Back in my day we didn't have X but did have Y. Gaming edition.

tempy_thinker.png

"This game only voices the main story sections" is a paraphrasing of a hack request thread the other day, the game in question was a mid size developer effort for a lower powered console. Back when I were a lad then a piece of digitised voice outside of silly money audio workstations was practically unheard of, and skipping forward some years the famous blast of "Sega" when you fired up Sonic the Hedgehog was no small feat.
Today even small independent titles, handheld titles and more commonly feature extensive voice acting. Indeed most will only note it on the latest handheld release if it is bad, not that it is there at all, and back of the box features will tend not to gush about their voice acting, or the extent thereof, and only maybe note they have a particular actor involved. In the future text to voice synthesis (already available today with what amounts to minimal training data) will likely mean no voices in a game with characters is a stylistic or throwback choice like making a silent film is in cinema today, and if AI generation of text even vaguely matches pace then it will get even more fun and open world might actually mean something a bit different.

To go another then while many among us have had to explain that you can't pause an online game then fewer will have left a game on while going for dinner, school or overnight and hope power held, busy others in the house didn't mess it up or some other fate would not see your progress lost. Saves are then an expected feature. Some might limit them, only be available in certain locations, or have side effects for saving but still saves are readily available.

Let us not even pause too long considering how the "save icon" is probably just that to a lot of kids and they may never have even seen a floppy disc; around me USB (or SD+SD reader as it was far cheaper) became dominant about 17 years ago, though legacy things saw floppies stick around a few years after that for some.

As we don't want to be too depressing we will not ponder the fate of local co-op (or indeed local multiplayer) beyond this line. Direct neural induction will happen before "traditional" smellovision though.

A framing question for this thread for those that want one then is what features are either expected or ubiquitous today that were not back when, and what do you imagine is high end today that will be common as dirt in the future? What concepts do you expect to vanish? Or if we need to match the style of the title then "You kids don't you are born, back in the day...." and "If this keeps up then we will be seeing ... in every game".

This is part of a series on GBAtemp where we discuss gaming concepts, industry trends and gaming culture. Previously we discussed what would $20 get you in your preferred gaming genre.

 

banjo2

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Back in my day, you got one save file. Sure, a lot of games had profiles, but not all.

I shared our GameCube with my 5 siblings at the time... Good luck finishing Super Mario Sunshine on your own. We would have to either wait until someone else finished playing for good (and we were like, 6 to 14 years old, so everyone was sentimental with their data), or share profiles, which is what we normally did, even on games like Animal Crossing.

Playing on the Switch feels weird, having individual profiles outside of the game. Smash had one "profile" in all of the previous games (maybe not 4, never played it), so when one of us unlocked something, we all did. Now, it's "hooray for me".
 
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Light_Strategist

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Back in my day, games were relatively short but difficult enough to keep you coming back. Either because you failed before or you appreciated the challenge. Nowadays, there's games designed to be absurdedly difficult or laughably easy with no inbetween. So we get caught in the process of playing something that doesn't feel like it's tailored to us... or at least... that's how I see it.


Smash had one "profile" in all of the previous games (maybe not 4, never played it).

I feel I should know this but I honestly don't remember.
I think it was shared like Brawl's and Melee's were. I can't remember off the top of my head though because I haven't been on it for AGES... and my disc doesn't seem to like working anymore...
 

Taleweaver

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Phew... This could be a LONG list. From the top of my head :

* we didn't have in game tutorials but had written manuals
* there were no user reviews bitching about stupid things (1) but there were completely biased /bribed professional reviews
* long and unskippable cutscenes using text screens (2) are now mostly skippable/shortened
* graphics didn't take an entire department to make, so side quests and easter eggs were more common
* there was hype for games that didn't fit a very specific genre of games
* humor in games was more prevalent and deep
* games made for adults weren't censored for kids
* there were no save games every two minutes. Heck... Sometimes there was no way of saving
* there was no always online drm... But there was obnoxious 'flip to page x line y and type word z to continue'


(1) yesterday I saw someone downvoting a windows only steam game because he couldn't get it to run on Linux through proton
(2)ahem... Links awakening has you avoiding touching rocks before the second dungeon
 

FAST6191

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Back in my day....we didn’t have patches and bug fixes for games. WE DID have complete games released. Seriously devs, no need to rush to release a game.
If the gaming market is pretty saturated and thus you are limited in launch window (don't be going up against the new COD in the run to Christmas with your might as well be COD but having a fraction of the budget and it showing title) and as a whole people are pretty forgiving of a lot then I don't know that is the right plan. There are plenty of examples of business and open source software launching in a pretty sorry state but the core functionality is there and able to spin up while the rest catches up.

Not to mention there is something to be said to kicking your game out to a million almost random people and them all putting 3 or 4 hours of "testing" into a piece of code. One day AI might be able to equal such a feat (that thing I think it was Valve has for generating screenshots automatically after a fashion) but that might be for a little while.

