Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

Danielz18

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Hello, i have a problem here, when the option "enable loading external FIRMs and modules" is cheked on luma, i always have this error message "An error occurred. An external FIRM module is invalid or corrupted" whenever I select twilight menu app on a new 3ds xl.Why does this happen? if i turn off that option, TWL menu runs fine. That option is needed to use the widescreen patch. I tought that the .cxi file was damage, but the error still occurs with or without the .cxi file. Can someone help me please?
 

RocketRobz

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I installed with unlauncher and added gba bios to the root folder, but when i try to start GBARunner2 it turns to white screens, and also games for non-ds consoles don't work (Start failed. Error 1 nds-bootstrap (Release) not found). Hot to fix it?
Sounds like you skipped some steps.
Try following the steps, and make sure you followed all of them.
 

mOSU_

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When I boot a game on my:
DS Phat
R4i-SDHC 3DS RTS
Latest Nightly Release of TWLMenu++ as of the other afternoon or so
With the option to use B4DS OFF, I get a screen saying:
Start failed. Error 0
Flashcard may be unsupported.

Flashcard name:
DSTT DLDI(boyakkey ver.)
Thanks in advance! :emoji_smile_or_however_one_goes_about_doing_this:

public static final String EDIT_0 = "I also notice that you have the same flashcard.";
 
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RocketRobz

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When I boot a game on my:
DS Phat
R4i-SDHC 3DS RTS
Latest Nightly Release of TWLMenu++ as of the other afternoon or so
With the option to use B4DS OFF, I get a screen saying:
Start failed. Error 0
Flashcard may be unsupported.

Flashcard name:
DSTT DLDI(boyakkey ver.)
Thanks in advance! :emoji_smile_or_however_one_goes_about_doing_this:

public static final String EDIT_0 = "I also notice that you have the same flashcard.";
You can't use a flashcard firmware on that card with TWLMenu++.
B4DS is your only option.
 

mOSU_

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You can't use a flashcard firmware on that card with TWLMenu++.
B4DS is your only option.
Thank you. As it turns out, however, the problem (specifically, Pokémon Diamond froze on a white screen after tapping the button on the Professor's Pokéball) was only caused by the name of the ROM file not complying with MS-DOS.
 
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Zense

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I applied the widescreen patch from gamemasterplc for Super Mario Bros. 64 DS Rev1, but trying to boot the game through twlmenu++ afterwards didn't give any widescreen, which I guess is to be expected since it's usually done on the fly. I figured the patch would correct some of the stretched 2d elements like the HUD in the game, like the extra lives icon etc. I've go the latest stable of everything on my system.
 

RocketRobz

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I applied the widescreen patch from gamemasterplc for Super Mario Bros. 64 DS Rev1, but trying to boot the game through twlmenu++ afterwards didn't give any widescreen, which I guess is to be expected since it's usually done on the fly. I figured the patch would correct some of the stretched 2d elements like the HUD in the game, like the extra lives icon etc. I've go the latest stable of everything on my system.
Ah, the patch updated.
That's why it's stretched.
 
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Demetris

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Can i finally play dsi enhanced games on dsi?
Crossing fingers that one day this will be a reality :)

Στάλθηκε από το POCOPHONE F1 μου χρησιμοποιώντας Tapatalk
 
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RocketRobz

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Can i finally play dsi enhanced games on dsi?
Crossing fingers that one day this will be a reality :)

Στάλθηκε από το POCOPHONE F1 μου χρησιμοποιώντας Tapatalk
We've been able to play those for a while, just not yet in DSi mode.
DSi mode support will be added in the future.
 

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