Only if it uses bootstrap. Further are there a couple of flashcard kernels that can boot gbarunner2 and also wood r4 at least.Or a nds forwarder
Only if it uses bootstrap. Further are there a couple of flashcard kernels that can boot gbarunner2 and also wood r4 at least.Or a nds forwarder
First update twilightmenu and bootstrap to the latest nightly. Then use the arm7dldi_dsi version.I will update GBARUNNER2 on my DSi, using Hiya CFW and TwilightMenu++ from SD Card. Previous releases had 2 files :
-GBARUNNER.NDS and GBARUNNER_wramicahce.nds
But the new releases have just one file...
What must i copy to my SD Card and where and what to renaming?
You need the nightly nds-bootstrap.Hello, today I updated GBARunner and now it says Error SCFG Locked! when I try to launch, anything I need?
I don't have access to 3DS right now, not to say that I do a Manually instalation too, but, would be possible to give a link to download the nightly for my DSi?You need the nightly nds-bootstrap.
Get it using the TWLMenu++ Updater, then switch to Nightly in TWLMenu++ Settings.
Hmm, interesting.I installed the latest twilightmenu release, but GBA games boot to a black screen on my new3DS while they load fine on my DSi.
If I rename the gbarunner2 dsi version to 3ds, it works on my 3DS as well.
Edit:
Disabling the bios-intro skip fixed it on 3DS.
Maybe a Cheat Database (ala usrcheat.dat) would help to get a easy implementation, but someone needs to be wild enough to test every cheat code for every gba title (i don't know if exist something like usrcheat.dat for gba, but i highly doubt that can happen)Just wondering, in the near future could cheat support be a thing? Regardless thanks for making this homebrew I'm finally able to play pokemon emerald again on my ds since I don't have my old cartridge anymore
....but someone needs to be wild enough to test every cheat code for every gba title...
Does such a database exist? I wonder how hard it would be to implement cheats in gbarunner2.Maybe a Cheat Database (ala usrcheat.dat) would help to get a easy implementation, but someone needs to be wild enough to test every cheat code for every gba title (i don't know if exist something like usrcheat.dat for gba, but i highly doubt that can happen)
Late reply I know, but I think I have an answer for this. It has something to do with the wireless adapter. Play with it plugged in and it transitions smoothly, take it out and you get black frames.I thought I should congratulate @Gericom on his work which is already starting to surpass Nintendo's very own agb_firm:
As you can see agb_firm has these frames whenever you enter the main hall of the pokécenters during which all sprites are black and the screen is dimmed. Trust me when I tell you this gets annoying after a while considering that this happens in every pokécenter, and it also happens when you look in your bag inventory or your pokéboxes at the pc...
Again great job and this was only to share my amazement at what you've accomplished considering that what you've made even runs on a DS.
Have you SRAM patched the roms? According to the entry for frlg and ruby and sapphire in the comparability list, it says you have to SRAM patch the rom for those games to boot. I know there is a good patcher for SRAM patching called gbata but I don't have a link to it at the moment.I tested gbarunner with my acekard 2i running AKAIO and it doesn't boot to the game select menu.
With the wood 1.62 mod for the gw blue card it runs some games well, but interestingly has the same compatibility issues the dsi version had for some time:
Pokemon games except leaf green and fire red boot to a white screen, mother 3 crashes after the first part of the intro, I have no idea why, but maybe due to the memory limitation.