This is not to say I wouldn't like fully formed games right off the hop but but to a claim of "not necessary" there are things that could stand against that.

Back in my day we didn't have X and we didn't have Y... only A and B.
To be a pedant I have to note that Asteroids had 4 buttons, though two of those did substitute for a stick. Not to mention 4 button game and watch titles.
 

bjaxx87

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Back in my day you played a game, cherished it and would go back to it even years later. Nowadays you play a game, cherish it, buy and play the enhanced/definitive edition a few years later (or sooner) and have that nagging feeling about wasted money and an useless inferior version in your collection (which you feel too deeply for to sell it).

--

Also back in my day you wouldn't care so much for which game was released in the current month. You didn't have that late-to-the-party feeling when playing and enjoying a 2 year old game. Also you didn't have a less complete experience because some services already were shut down (the Dream World in Pokémon Black/White comes to mind which was shut down 3 years after release of the games).
 

Akira

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Back in my days, we don’t care about fps this and fps that, good graphics this bad graphics that. We are just as happy whatever games we get on our famicom(yes just famicom, and gameboy after my cousin gave me his)
 

DANTENDO

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Back in my days, we don’t care about fps this and fps that, good graphics this bad graphics that. We are just as happy whatever games we get on our famicom(yes just famicom, and gameboy after my cousin gave me his)
Yes we did we wanted arcade quality graphics - wel we did in the megadrive snes era:D
 

JakobAir

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Back in my day we had a GBAtemp logo that looked like a character from the "Codename: Kids Next Door" cartoon, not the sleek logo we have now.
 

FAST6191

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BIMD, there were not as many acronyms.
There were full sentences!
Does that mean comparing my 16 bit blast processing to your emotion engine? Both could be used to deliver arcade quality games. That said by the time the emotion engine came to rule the roost it also meant we did not have as much machine code, and even better might have exceeded a palette of 16 million, though ironically the sprite counts and mode 7 probably aged better (do we even have to contemplate the superFX?). Sadly we never came to know what Giga Power would produce us. Mind you all that would be obviated by the synergistic processing elements of the emotion engine's successor. While the 64 bit efforts from the Jaguar in what was otherwise termed the 16 bit era then we do have to stop to consider the 128 bits of the Dreamcast, though the "reality chip" of main thing people thing of when they think 64 bit console... actually I will return to aged badly.

Phew... This could be a LONG list. From the top of my head :
a
* we didn't have in game tutorials but had written manuals

Relevant at this point
http://worldofstuart.excellentcontent.com/cf2/cf2.htm
 
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actualkoifish

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I have a strange perspective for most I think. Started with Mario and Sonic in early 90s, pretty much from when I could hold a controller. Progressed with Nintendo stuff until the Wii finally made me realize that one company alone couldn't reasonably provide for my gaming needs (especially after that one apocryphal E3 showing, I think it was 2008?).

It is notable though that in the mid-2000's, I went from playing mostly gamecube to playing mostly NES. I had never owned one before, and it fascinated me. Even as the Wii came around, and then later as I moved onto 360, PS3, and PSP, playing NES games was still a main part of my gaming in the 2000's (was even the main reason I hacked my PSP, played a lot of NES games on bus rides and car trips). Since 2012-2013 I haven't played new games much at all. Most of what I play i stuff that's been out for a few decades. For example, I'm getting back into various N64 and Dreamcast games currently, mostly ones I didn't play back in their day. Same is true for PS2 and Wonderswan, both things I never had back in their day, and the Game Boy is getting a lot of love too for its 30th trip 'round the sun. In fact, beyond my switch (which I don't play much), my 3DS and Vita, and my Wii U (guess I'm a nintendo fan until I die :), my newest console is still my PS3, which I mostly use to watch 4:3 TV shows on my tube TV. So I guess you could say I am unusual for the average player these days.

I can't believe how everybody pays an internet tax these days. Microsoft, then Sony, now even Nintendo are scamming you for their network services. I think it's ridiculous, just as ridiculous as the people who used to pay 15/month for MMOs (but at least the MMOs make it obvious that you're paying for the servers to run). It's more damning to me when Sony and Nintendo both started free, and then went behind paywalls since they saw how warm and cozy microsoft was with all of their xbox live money. I tend to suspect that the only people happy with paying an internet tax are the people who don't pay for their internet at all, or more pointedly, someone older in the house pays for it for them :P

I expect in the future that not only will saving be expected, but absolute preservation of progress will happen as a matter of fact. Meaning, in the same way that if you are reading on a kindle and then put it away to sleep, you wake up the next morning and the kindle turns back on to the same page, people will come to expect games to simply always remember exactly where you are and what you were doing, and to be able to pick you up immediately. Saving everywhere was good, but in my mind it will turn into universal save states for these games. The game will remember everything, exactly where you were, your status, it will take away enemies in the area so you don't die (not that death is a problem, you'll just go right back to where you were anyway), and quest logs and markers on your screen will tell you exactly where to go and what to do. Essentially, games will by and large be thought-free entertainment! This will be to the delight of "reviewers", who will continue to fail at even the most brainless of modern game "challenges", because they feel that every game should be beatable using the PS3's blu-ray remote.

