mediocrity and lootboxes). I would have expected to see something there -- you can find any number of articles noting the valve stuff I was on about before, and for the various other efforts at some level, even found a few people plumping for wiimote editions of the metroid prime games.
 

UltraDolphinRevolution

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If the wiimote was so precise then we never would have got the motion plus addon.]
I was always talking about the Wiimote pointer. Unrelated to Motion+.
You already agreed that the Wiimote is better for aiming than thumb sticks. Yet, 90% (or so) of the gaming western gaming market uses thumb sticks (and aim assist) for aiming. Here it China it's even worse: first and third person shooters on cell phones.
I'm not talking about fairness. I just want to express my regret and think large parts of so-called hardcore gamers do not appreciate progress in the controller department. The Wiimote pointer is the logical evolution of gamepads (whether on one- or two-handed) and it was dismissed because it appeared on the "wrong" system. Lightguns might or might not be better at aiming but they can't replace a gamepad - the Wiimote can.
 

FAST6191

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You already agreed that the Wiimote is better for aiming than thumb sticks. Yet, 90% (or so) of the gaming western gaming market uses thumb sticks (and aim assist) for aiming. Here it China it's even worse: first and third person shooters on cell phones.
I'm not talking about fairness. I just want to express my regret and think large parts of so-called hardcore gamers do not appreciate progress in the controller department. The Wiimote pointer is the logical evolution of gamepads (whether on one- or two-handed) and it was dismissed because it appeared on the "wrong" system. Lightguns might or might not be better at aiming but they can't replace a gamepad - the Wiimote can.

I said better than unpolished stick. Give me stick controls as refined by the likes of the average COD, battlefield, Halo or similar and I will take that every time.

As far as wrong system then some might dismiss things accordingly but there are enough people out there which will drag things kicking and screaming to the world at large if it demonstrably works better. Or if you prefer the N64 and gamecube were also failures but what good they had was dragged out and shown to the world, and if there were that many wiis about the shop then I can't imagine it was all forgotten about. To say nothing of people not gobbling up every last wii remote to use on PC games or PC demos.

On logical evolution. Then yeah the same as neural interfaces have been known about enough to have mainstream scifi representations for decades now but the tech isn't there.
 

UltraDolphinRevolution

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Those refined thumb sticks controls of CoD? Are you serious? You can't even turn off the Aim Assist completely. If you want CoD thumb stick controls without Aim Assist, you'd have to use a gamepad on PC for CoD4.
That's not refinement, it's an embarrassment. Aim Assist in shooting games is like steering assist in Mario Kart 8 Deluxe.
 

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