I think the above paragraph is more of a personal lashing out at current status than anything else if I'm being honest. What continues to surprise me is actually the output of smaller developers. I feel like there are a number of independents that are making projects which big companies could only dream of, games possible because the independents are free to do as they wish while the big companies are just mules being led by investor's riding crop down the short-sighted economic pit of despair. I expect that while the stuff you see at E3 will continue to get the big press attention, it's the small devs that you will actually want to follow for good new games.

On that note, I think it's interesting to see the death of journalism and how it has affected games. In this case, it's astounding because in my childhood, there were many times that rather than have a game system to play, I'd have a new game magazine to read. Or perhaps you just got a new game, so you're reading the manual as you wait to get home to play it. Neither of those really exist anymore. In the case of the mags (or rather web pages nowadays), I'd say at this point good riddance, the people writing as a salary job aren't worth the bandwidth they take up. Feels more like they wanted to write about movies and didn't cut it there, so rags like IGN or Kotaku swooped in to pick up hollywood's sloppy seconds (see also: the current devs at naughty dog).

In professional journalism, you are seeing newspapers fire their best writers because they can't afford to pay them anymore. Those writers are starting to go freelance, using the internet and twitter to reach people. I assume they obtain money through alternative channels, such as patreon or some other arrangement. Either way, I wouldn't be surprised if that happens for games too. Surely people don't still trust game site reviews, do they? I would have to expect that players are just looking for footage online to see what a game looks/plays like and are then making a decision. Even a streamer is probably a better source of product info, since they don't have any explicit financial ties telling them to rate the game highly. I would like to see game writing go fully to the freelance world, where the best writers prove their worth and take their money from those who recognize they are worth it, rather than continuing the sorry state of game website writing.

I think streaming is still pretty strange. I watch some streams, but they are only ones where 1) the person doesn't show their face as a major point of the video 2) the game is the only thing being shown 3) they don't talk over the game constantly, only when relevant or when commentating on something 4) they play obscure games (old or new) and are a good way to find out about them. What I don't get is the ones who produce videos where it's more about the streamer's personality than it is the actual game. I guess that's part of the death of television too, you need your new entertainment outlets, and streamers are like a modern day variety show host. Besides, kids and teens today aren't waiting until 8PM on a specific n for the new premiere of a new episode of their favorite TV show, they are just getting the new upload online. That's something I think younger people will be confused by (unless sports hold onto TV for a few more decades), how exactly did people "watch TV" when you didn't have the entire season available for streaming immediately? How did you actually wait a week for the next episode? I expect (maybe the future kids being born right now rather than the current kids/teens) to ask questions like that.

The strangest thing I ever had someone tell me is that they didn't "get" 2D games. It was a few years ago, and they were a high-schooler with a gaming PC and a no-doubt overflowing steam library. The thought was just strange to me, I asked him to explain, and it sounds like he just couldn't take game worlds seriously or even bother to get involved with them if they weren't 3D-rendered. Given that 2D remained relevant through the mid-late 2000's (surviving there on handhelds) and that 3D was in my childhood a big new thing, it's hard to reckon with a comment like that. I imagine that the last 10-15 years of independent 2D games were not made with him in mind!

As for current tech, I don't think VR is going away, but I don't think it's going to explode either. Some games will be made in VR, and most games won't. The main thing I see with it is that it should become cheaper and better technology, it just won't matter that much as the basic experience is pretty much there.

Personally, I'm a big fan of the oculus quest, and I'm looking forward to more mobile 6DOF VR systems coming out. I don't see VR being much more than a sideshow though. Even if we all get AR glasses that let us project screens into virtual space of a room, we won't be playing VR games with them much, we'll just be putting flat games on massive floating "screens" projected over our field of view.

Also, maybe my Nintendo fandom is showing again, but I would like to see Nintendo take a second crack at a VR system. Labo VR was a nice dip of their toes into the water, and they also had "Mario Kart VR GP" for a limited time in Shinjuku VR. A mobile 6DOF headset built off of switch technology would be pretty cool. I also think that if any company could make VR even somewhat mainstream, it would be Nintendo.
 
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Flaya

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I enjoy every genre. And as I get older, I've come to love indie games more than triple A's.

Now, my first game and console was Pong, simple as that. It kept me euphoric for a very long time. I'm still looking for a "new" one.
 

Captain_N

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back in the day a game had to work. you cant patch a snes retail cart. When you bought a game you got all of it. Oh and best of all you got to keep it. Non of this you can only use it if you have an internet connection shit.
 
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